Throughout character creation, you may have the choice to select a further Constructive Trait (as an alternative of simply the one) at the price of inheriting a Adverse Trait, like Abrasive (impacts repute), Dumb (locks sure expertise), or Sickly (poor base well being and toxicity threshold). It’s a neat counterbalance from attempting to min/max the “good” character in a typical role-playing recreation; now we’re being requested (should you select) to deliberately create a flawed hero from the beginning.
On prime of the Traits there are a large variety of Abilities to select from like Engineering, Hacking, Lockpick, and lots of others. The logical method right here with all of that is to create a complimentary character based mostly on all of the out there Traits and Abilities (e.g. create a Stealth construct that’s good with hacking). However enjoying it secure isn’t how I like to come back to Obsidian video games. The character creator doesn’t explicitly spell it out for you, however it looks as if all of that is designed so you could possibly successfully create a “busted” character, should you wished to, one with a mishmash of skills and nonetheless be capable of have a good time – as my playthrough demonstrated with my mixture of speech and stealth expertise, coupled with the Sickly Adverse Trait.
Coming again to the mission at hand, as soon as we arrived at Horizon Level Station our activity had us discovering a means by way of the safety blockade, with a wide range of choices in how we wished to go about finishing this primary goal prepared for us from the beginning. I may loot a close-by guard’s physique to get their identification card, impersonating them on the intercom to name off the alarms. Or sneak by way of an air vent to get previous a bunch of safety bots – however dang it, I left my thief instruments again on the ship. Fortunately Niles, one of many Earth Directorate, was keen to lend me his instruments if I wished to pursue that route. Or… we simply go in weapons blazing. And all of that is simply within the first 5 minutes of the mission, a mere fraction of what the bigger journey goes to be for The Outer Worlds 2. It’s tantalizing to assume what number of extra of those open-ended approaches are within the remaining recreation.