Abstract
- Neon Large’s newly introduced No Legislation is a first-person shooter set within the densely constructed cyberpunk metropolis of Port Need.
- Gamers select their strategy – go loud or keep stealthy – towards methods pushed enemies and environments that react to noise, sightlines, and strain.
- No Legislation is a brand-new IP at present in improvement; launch particulars can be shared at a later date.
You could know Neon Large from The Ascent, our debut title that discovered an enormous viewers by means of Xbox Recreation Move – and taught us precisely the place our strengths lie: dense, handcrafted cyberpunk areas and fight encounters that really feel alive, reactive, and a bit bit harmful.
With our subsequent title No Legislation – which we simply revealed at The Recreation Awards 2025 – we’re evolving that basis into first-person play, leaning laborious into gun really feel, impression, and fight move whereas doubling down on what we do finest: wealthy city density, gorgeous visible selection, and chaotic cityscape fight. It nonetheless bears our fingerprints, however it’s a brand new franchise in a brand new setting simply with a brand new stage of brutal, satisfying FPS motion.
FPS gunplay is considered one of Neon Large’s core strengths. Our staff has been straight accountable for a few of the finest shooters in current reminiscence – from Bulletstorm, to Far Cry 3, to trendy Wolfenstein titles. So we wished to go from The Ascent’s isometric top-down view down into the streets, the place we might actually showcase a high-fidelity, gritty, grounded cyberpunk setting. This angle shift permits us to not solely see the motion from all angles, but in addition considerably enhances the sorts of open world encounters obtainable to the participant: expanded stealth choices, improved machine mechanics, and deeper narrative moments.
Port Need is our new cybergrunge metropolis – lush with sudden greenery and overflowing with personalities: hustling arms sellers, road distributors slinging doubtful “meals”, and gangsters who keep in mind what you probably did. Every district is constructed to play in another way. Tight, vertically stacked slums reward endurance and planning. Open thoroughfares and residential courtyards let firefights spill into the streets. Luxurious interiors are layered with vents, service corridors, and hackable methods. That visible and structural selection lets us stage firefights which can be readable, tactical, and messy in all the fitting methods.

Second to second, No Legislation is about company with penalties. Need to go loud? Construct a loadout that hits laborious, feels heavy, and rewards snap choices and classy execution. Desire to play it sensible and stealthy? Manipulate patrols, short-circuit safety, or carve a path above the streetline. We provide the instruments; what you do with them is as much as you.

We’ve additionally carried ahead our love of systems-driven design. Enemies react to sounds, sightlines, and strain. Due to emergent methods and NPC reactivity, two gamers who “do the identical factor” can nonetheless see the world react in another way, fueling these shareable tales we love to listen to. Encounters ought to really feel authored however by no means prescribed.

In fact, density means nothing with out readability. One of many greatest classes from The Ascent was guiding the attention in crowded areas. In No Legislation, immersive world lighting, neighborhood color-coding, and cybernetic UI cues spotlight choices with out breaking immersion. Even within the busiest alleys, you may learn threats, determine routes, and improvise with confidence. When a plan comes collectively – or falls aside spectacularly – it must be due to your selections, not guesswork.
If The Ascent was our assertion of intent, No Legislation is our subsequent step – an invite to lose your self in a metropolis that pushes again. We’ll share extra as improvement continues, together with deeper dives into weapons, characters, and the way we’re constructing eventualities that assist a number of playstyles. For now, take into account this your first have a look at the place Neon Large is headed: a brand new franchise, a world of criminals and penalties, constructed for meticulous planners and those that identical to to see the blood and bullets move.
NO LAW
KRAFTON, Inc.
NO LAW is an immersive open world with a wealthy story and memorable characters, set in a cyber-noire metropolis nestled close to the ocean.
You’ll tackle the position of Gray Harker, an ex-military veteran who left his war-torn life behind for a way more peaceable existence tending his crops. He not appears to be like for hassle, however hassle at all times comes knocking.
Time to settle accounts. Lean in your black-ops instincts and customized iron. Your coaching is the sting and your {hardware} the decision. Irrespective of the associated fee, take again what’s yours.
