This time final yr, the considered having a brand new top-down Zelda in our fingers felt like a pipe dream. However then Echoes of Knowledge got here alongside and reaffirmed the concept that the way forward for the collection may not be an completely open-world, 3D affair.
However our minds are actually drifting to the franchise’s different model, one we’ve not seen utilized in isolation since Zelda II (and even then not totally). If Nintendo is open to completely different recreation views, is it time for one more side-scrolling Zelda?
This thought got here to thoughts whereas enjoying by the princess’ newest journey. Very similar to Hyperlink’s Awakening, Echoes of Knowledge commonly switches to this side-on model, limiting the hero’s actions to 4 clean-cut instructions as if remodeled into a normal platformer.

Not like Grezzo’s final remake (and the ignored Oracle video games), nevertheless, Echoes of Knowledge returns to the side-scrolling view with a a lot larger frequency. This is not an occasional gimmick, however slightly one thing that pops up time and time once more. An early dungeon flips to this angle in virtually each room, together with a climactic boss battle that takes place fully from the aspect.
The collection has flipped issues to the two-dimensional realm prior to now and you may even class a few of A Hyperlink Between Worlds‘ painting-based puzzles as in line with the model. However, so far, solely Zelda II: The Journey of Hyperlink has been courageous sufficient (silly?) to go all out on the side-on view — and that was means again in 1987.
Maybe it is all the way down to that recreation’s standing as one of many collection’ decrease factors (though its popularity has improved in current instances), its punishing issue, or Hyperlink’s goofy little run, however it’s unusual that Nintendo by no means returned to the side-scrolling model, bar the odd cameo right here and there, after that rocky begin. If Echoes of Knowledge reveals us one factor, it is that Zelda deserves extra starring roles. But when it reveals us two issues, it is that side-scrolling Hyrule actually works.
We liked the side-on strategy utilized in Jabul Ruins and Hyperlink’s Awakening’s Eagle Tower boss battle is a recreation spotlight with its perspective-shifting motion. Is it time that Nintendo had one other crack at a totally 2D journey?
It isn’t just like the 2D model is being rejected by the fashionable gamer. Final yr, Tremendous Mario Bros. Marvel took us again to the glory days of Tremendous Mario World. All discussions of rendered hair follicle density and practical climate methods went out the window once we had been confronted with a fantastically animated, miraculously designed mission from left to proper. Who’s to say Zelda could not do the identical?
In bite-sized chunks, Echoes of Knowledge has demonstrated what this might appear like. Early caves had us fixing issues with out the privilege of the z-axis and they’re simply as puzzle-y as one thing with added depth. We have taken on enemies, tackled bosses, and overcome platforming challenges on this method, too. Nintendo’s teasing that it is aware of how you can make a totally side-scrolling Zelda recreation, it is simply reluctant to go entire hog.
However what do you assume? Would you prefer to see one other totally side-scrolling Zelda title sooner or later, or is that this model higher left within the collection’ previous? You may share your reply within the following ballot after which take to the feedback to elucidate your selection.