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Home » Interview: How an Italian studio is bringing ’90s UK point-and-click Simon the Sorcerer to a brand new technology
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Interview: How an Italian studio is bringing ’90s UK point-and-click Simon the Sorcerer to a brand new technology

Editorial TeamBy Editorial TeamAugust 26, 2025No Comments14 Mins Read
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Interview: How an Italian studio is bringing ’90s UK point-and-click Simon the Sorcerer to a brand new technology
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For British gamers of a sure classic, the title Simon the Sorcerer is sufficient to conjure (fittingly) some fantastic recollections.

Though LucasArts is the developer most individuals consider when speaking about early ’90s point-and-click adventures, there are many different glorious examples of the style that weren’t made by the Monkey Island studio, and Simon the Sorcerer was probably the most well-loved.

Created by UK studio Journey Gentle, Simon the Sorcerer was initially launched on the Amiga and PC again in 1993. A CD model with voice performing was launched the next yr, with Chris Barrie (aka Rimmer from Crimson Dwarf) offering the voice of Simon himself.

Plenty of sequels adopted, however for followers of the unique (myself included), that unique journey continues to be the very best of the bunch, regardless of now being round 33 years outdated.

On October 28 the collection returns with Simon the Sorcerer Origins, an all-new journey coming to PC and consoles, designed to inform the story of what occurred proper earlier than the occasions of the primary sport.

Though it’s being dealt with by Italian developer Smallthing Studios, Origins was made with the blessing and recommendation of Journey Gentle, so hopes are excessive that it’ll reside as much as the brilliantly British humour of the unique. What’s extra, Chris Barrie is returning after greater than three many years to voice Simon once more.

To get extra of a really feel of how Simon the Sorcerer Origins got here to be, VGC spoke to quite a few members of the sport’s improvement crew, who promptly pulled solutions out of their bottomless wizard hats.


Missy Calamai – Sport director, designer, founding father of Smallthing Studios

Though the primary sport is by far probably the most well-known, there have been an entire bunch of Simon the Sorcerer video games launched over time. Whereas there’ll little doubt be a small group of hardcore Simon followers who love all of the video games, is Origins a bit just like the Jurassic World of the collection, in that its story is linked to the unique and primarily ignores the sequels?

Origins is actually a rebirth of the saga and is successfully a prequel to the primary episode. The occasions happen a couple of weeks earlier than Simon The Sorcerer 1 (1993), so the opposite episodes should not thought-about because the occasions have but to occur.

Origins is a first-person title that doesn’t require prior information of the saga – it’s a recent begin, but when a fan has performed the primary episode, they’ll discover references and connections that may thrill them.

The unique sport clearly has a really British sense of humour. On condition that Smallthing relies primarily in Italy, was it tough to nail that tone and be certain that followers of the unique would really feel at house taking part in Origins?

It wasn’t tough as a result of I like – we love – the primary episode of the saga, and we studied it in depth, evolving it, understanding that right now’s applied sciences and the hand-drawn and animated methods we needed to make use of would permit us to refine the British comedy that defines the primary episode.

It was fantastic to see Chris Barrie return and play the character, even giving us some recommendation throughout the reside dubbing section, so we might make sure the jokes and tone had been completely captured.

The exterior testers, throughout the statement and last overview section, laughed so onerous whereas taking part in on the jokes, the breaking of the fourth wall, and the gags. This really stuffed us with emotion.

Talking of the followers, how do you steadiness honouring the unique sport to maintain them glad, whereas nonetheless introducing new components to introduce the sport to a brand new viewers? Does making the sport a prequel try this routinely as a result of it doesn’t require earlier information of the story?

For us, it was important to honour the saga and the primary episode, to match them. This was an especially advanced activity; it’s no coincidence that Origins required virtually 5 years of labor by a talented workers.

We needed to revamp the graphics to please followers and new gamers, and that’s why we aimed for a really intricate fashion, creating every little thing by hand as if it had been a Nineties-2000s-style animated movie. This fashion, we might provide performing and expressions, whereas sustaining a connection to the previous that may attraction to many.

With the story, it was simpler initially. We had one thing actually good in retailer that the Woodroffes (the unique authors) actually preferred, and after they had been in a position to play it years later, they had been thrilled, a lot in order that they stated that, together with the primary, it’s the very best Simon ever written.

The story, as I used to be saying, is full – you don’t must know the saga and even the primary episode. However if you happen to’re a fan, as I stated earlier than, it will likely be a steady thrill, from begin to end, proper right down to the final second, with quotes, connections, and solutions. However what we’re pleased with is that even if you happen to don’t know the saga, you possibly can merely expertise a comical and emotional story.

Lastly, we’ve achieved an enormous quantity of labor on the gameplay, making the sport out there for each platform with any kind of management – mouse and keyboard, pad with direct management, and even a curious mode the place the pad controls a pointer. This additionally consists of entry to a lot of choices that permit for full reconfiguration, even making the sport fairly retro.

It was a really lengthy and demanding job – it made us sweat, having to make sure that all these situations labored whereas enchanting followers and trendy avid gamers. It was onerous work, however it was value it.

The unique Simon the Sorcerer, launched in 1993.

The purpose-and-click style has seen one thing of a resurrection lately, however the trendy online game panorama continues to be completely different to an extent. On this new period of accessibility, are you including options to verify gamers who need assistance can get it, whereas nonetheless making certain it doesn’t make issues too simple for the old-school gamers who like getting caught and wandering round misplaced till they work out the answer?

We needed a difficult title, which in my view not solely made it extra enjoyable, but in addition enhanced the story’s worth, which revolves round Simon’s revenge.

Within the first a part of the sport, we’ll have a tutorial, which may be very enjoyable and never overly easy, then we enter the true gameplay, which progressively turns into extra open and sophisticated. It requires ingenuity however is logical, clearly at all times in Simon’s considerably botched manner of doing issues.

By way of interface, we now have the flexibility to view hotspots on display screen, and Simon additionally retains a diary of aims to attain, written considerably in his personal manner. Nothing else. We imagine we’ve distributed the correct crumbs to seek out the best way house.

How concerned had been the unique Journey Gentle crew within the sport’s improvement? Had been they primarily concerned within the early phases then allow you to get on with it yourselves, or had been they alongside for the total journey?

Initially (round 2020-21) they rigorously checked the primary steps, as a lot as they had been in love with the fashion and the story that was taking form. Within the subsequent phases, till the event reached its peak, the checks decreased, and this was additionally my alternative.

I needed Simon and Mike Woodroffe to be as candid and goal as doable in evaluating the sport throughout the beta section – I used to be sure we had been doing a very good job. Once we entered beta testing, their checks elevated, and so they checked all of the textual content and dialogue within the sport, approving it. How thrilling! We had been really proud of their reactions. Simon Woodroffe liked the fashion a lot that he needed to tattoo it on his physique – the occasions and the story really moved him.

How simple was it to get Chris Barrie to comply with return to play Simon?

I want it had been. We actually needed him – if he hadn’t been [available], we’d have misplaced a part of the magic of his return. I’m not kidding after I say that looking for him and convincing him took a really very long time, about 6 or 7 months.

He’s a well-known actor and has a number of commitments – managing to coordinate the dubbing work for a personality who speaks for a lot of hours isn’t simple, however ultimately we did it, and his efficiency and kindness had been unbelievable! A real skilled.

On the finish of the reside dubbing session, secretly, one after the other, our whole artistic crew of designers and graphic designers confirmed up and applauded him. Chris Barrie wasn’t anticipating it – he was moved to return to a personality he performed initially of his profession. We had virtually completed every little thing after virtually 5 years of labor, and we had been thrilled.

Interview: How an Italian studio is bringing ’90s UK point-and-click Simon the Sorcerer to a new generation

Guilia Valentini – Artwork Director

The story trailer makes a enjoyable joke about how Simon used to look, with an 18-pixel-tall head (of which 10 pixels had been his hat).

Did working with such low-res supply materials provide you with a sense of freedom when engaged on Simon’s new design, or does it truly make issues trickier as a result of each fan may have ‘stuffed within the blanks’ and created their very own imaginative and prescient of Simon of their head?

Aha, effectively, the hat is a very powerful a part of a wizard’s presentation, it deserved all these superb 10 pixels!

Talking of the design although, we had the liberty, sure, however we did our greatest to seek out and protect as many options as doable from the unique character – discovering the one body in Simon the Sorcerer (1993) by which it’s made clear Simon has blue eyes was a revelation, I’ll let you know.

The implication of element of the unique pixel artwork gave us little to work with when it comes to options, however so much in vibes – particularly with secondary characters like Calypso and Sordid – and I feel we managed to nail them fairly effectively even with all of the modifications.

I received’t lie, it was no simple determination to be so daring with the redesigns (the hat! the whole lot of Sordid!), and we knew the distinction can be jarring for a lot of, however ultimately we didn’t wish to let technical limitations from thirty years in the past restrict our creativity and imaginative and prescient.

Finally, we don’t goal to interchange the reminiscence the followers have of the unique video games and their artwork fashion, merely to construct upon that unique basis and share our personal spin on it. And genuinely, I feel gamers will prefer it!

The artwork fashion seems to be impressed by 90s and 2000s Disney animation. Are you able to inform us a bit extra in regards to the character design and animation course of?

It very effectively was! We needed to provide the nice and cozy, nostalgic feeling of sitting in entrance of your television watching cartoons after college, and no possibility match higher.

This additionally meant animating body by body, the normal manner, one drawing after the opposite. Nothing extra, nothing much less. We needed to hold the designs fairly easy for this to work in a sensible quantity of effort and time although, and that’s why Simon doesn’t have stars throughout his cape…

Interview: How an Italian studio is bringing ’90s UK point-and-click Simon the Sorcerer to a new generation

The sport’s artwork fashion was designed with ’90s period Disney animation in thoughts.

Mason Fisher – Composer

As a result of the sport’s artwork fashion is paying homage to 90s and early 2000s Disney cartoons, had been you briefed to create a soundtrack that matches this tone, or had been you given extra freedom to create one thing that you simply thought greatest match the sport?

When composing the music rating, Smallthing Studios and I believed it could be essential to maintain the rating nostalgic and reference the unique sport soundtrack. We additionally needed to have the rating match the ’90s artwork fashion of the unique sport.

Having stated this, I used to be given artistic freedom to put in writing new melodies primarily based on the completely different areas and sections of the sport. Simon’s theme is an efficient steadiness of referencing the unique Simon melody and likewise extending the observe to have a couple of new melodies as soon as the Simon melody was established within the music.

Talking of freedom, in accordance with the trailers it appears that evidently the unique Simon the Sorcerer theme returns in Origins. When composing a brand new soundtrack for a sport, is it restrictive once you’re coping with one thing that already has a most important theme it’s important to use, or is it truly helpful to have a motif already in place that you should utilize as a place to begin to work round?

I actually take pleasure in recreating unique soundtrack motifs for video games that have already got a powerful most important theme like Simon the Sorcerer, so this has not been restrictive in any respect.

We now have been lucky that Simon the Sorcerer has a splendidly composed theme. I recreated the precise unique melody and labored so as to add in a few of my very own harmonic concepts and preparations. And, in fact, I used up to date music creation instruments to convey the rating to life and make it sound extra present.


‘Simon the Sorcerer’ – Journey Gentle spokesperson

When had been you approached with the thought for a prequel to Simon the Sorcerer, and what was your preliminary response?

It appeared thrilling to speak about Simon once more, however it needed to be achieved in a unbelievable manner. Hey, it’s been a very long time, I wanted to see how he can be realized and reinterpreted, and right now, wow, there’s the entire world of this bitter little boy within the purple hat! And he’ll stand up to a number of mischief to conclude a narrative that ties in with the primary Simon.

Had been you concerned within the new design of Simon, or the place you happier for the oldsters at Smallthing to submit concepts to you in your approval?

The blokes at Smallthing did every little thing, however they submitted concepts, exams, sketches, demos, and every little thing else to us. Mainly, we adopted the venture and permitted it step-by-step.

It was a course of that lasted a few years, and I need to say we had been at all times very close-knit, making certain that the title would improve the saga and seize its essence.

The unique sport has a really British sense of humour, so had been you instrumental in any manner in making certain that Origins retains that tone?

We adopted the creation of all of the texts and examined the sport a number of instances. You received’t imagine how a lot Simon’s spirit has been retained, although right now the dialectic rightly must be completely different.

There have been quite a few Simon the Sorcerer video games over time, however it’s most likely truthful to say followers nonetheless have the fondest recollections of the unique. Do you hope Origin is sufficient of a hit to breathe new life into the collection and possibly spawn extra video games?

The primary Simon The Sorcerer is actually probably the most well-known and remembered adventures, and I’m positive Origins will probably be proper up there with it, each for its narrative and for the way partaking it’s.

The way forward for Simon? There’s already one thing brewing within the magic cauldron, Ha ha.

To the very best of my information, Simon the Sorcerer 4 and 5 had been made with out a lot enter from Journey Gentle. Is that this true, and in that case are you cheerful to see the collection now within the fingers of Smallthing, together with your enter?

I’m actually joyful, particularly with how every little thing was dealt with. Each side was designed to verify followers of the collection can like it, and it’s actually curious to assume that Origins will inform what occurred over 30 years in the past, only a few weeks earlier than the primary episode.

I’m curious too… oh no, I’ve already performed it, so I already know what occurs. How thrilling!

Simon the Sorcerer Origins will probably be launched on October 28 on PS5, Xbox Collection X/S, Swap, PS4, Xbox One and PC.