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Home » ‘How can we get them to not name it Bloodlines 2?’ Chinese language Room co-founder reveals early Masquerade doubts
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‘How can we get them to not name it Bloodlines 2?’ Chinese language Room co-founder reveals early Masquerade doubts

Editorial TeamBy Editorial TeamNovember 24, 2025No Comments4 Mins Read
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‘How can we get them to not name it Bloodlines 2?’ Chinese language Room co-founder reveals early Masquerade doubts
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The previous artistic director of Vampire: The Masquerade – Bloodlines 2 has revealed how he initially wished writer Paradox to drop the ‘Bloodlines 2’ identify, as a result of he felt his challenge didn’t have sufficient time or sources to ship a worthy sequel.

Following years of delays and a change of developer, Bloodlines 2 lastly launched in October and was broadly criticized by critics and customers, lots of whom disliked its RPG providing, fight, and extra linear gameplay.

It was initially in improvement at Seattle-based Hardsuit Labs and scheduled for launch in 2020. Nevertheless, after many delays, the challenge was internally pulled from its developer by writer Paradox, and ultimately picked up by Sumo-owned The Chinese language Room, developer of acclaimed story video games Everyone’s Gone to Rapture and Nonetheless Wakes the Deep.

The sport’s author and artistic director was initially TCR co-founder Dan Pinchbeck. In a brand new interview with Cat Burton, he revealed how, from the beginning of his involvement, he was sceptical whether or not the studio might develop a worthy sequel to the 20-year-old authentic.

“Proper from the phrase go, there was one of many producers, then at Paradox, who I’m nonetheless mates with, who’s now with one other writer,” he defined. “We used to sit down there and go and have these planning classes of, ‘how can we get them to not name it Bloodlines 2?’

“’That seems like an important factor we do right here is to return at this and say this isn’t Bloodlines 2. You’ll be able to’t make Bloodlines 2. There’s not sufficient time. There’s not sufficient cash’.”

He continued: “And Bloodlines 1 got here out at a extremely fascinating interval in sport improvement, when it was the identical time as video games like Stalker and Shenmue, when you would ship a extremely formidable sport that was filled with bugs and holes, was completely flawed, however the ambition was actually thrilling.

“Quite a lot of these video games, they’re actual cult video games now, however they actually weren’t excellent if you really broke them aside and analyzed them. They’d nice concepts, fantastic concepts, gamers liked them. However you couldn’t get away with it now.

“So making an attempt to recreate that magic in a unique atmosphere felt wrongheaded. Nobody can be comfortable. You wouldn’t make individuals who liked Bloodlines 1 comfortable, and also you wouldn’t make individuals who didn’t learn about Bloodlines 1 comfortable, as a result of they’d by no means get Bloodlines 2, they usually’d all the time get a flawed sport that was constructed too quick and with not sufficient cash.”

Pinchbeck’s authentic pitch, he revealed, was to make a extra linear sort of sport. “I got here in and went, ‘we are able to’t make Bloodlines 2, we are able to’t make Skyrim, however we are able to make Dishonored’,” he recalled.

Bloodlines 2’s director wished The Chinese language Room to drop the sequel identify

Nevertheless, he claimed that because of the many pursuits from the varied stakeholders, Bloodlines 2 grew to become like “untangling an anaconda fuckball of competing priorities and what all people desires and issues like that”.

“So it was all the time going to be difficult, however I had lots of enjoyable writing the story on that one. It was actually good. And since the mythos across the RPG is so sensible, it’s actually darkish, modern, political, queer, it’s obtained such a contemporary mythos and such a uncommon depth and element to it that being buried in that for a few years was in all probability the perfect a part of the challenge for me.”

Pinchbeck ultimately left partway by improvement, citing burnout and an absence of satisfaction working throughout a number of initiatives on the studio.

“It felt like [The Chinese Room] had developed into one thing that wasn’t the identical factor that Jess and I began,” he stated. “And that’s okay. That occurs. Evolutions occur. However on the similar time, you form of should, from a private standpoint, go, this isn’t what I wish to be doing anymore.”