Subsequent yr marks the thirtieth anniversary of Resident Evil, some of the iconic collection in video video games.
The anniversary shall be marked with the discharge of the ninth foremost recreation within the collection, Resident Evil Requiem – coincidentally the thirtieth Resident Evil launch total when spin-offs and remakes are taken into consideration – however that wasn’t truly Capcom‘s authentic plan.
This was simply one of many revelations (pun meant) revealed by Requiem’s director Koshi Nakanishi and producer Kumazawa after I sat down with them at Tokyo Sport Present to debate the sport’s growth.
Throughout our dialog, the pair gave their opinion on such subjects as leak tradition, creating on Change 2, the resurrection of Silent Hill and the dropped content material from Resident Evil 7 that they’d prefer to see reinstated at some point.
Resident Evil Requiem shall be launched on February 27, 2026 – three weeks earlier than the collection turns 30 – on all current-gen codecs together with Nintendo Change 2.
This marks the primary time since Resident Evil 4 twenty years in the past {that a} new mainline Resident Evil recreation will arrive on a Nintendo console on day one, one thing additionally mentioned in our dialog under.
It’s a giant anniversary yr for Resident Evil, which is celebrating its thirtieth anniversary. How a lot did that issue into your considering whenever you deliberate Requiem? How a lot did you consider the collection’ previous whenever you got here to designing this one?
Masato Kumazawa: It truly wasn’t deliberate particularly to be a recreation releasing within the anniversary yr. However as a result of schedule of the undertaking, and as we went by means of trial and error within the growth part, it ended up touchdown within the thirtieth anniversary yr.
So I feel we’ve typically had individuals studying one thing into the anniversary and the return of Raccoon Metropolis, prefer it was all a part of the plan from the start, however they have been truly two fairly separate issues initially.
Let’s say, as soon as it did land on the present launch date, we felt a specific amount of accountability or stress to be the sport that brings the collection to that anniversary level.
In among the trailers that we’ve seen thus far, there are hints at flashback sequences. Will we get to see a lot of Raccoon Metropolis in its prime?
MK: We predict it’s vital to steadiness the additional enjoyable that you just get from nostalgic Easter Eggs and hints and lore connections if you happen to’re a collection fan, versus not making a recreation alienating to gamers who aren’t caught up. I don’t need individuals to really feel they need to do their homework to completely respect this recreation.
So whereas we’re probably not going into precisely how a lot and what you’ll see of Raccoon Metropolis all through the total recreation, I feel that if you happen to don’t know something about it, you’re simply going to play this as a horror recreation set in a ruined metropolis, and also you’ll have the ability to perceive and revel in it 100%.
If you happen to’re a fan and also you see all of the connections and the lore hyperlinks and the background hints and stuff, I feel you’ll get pleasure from it 150%, and it’ll offer you that additional stage of element, however we don’t need to make it in order that you need to know in regards to the incident and perceive the connection between that timeline in an effort to perceive the sport.

A variety of planning and thought goes into when Capcom pronounces its video games and the way it reveals data, to shock and delight followers. However, in fact, typically data leaks exterior of selling plans. How disruptive is that for the event group? Is it nerve-racking for you?
Koshi Nakanishi: In a manner, I can take it personally as a optimistic factor, as a result of the truth that persons are so that they need to see the knowledge we haven’t revealed but, after which they begin discussing on-line and speculating about issues and studying these type of data, it reveals an enormous quantity of curiosity and fervour on behalf of the followers.
So I can try to make my thoughts to take it as a optimistic factor that they actually need to know extra in regards to the recreation, as a result of they finally need to purchase it.
That mentioned, not all leaks are proper. There are issues on the market which are incorrect or heading in the right direction, or on the incorrect observe, so we don’t actually know till the sport truly comes out whether or not it was disruptive to our plans or not, as a result of it could not even be associated to something we’re doing.
Have you ever thought-about perhaps placing some pretend leaks on the market, talking loudly in a bar about some faux characters, or related?
KN: We don’t have to make pretend leaks, we’ve obtained sufficient on the market already!
MK: Data showing on-line within the type of a leak, whether or not it’s true or not, doesn’t actually annoy me a lot as the truth that data that has not but been confirmed will get handled as gospel by individuals who simply determined that it should be true.
They give thought to the sport on that foundation, so it turns into a betrayal if it finally ends up being we didn’t do what we promised, regardless that we by no means promised it. That’s the half that I discover most disruptive about leaks – in some unspecified time in the future they only turn into true in individuals’s minds, regardless that they’ve by no means been confirmed.
“Data showing on-line within the type of a leak, whether or not it’s true or not, doesn’t actually annoy me a lot as the truth that data that has not but been confirmed will get handled as gospel by individuals who simply determined that it should be true.”
Requiem goes to be the primary mainline Resident Evil entry to launch on day one on a Nintendo platform in many years. Why has it taken so lengthy to return to a Nintendo platform with that a lot dedication?
MK: Though we have now launched ports of the video games to Nintendo platforms over time, as you mentioned, this is a little more all-in on being day one on Change 2, and that’s just because once we obtained the Change 2 {hardware}, we have been shocked in a great way about how easy the method was for us to carry the present growth model of the sport to that platform.
It simply made sense that we felt that we don’t want to attend on this one or do a separate undertaking after the primary recreation, we will simply carry the primary recreation to this {hardware} instantly.
I used to be going to ask how the RE Engine has scaled to Change 2, however it sounds prefer it went extra easily than you anticipated?
KN: Properly, the sport was already being made in a type of extremely scalable manner, so it wasn’t that troublesome for the console platforms and likewise excessive finish PCs with path tracing and that type of factor, so including the Change 2 into that blend was only a case of some other place to scale it to reasonably than a very large problem.
So has it at all times been a technical mismatch with previous Nintendo platforms? I’m to know whether or not Capcom sees Resident Evil as a great match for the Nintendo viewers. Is Requiem extra of a check, or a beginning gun for the collection on Change 2?
MK: Nothing is ready in stone for the way forward for the collection, however we at all times have in our thoughts that we need to carry video games within the Resident Evil collection to as many gamers as we will, and we’ll issue that into any future choices about {hardware} platforms.
One of many huge subjects in the mean time round Change 2 are the Sport Key Playing cards. As a group making some of the technically intense Change 2 video games, thus far, is information streaming a difficulty whenever you’re placing a recreation onto a card, as another builders have instructed? Principally, are Sport Key Playing cards a developer consideration, or a publishing one?
KN: It’s not a growth resolution for us, it’s extra of a gross sales technique resolution.
Capcom actively provides new technical options to its RE Engine with every title, in principle benefiting future video games, so might the bottom work placing Requiem on Change 2 in principle profit future titles?
KN: I don’t know but, as a result of we’re nonetheless making it! But it surely’s true that that’s how we work. Our authentic Village prototype taught us about issues we wanted to do for Requiem, and placing out Kunitsu-Gami: Path of the Goddess on Change 2 allowed us to carry knowhow from that undertaking onto this one.
Once we launch and end Requiem, we are going to then go ahead the learnings and knowhow from this recreation. However we’re not fairly there but.
MK: There’s a group devoted to RE Engine and cross-project concept sharing, so that they do this work for us. If within the means of growth we study one thing, they’ll take that right away. It’s a really environment friendly course of.
What are you able to inform me in regards to the resolution to launch RE7, Village, and Requiem all on the similar time? What was the considering behind that call reasonably than staggering these releases?
MK: Truly, Village was the sport we first prototyped and tried out on Change 2 {hardware} once we first obtained the equipment.
We had cloud variations initially for Resident Evil 7 that ran on the primary Nintendo Change, so we had a little bit of a baseline there for the {hardware} itself – its predecessor no less than – and Village working natively on Change 2 was such a easy course of that we thought: “Oh. Properly, we will have a look at Requiem as effectively”.
That, as we mentioned, went easily, so we had two of the three type of working at that time, and we have been like “effectively, let’s go the entire hog and add in 7”.
It simply made sense to us to launch all of them on the similar time when Requiem comes out, in order that in a single go, you go from not having these video games on Change 2 to – if somebody is a brand new participant and so they need to try the three most up-to-date video games within the collection – they’ll simply leap in. You may go from the brand new recreation, or begin at 7 and undergo to 9.
It seems like the large price range survival horror area is in significantly better well being than earlier than you launched Resident Evil 7, with Silent Hill most lately receiving important reward. Do you welcome elevated competitors within the style?
KN: I welcome it. Competitors is what retains everybody on their toes in a given style or area throughout the gaming business, so I feel it’s nice to have extra titles within the AAA survival horror area. I actually need to purchase Silent Hill F, I’m enjoying it right away!
“Competitors is what retains everybody on their toes in a given style or area throughout the gaming business, so I feel it’s nice to have extra titles within the AAA survival horror area. I actually need to purchase Silent Hill F, I’m enjoying it right away!”
When Capcom finally get round to remaking Resident Evil 7 and Village in 20 years’ time, what updates and modifications would you make?
KN: I might speak for hours, as a result of no person is each absolutely glad with a recreation that they directed. My desktop is roofed in proverbial post-it notes with issues I wished to do however didn’t get round to. I’ve so many particulars in my thoughts.
For instance, the primary time you enter the Baker home, the door slams shut behind you, it’s darkish, and also you activate the torch. The period of time between the door closing, you being confronted with full darkness, and the torch turning on, by no means fairly sat proper with me.
We needed to make it not too lengthy, so gamers wouldn’t be confused and run round at midnight, but when it was too brief there could be not ambiance. I want to tune that a little bit bit extra. There are numerous different little issues like that all through the sport.
There was additionally a personality, one other member of the Baker household, who we ended up having to chop from the sport, so with a remake we might perhaps add them again in. Lucas was purported to have a girlfriend who lived with them, and he or she would play a component within the story. I feel it might be fascinating to supply a Director’s Reduce with that content material added again in.
What number of names did you get by means of earlier than you gave up looking for one thing with ‘IX’ in it?
KN: We truly didn’t consider any! We weren’t going to do it. We have been similar to “that’s not going to work”. We didn’t really feel like needed to comply with the method this time, so we selected Requiem, after which later realised that we might twist that and have it’s a unique model of the identical factor.
