For British gamers of a sure classic, the identify Simon the Sorcerer is sufficient to conjure (fittingly) some fantastic reminiscences.
Though LucasArts is the developer most individuals consider when speaking about early ’90s point-and-click adventures, there are many different wonderful examples of the style that weren’t made by the Monkey Island studio, and Simon the Sorcerer was probably the most well-loved.
Created by UK studio Journey Gentle, Simon the Sorcerer was initially launched on the Amiga and PC again in 1993. A CD model with voice appearing was launched the next 12 months, with Chris Barrie (aka Rimmer from Crimson Dwarf) offering the voice of Simon himself.
A variety of sequels adopted, however for followers of the unique (myself included), that unique journey remains to be the most effective of the bunch, regardless of now being round 33 years outdated.
On October 28 the sequence returns with Simon the Sorcerer Origins, an all-new journey coming to PC and consoles, designed to inform the story of what occurred proper earlier than the occasions of the primary recreation.
Though it’s being dealt with by Italian developer Smallthing Studios, Origins was made with the blessing and recommendation of Journey Gentle, so hopes are excessive that it’ll reside as much as the brilliantly British humour of the unique. What’s extra, Chris Barrie is returning after greater than three a long time to voice Simon once more.
To get extra of a really feel of how Simon the Sorcerer Origins got here to be, VGC spoke to quite a few members of the sport’s improvement workforce, who promptly pulled solutions out of their bottomless wizard hats.
Missy Calamai – Recreation director, designer, founding father of Smallthing Studios
Though the primary recreation is by far essentially the most well-known, there have been an entire bunch of Simon the Sorcerer video games launched over time. Whereas there’ll little question be a small group of hardcore Simon followers who love all of the video games, is Origins a bit just like the Jurassic World of the sequence, in that its story is linked to the unique and primarily ignores the sequels?
Origins is basically a rebirth of the saga and is successfully a prequel to the primary episode. The occasions happen just a few weeks earlier than Simon The Sorcerer 1 (1993), so the opposite episodes are usually not thought-about because the occasions have but to occur.
Origins is a first-person title that doesn’t require prior information of the saga – it’s a recent begin, but when a fan has performed the primary episode, they’ll discover references and connections that can thrill them.
The unique recreation clearly has a really British sense of humour. On condition that Smallthing relies primarily in Italy, was it troublesome to nail that tone and be sure that followers of the unique would really feel at residence taking part in Origins?
It wasn’t troublesome as a result of I really like – we love – the primary episode of the saga, and we studied it in depth, evolving it, understanding that immediately’s applied sciences and the hand-drawn and animated strategies we wished to make use of would permit us to refine the British comedy that defines the primary episode.
It was fantastic to see Chris Barrie return and play the character, even giving us some recommendation throughout the reside dubbing section, so we may make sure the jokes and tone have been completely captured.
The exterior testers, throughout the remark and remaining evaluation section, laughed so arduous whereas taking part in on the jokes, the breaking of the fourth wall, and the gags. This actually stuffed us with emotion.
Talking of the followers, how do you steadiness honouring the unique recreation to maintain them glad, whereas nonetheless introducing new components to introduce the sport to a brand new viewers? Does making the sport a prequel try this mechanically as a result of it doesn’t require earlier information of the story?
For us, it was important to honour the saga and the primary episode, to match them. This was an especially complicated job; it’s no coincidence that Origins required nearly 5 years of labor by a talented workers.
We needed to revamp the graphics to please followers and new gamers, and that’s why we aimed for a really intricate model, creating every little thing by hand as if it have been a Nineteen Nineties-2000s-style animated movie. This fashion, we may supply appearing and expressions, whereas sustaining a connection to the previous that may enchantment to many.
With the story, it was simpler initially. We had one thing actually good in retailer that the Woodroffes (the unique authors) actually appreciated, and after they have been capable of play it years later, they have been thrilled, a lot in order that they mentioned that, together with the primary, it’s the most effective Simon ever written.
The story, as I used to be saying, is full – you don’t have to know the saga and even the primary episode. However in the event you’re a fan, as I mentioned earlier than, it will likely be a steady thrill, from begin to end, proper all the way down to the final second, with quotes, connections, and solutions. However what we’re pleased with is that even in the event you don’t know the saga, you may merely expertise a comical and emotional story.
Lastly, we’ve finished an enormous quantity of labor on the gameplay, making the sport out there for each platform with any kind of management – mouse and keyboard, pad with direct management, and even a curious mode the place the pad controls a pointer. This additionally contains entry to quite a few choices that permit for full reconfiguration, even making the sport fairly retro.
It was a really lengthy and demanding job – it made us sweat, having to make sure that all these circumstances labored whereas enchanting followers and trendy players. It was arduous work, nevertheless it was value it.
The purpose-and-click style has seen one thing of a resurrection in recent times, however the trendy online game panorama remains to be completely different to an extent. On this new period of accessibility, are you including options to ensure gamers who need assistance can get it, whereas nonetheless making certain it doesn’t make issues too straightforward for the old-school gamers who like getting caught and wandering round misplaced till they work out the answer?
We wished a difficult title, which in my view not solely made it extra enjoyable, but in addition enhanced the story’s worth, which revolves round Simon’s revenge.
Within the first a part of the sport, we’ll have a tutorial, which may be very enjoyable and never overly easy, then we enter the true gameplay, which regularly turns into extra open and complicated. It requires ingenuity however is logical, clearly at all times in Simon’s considerably botched means of doing issues.
By way of interface, now we have the flexibility to view hotspots on display, and Simon additionally retains a diary of targets to attain, written considerably in his personal means. Nothing else. We consider we’ve distributed the suitable crumbs to seek out the way in which residence.
How concerned have been the unique Journey Gentle workforce within the recreation’s improvement? Have been they primarily concerned within the early phases then allow you to get on with it yourselves, or have been they alongside for the total trip?
Initially (round 2020-21) they rigorously checked the primary steps, as a lot as they have been in love with the model and the story that was taking form. Within the subsequent phases, till the event reached its peak, the checks decreased, and this was additionally my alternative.
I wished Simon and Mike Woodroffe to be as candid and goal as attainable in evaluating the sport throughout the beta section – I used to be sure we have been doing a very good job. Once we entered beta testing, their checks elevated, and so they checked all of the textual content and dialogue within the recreation, approving it. How thrilling! We have been actually pleased with their reactions. Simon Woodroffe cherished the model a lot that he wished to tattoo it on his physique – the occasions and the story actually moved him.
How straightforward was it to get Chris Barrie to conform to return to play Simon?
I want it had been. We actually wished him – if he hadn’t been [available], we’d have misplaced a part of the magic of his return. I’m not kidding after I say that trying to find him and convincing him took a really very long time, about 6 or 7 months.
He’s a well-known actor and has quite a lot of commitments – managing to coordinate the dubbing work for a personality who speaks for a lot of hours isn’t straightforward, however ultimately we did it, and his efficiency and kindness have been improbable! A real skilled.
On the finish of the reside dubbing session, secretly, one after the other, our whole artistic workforce of designers and graphic designers confirmed up and applauded him. Chris Barrie wasn’t anticipating it – he was moved to return to a personality he performed originally of his profession. We had nearly completed every little thing after nearly 5 years of labor, and we have been thrilled.

Guilia Valentini – Artwork Director
The story trailer makes a enjoyable joke about how Simon used to look, with an 18-pixel-tall head (of which 10 pixels have been his hat).
Did working with such low-res supply materials provide you with a sense of freedom when engaged on Simon’s new design, or does it truly make issues trickier as a result of each fan could have ‘stuffed within the blanks’ and created their very own imaginative and prescient of Simon of their head?
Aha, effectively, the hat is a very powerful a part of a wizard’s presentation, it deserved all these superb 10 pixels!
Talking of the design although, we had the liberty, sure, however we did our greatest to seek out and protect as many options as attainable from the unique character – discovering the one body in Simon the Sorcerer (1993) during which it’s made clear Simon has blue eyes was a revelation, I’ll let you know.
The implication of element of the unique pixel artwork gave us little to work with by way of options, however quite a bit in vibes – particularly with secondary characters like Calypso and Sordid – and I believe we managed to nail them fairly effectively even with all of the adjustments.
I gained’t lie, it was no straightforward resolution to be so daring with the redesigns (the hat! the whole lot of Sordid!), and we knew the distinction can be jarring for a lot of, however ultimately we didn’t wish to let technical limitations from thirty years in the past restrict our creativity and imaginative and prescient.
In the end, we don’t purpose to exchange the reminiscence the followers have of the unique video games and their artwork model, merely to construct upon that unique basis and share our personal spin on it. And genuinely, I believe gamers will prefer it!
The artwork model seems to be impressed by 90s and 2000s Disney animation. Are you able to inform us a bit extra concerning the character design and animation course of?
It very effectively was! We wished to provide the nice and cozy, nostalgic feeling of sitting in entrance of your television watching cartoons after faculty, and no possibility match higher.
This additionally meant animating body by body, the standard means, one drawing after the opposite. Nothing extra, nothing much less. We needed to preserve the designs fairly easy for this to work in a sensible quantity of effort and time although, and that’s why Simon doesn’t have stars throughout his cape…

Mason Fisher – Composer
As a result of the sport’s artwork model is paying homage to 90s and early 2000s Disney cartoons, have been you briefed to create a soundtrack that matches this tone, or have been you given extra freedom to create one thing that you simply thought greatest match the sport?
When composing the music rating, Smallthing Studios and I assumed it will be crucial to maintain the rating nostalgic and reference the unique recreation soundtrack. We additionally wished to have the rating match the ’90s artwork model of the unique recreation.
Having mentioned this, I used to be given artistic freedom to put in writing new melodies based mostly on the completely different areas and sections of the sport. Simon’s theme is an effective steadiness of referencing the unique Simon melody and in addition extending the monitor to have just a few new melodies as soon as the Simon melody was established within the track.
Talking of freedom, based on the trailers plainly the unique Simon the Sorcerer theme returns in Origins. When composing a brand new soundtrack for a recreation, is it restrictive while you’re coping with one thing that already has a predominant theme you must use, or is it truly helpful to have a motif already in place that you need to use as a place to begin to work round?
I actually get pleasure from recreating unique soundtrack motifs for video games that have already got a powerful predominant theme like Simon the Sorcerer, so this has not been restrictive in any respect.
Now we have been lucky that Simon the Sorcerer has a splendidly composed theme. I recreated the precise unique melody and labored so as to add in a few of my very own harmonic concepts and preparations. And, after all, I used up to date music creation instruments to convey the rating to life and make it sound extra present.
‘Simon the Sorcerer’ – Journey Gentle spokesperson
When have been you approached with the thought for a prequel to Simon the Sorcerer, and what was your preliminary response?
It appeared thrilling to speak about Simon once more, nevertheless it needed to be finished in a improbable means. Hey, it’s been a very long time, I wanted to see how he can be realized and reinterpreted, and immediately, wow, there’s the entire world of this bitter little boy within the purple hat! And he’ll stand up to quite a lot of mischief to conclude a narrative that ties in with the primary Simon.
Have been you concerned within the new design of Simon, or the place you happier for the parents at Smallthing to submit concepts to you on your approval?
The fellows at Smallthing did every little thing, however they submitted concepts, assessments, sketches, demos, and every little thing else to us. Principally, we adopted the venture and authorized it step-by-step.
It was a course of that lasted a few years, and I need to say we have been at all times very close-knit, making certain that the title would improve the saga and seize its essence.
The unique recreation has a really British sense of humour, so have been you instrumental in any means in making certain that Origins retains that tone?
We adopted the creation of all of the texts and examined the sport a number of occasions. You gained’t consider how a lot Simon’s spirit has been retained, despite the fact that immediately the dialectic rightly must be completely different.
There have been quite a few Simon the Sorcerer video games over time, nevertheless it’s in all probability honest to say followers nonetheless have the fondest reminiscences of the unique. Do you hope Origin is sufficient of successful to breathe new life into the sequence and possibly spawn extra video games?
The primary Simon The Sorcerer is actually probably the most well-known and remembered adventures, and I’m positive Origins will probably be proper up there with it, each for its narrative and for a way partaking it’s.
The way forward for Simon? There’s already one thing brewing within the magic cauldron, Ha ha.
To the most effective of my information, Simon the Sorcerer 4 and 5 have been made with out a lot enter from Journey Gentle. Is that this true, and if that’s the case are you content to see the sequence now within the arms of Smallthing, along with your enter?
I’m actually pleased, particularly with how every little thing was dealt with. Each side was designed to ensure followers of the sequence can like it, and it’s actually curious to suppose that Origins will inform what occurred over 30 years in the past, only a few weeks earlier than the primary episode.
I’m curious too… oh no, I’ve already performed it, so I already know what occurs. How thrilling!
Simon the Sorcerer Origins will probably be launched on October 28 on PS5, Xbox Sequence X/S, Change, PS4, Xbox One and PC.
