Abstract
- Xbox Wire Japan not too long ago had an opportunity to talk with Studio Head and Illustrator Junko Kawano, Producer and Artwork Director Junichi Murakami, and Director Osamu Komuta at Rabbit & Bear Studios.
- Eiyuden Chronicle: Hundred Heroes was funded through Kickstarter with a complete of 46,307 backers that have been longing for a brand new recreation from the creator of the Suikoden collection, the late Yoshitaka Murayama.
- Eiyuden Chronicle: Hundred Heroes is out there now for Xbox Collection X|S, Xbox One, Home windows, and with Sport Move.
Beginning at this time, gamers can immerse themselves on the earth of Eiyuden Chronicle: Hundred Heroes, which continues a wealthy legacy of memorable JRPGs guided by the stewardship of the late Yoshitaka Murayama and his group at Rabbit & Bear Studios.
Funded through Kickstarter again in 2020, with a complete of 46,307 backers that have been hungry for extra Murayama-esque recreation experiences like Suikoden, Eiyuden Chroncole: Hundred Heroes is now obtainable for gamers on Xbox Collection X|S, Xbox One, Home windows, in addition to with Sport Move.
Producer and Artwork Director Junichi Murakami

Studio Head and Illustrator Junko Kawano

Director Osamu Komuta
To commemorate its launch, Xbox Wire Japan not too long ago had an opportunity to talk with Studio Head and Illustrator Junko Kawano, Producer and Artwork Director Junichi Murakami, and Director Osamu Komuta at Rabbit & Bear Studios, the place the group’s honest responses conveyed how a lot Hundred Heroes embodies the imaginative and prescient of Murayama, with a group that was constructed across the need to make “probably the most attention-grabbing recreation of [their] lives”.
The Kickstarter launched again in July 2020, and now Hundred Heroes is almost right here. How are you feeling?
Producer and Artwork Director Junichi Murakami: Really, I haven’t settled down emotionally in any respect but. There’s a sense of reduction that we will lastly ship the product to everybody, however there are nonetheless some issues that we gained’t know till it goes on sale. Though I’m anxious in some methods, there’s a sense of accomplishment in figuring out that we’ve lastly come this far after working arduous collectively for an extended time period.
Director Osamu Komuta : We have now been engaged on this recreation for about three and a half years now, so we’re all exhausted (laughs). We have now been working arduous as a group to patch the sport, however now we’re closing into the discharge of the sport. On one hand, I’m a bit relieved, however then again, as Murakami talked about, I’m additionally excitedly ready to listen to the reactions of the gamers as the sport goes on sale in two weeks’ time.

Studio Head and Illustrator Junko Kawano: I really feel just about the identical method as these two do, so that they’ve completed many of the speaking. It’s been too lengthy since I’ve labored on a shopper title, and I really feel like, “Nicely, these days just about everyone seems to be already engaged on patches”, so I actually need to maintain going till the final minute… I ponder if I’ll really feel completed as soon as it’s launched and everybody has performed it.
What are the highlights of Hundred Heroes, out of your perspective, particularly the elements you want to individuals to concentrate to?
Komuta: Because the title suggests, there are lots of characters. We wish gamers to go on adventures with their favourite social gathering and put together for battles with them. We additionally need them to strive utilizing characters they meet alongside the best way, and hopefully take pleasure in switching characters round. In most RPGs, you’d prepare the abilities of, otherwise you discover the facility of particular person characters, however in HH, the enjoyable is rooted within the number of characters. The depth of the sport turns into based mostly on the variety of characters that you’ve skilled and introduced up.
Murakami: By way of design, we’ve put lots of thought into every of the characters and made certain that every had a definite character. Even for a single mini recreation, the characters have completely different seems ready only for that recreation. Mainly, I don’t suppose we’ve reduce any corners, so when you play by way of the sport totally, I feel you will notice many good issues that you just anticipated when beginning to play the sport.
What are a number of the points of Hundred Heroes that you just centered on from a JRPG standpoint?
Murakami: I’m certain every of us has our personal ideas on numerous issues and what we have been explicit about, however I imagine JRPGs are distinctive in the best way they painting the character of the story and the characters. There may be all the time an added ingredient the place “something goes in a JRPG.” RPGs from abroad pursue actuality, however within the case of JRPGs, after an intense battle, the gamers are abruptly spending time in a scorching spring (laughs). I feel the great thing about JRPGs is that they include a versatile mindset the place enjoyable is hybrid, permitting gamers to begin taking part in with playing cards no matter location. I really feel that Hundred Heroes has been capable of deliver that essence out very properly.

Komuta: Murayama all the time talked concerning the makunouchi bento when explaining RPGs. He would say that “RPGs had quite a lot of aspect dishes, and each considered one of them is scrumptious”. Absolutely, there’s a storyline that runs by way of the richness of variation and selection like a makunouchi bento. However when you take a aspect journey for a break, you’ll be able to soak in a scorching spring, play a card recreation, get into the theater…… and have enjoyable. There are various variations within the story.
We have been notably cautious about ensuring that when the participant goes off on a tangent, the sport may have a correct response to no matter she or he does. Even a single line of dialogue could change relying on the social gathering you have got shaped, so I imagine that gamers will benefit from the abundance of choices and the event the sport gives in response to their decisions.
The pixel artwork of the characters in Hundred Heroes is extraordinarily detailed, which appears to be a uncommon course to take today. How did you resolve on this?
Murakami: Once we first began planning the sport, we had already determined to make it an evolution of pixel artwork, or dots. Once we started to contemplate what sort of decision we wished to make use of, we began with a measurement that was acquainted from previous video games, however we realized that if we continued on this method, it will be tough to differentiate the individuality of the greater than 100 characters Kawano had created, and it will even be tough to specific the individuality of the characters themselves.

As well as, the expressions themselves appeared a bit old school, so we determined to extend the decision. Nonetheless, rising the decision would inevitably improve the variety of dots, so the quantity of labor elevated. Moreover, if the decision is elevated too far, the pixel artwork could find yourself changing into extra like an illustration.
After making an attempt numerous strategies, we determined that the present measurement would require extra method, however would enable us to correctly specific the detailed design and equipment that adorn the characters Kawano has created. The scale and really feel of the design matched the sense of expression that we have been in search of.
There are a number of battles obtainable: regular battles (with a celebration of 6), boss battles, duels (1 vs. 1), and wars. What are the highlights and key factors of every? Additionally, was the choice to make use of random encounters based mostly on the texture of previous JRPGs?
Komuta: The adoption of random encounters was based mostly on the premise that this recreation was a JRPG. Along with this, Murayama’s concept of RPGs was to make it potential for anybody to finish the sport, even when could the primary time of their lives that they’ve performed such recreation. As long as you recognize the fundamental guidelines, anybody can advance and full the story in HH.

At first, we thought of utilizing symbolic encounters, however we determined to make use of random encounters for this recreation, as we thought it will be simpler for gamers to grasp (the sport). We additionally wished to respect the preliminary idea of clearly separating between the scenes, particularly when the video games change between normality and battle.
Within the very early levels of planning, we had two concepts, and considered one of them was to have the battle transition happen on the spot, which is quite common today. The concept additionally got here up through the starting stage, however since we wished to specific the transition correctly, we determined to make use of random encounters with clear transitions, that may set the tone and temper and put together the participant for battle. The battles themselves are reasonably easy command battles; even if you’re new to the JPRG style, when you get used to it and begin leveling up, it is possible for you to to maneuver on throughout the story.

In fact, there is a component of problem within the recreation. The upper you set the issue throughout the recreation, the extra you’ll have to play across the attributes and the order of actions. There are many difficult battles ready for you, and we hope gamers may have a good time strategizing and overcoming.
The system of strongholds, one-on-one battles, wars, and so on. have been additionally seen in Gensou Suikoden. Did you propose to incorporate these methods from the start of the venture? Is there a motive why you determined to make use of it once more in Hyaku Eiyouden? Additionally, what did you alter from the previous video games to raised go well with at this time’s recreation expertise?
Murakami: All of those parts have been included within the Kickstarter stretch purpose, together with conflict, single fight, and the Fortress City.
Kawano: Together with the cook-offs, too.
Murakami: The backers are followers of Murayama’s video games, so it appears that evidently these parts have been required. All of them have been life like targets if we obtained the funds and timeframe proper, so we included them as objects, however we’ve already completed all of them. We began from the purpose the place we needed to goal to incorporate all the weather we promised within the Kickstarter program.

Komuta: From the very starting of the venture, we wished to develop the Fortress City side of the sport. We weren’t speaking a few citadel the place everybody might collect, however reasonably a city the place individuals might construct their very own city, as if we have been placing in an entire different recreation the place individuals might construct their very own city.
Murakami: It was borderline loopy to think about such factor (laughs).
Komuta: It’s true that after we began imagining the Fortress City, it was not a straightforward activity. It might have been higher if it was simply an computerized development of parts, resembling the town rising because it ranges up, however this time, we wished to contains parts resembling constructing buildings of your personal selecting, and calling within the individuals wanted to construct and keep them. Some individuals informed me that I used to be making one other recreation throughout the recreation (laughs).
Murakami: When you get into that section, HH will get increasingly attention-grabbing. At first, you don’t even have the Fortress City.
What sort of response did you obtain from abroad gamers (after Kickstarter)? Have been there any areas the place the response was notably sturdy?
Murakami: Initially, HH began with the truth that Murayama had many followers abroad, since Kickstarter and crowdfunding generally has not been too acquainted inside Japan. That’s why we didn’t embody Japan in our crowdfunding actions at first. When the crowdfunding began, we got here to suppose, “No, there are positively Murayama followers in Japan as properly,” so we determined to method them too, and thus the order was first abroad after which home. The sport itself is developed by Japanese individuals with Japanese sensibilities, so it’s going to have a JRPG-like end. We have now been making an attempt to create one thing that’s uniquely Japanese, reasonably than specializing in international nations.

Kawano: By way of the response from individuals abroad, we obtained help for “making a recreation that Murayama likes,” and we anticipated that there can be many followers around the globe. In actual fact, after we launched the crowdfunding, the most important variety of help got here from the U.S., and the second largest was from Japan. In addition to that, we even have obtained help from France and the Asian area, but in addition from Brazil, and actually from all around the world. We didn’t actually put together something particular for anyone place, however not like Japanese followers, we obtained requests from American followers which are a bit extra hardcore, resembling wanting a mode with the next stage of problem.
Eiyden Chronicle: Hundred Heroes will likely be obtainable on day one with Sport Move. What’s your impression of the subscription service?
Murakami: When the thought of distributing Hundred Heroes by way of Sport Move first got here up, It obtained me considering since I used to be but to contemplate it as an possibility. I assumed it over very properly and determined that our precedence needs to be to unfold consciousness of Hundred Heroes reasonably than to goal for the celebs with the primary recreation.
Once we settled on this course, we realized that our core followers had already turned their consideration to us. The backers of Hundred Heroes are an important, and we are going to produce the work they need, however I felt that their help alone wouldn’t be sufficient to proceed the collection — if that was the one approach to proceed the collection, it will not final.

What I needed to do as a producer was to extend the quantity of people that might play Hundred Heroes and broaden the bottom of the fan neighborhood. I assumed that Xbox Sport Move can be the easiest way to extend alternatives for individuals who have by no means performed this style to select up the sport and see it. After contemplating these concepts, we determined that we must always go for it.
Are you able to inform us about a number of the memorable occasions within the improvement of Hundred Heroes?
Murakami: Reminiscences abound (laughs). One of many issues that was unprecedented was the (COVID) lockdown throughout improvement. I’ve very fond recollections of that particular surroundings, the place we needed to group up with individuals we didn’t know and had by no means met face-to-face from the start of improvement to create the sport.
Komuta: About half of the individuals on my group have by no means met me face-to-face.
Kawano: All the pieces was completed on-line, principally from house.
Murakami: There are various such episodes. However probably the most memorable one was when Murayama and I launched the Kickstarter venture.
Komuta: After we launched the Kickstarter, we reached our purpose right away. All of us went somewhat loopy at that second.
Murakami: If it have been a lottery ticket or one thing, I’d merely be glad, however within the case of crowdfunding, the extra it goes up, the extra I obtained frightened.
Kawano: Sure, you’re feeling the sense of duty increase (laughs).

Komuta: I couldn’t imagine our dream would collect a lot help.
Murakami: I obtained the sensation that the expectations have been being taken on board in a brand new method.
Komuta: I felt like I used to be taking over one thing nice.
Kawano: Whereas I felt grateful, it additionally got here with a sense of heavy commitments being positioned on my shoulders.
Murakami: I had the sensation that there was no method I might escape from this (laughs).
Komuta: I had lots of blended emotions working by way of me, however above all, I used to be glad. Even now, I can’t neglect what Murayama stated at that second. He stated one thing alongside the traces of, “I can’t cease my fingers from shaking”.
Kawano: It was like that from the start, and it was a particular sort of recreation manufacturing proper as much as the tip.
Lastly, what’s your message to Xbox gamers who’re new to the JRPG style?
Kawano: We have now created a spot the place individuals can play in quite a lot of methods. We hope you’ll benefit from the recreation, as a result of we’ve created a recreation that may be performed in any method you want and may be enjoyable irrespective of the place you decide up the items.

Komuta: For those who play the sport usually, you could get the sensation that “It’s only a common JRPG”, however when you benefit from the deep variations, resembling taking aspect journeys, going off to the aspect, gathering your mates and altering to a distinct social gathering, I feel one can find HH very attention-grabbing. For those who take pleasure in these aspect contents, I can assure you’ll really feel the enjoyable of HH.
Murakami: It’s tough to think about what sort of individual may expertise a JRPG for the primary time. However one factor I’m certain of is that whoever experiences JRPGs by way of HH for the primary time will discover the whole lot new and contemporary. I feel they’ll be capable of take pleasure in a recreation they’ve by no means performed earlier than, a kind of worldview they’ve by no means traveled in, and a sense they’ve by no means had earlier than. We have now used completely different voice actors for all of the characters. All characters have their actions and results modified intimately, and there are additionally situations for every of them. Total, I feel you’ll be able to benefit from the recreation with out considering too arduous about it. There may be not a single tough factor to do, so in that sense, I hope that newcomers will be happy to present it a strive.
Eiyuden Chronicle: Hundred Heroes is out there now for Xbox Collection X|S, Xbox One, Home windows, and with Sport Move.
Eiyuden Chronicle: Hundred Heroes – Digital Deluxe Version
505 Video games
$79.99
Get probably the most out of your journey with the Digital Deluxe Version, which incorporates the next content material:
• Eiyuden Chronicle: Hundred Heroes full recreation
• 1x Straightforward Journey Pack: (6x Therapeutic Herb, 4x Therapeutic Incense, 2x Revive Drugs. 3x Runeshard of Return, 1x Gold Coin)
• 1x Headquarters Customized Object
• Season Move: [3x Original Wallpapers by Junko Kawano, Story Expansion: The Chapter of Seign, Story Expansion: The Chapter of Marisa, Story Expansion: The Chapter of Markus and HQ Makeover Pack (Golden & Pink Headquarters Exterior Paint)]
• Digital Mini Artbook
• Digital Soundtrack
Our story begins in a single nook of Allraan, a tapestry of countries with numerous cultures and values. By dint of sword, and by means of magical objects often called “rune-lenses,” the land’s historical past has been formed by the alliances and aggressions of the people, beastmen, elves, and desert individuals who dwell there.
The Galdean Empire has edged out different nations and found a know-how that amplifies the rune-lenses’ magic.
Now, the Empire is scouring the continent for an artifact that may develop their energy even additional. It’s on one such expedition that Seign Kesling, a younger and gifted imperial officer, and Nowa, a boy from a distant village, meet one another and turn out to be associates.
Nonetheless, a accident will quickly drag them into the fires of conflict, and power them each to reexamine the whole lot they imagine to be proper and true.
Eiyuden Chronicle: Hundred Heroes turned the #1 funded Kickstarter online game of 2020 because of phenomenal help from the neighborhood. 505 Video games is really honored to publish Eiyuden Chronicle and work with Rabbit & Bear to assist ship a memorable gaming expertise to followers. The purpose of Rabbit & Bear and 505 Video games is to ensure Eiyuden Chronicle reaches its true potential and delivers a worthwhile JRPG the neighborhood will take pleasure in.
Eiyuden Chronicle: Hundred Heroes
505 Video games
$49.99
PC Sport Move
Xbox Sport Move
Our story begins in a single nook of Allraan, a tapestry of countries with numerous cultures and values. By dint of sword, and by means of magical objects often called “rune-lenses,” the land’s historical past has been formed by the alliances and aggressions of the people, beastmen, elves, and desert individuals who dwell there.
The Galdean Empire has edged out different nations and found a know-how that amplifies the rune-lenses’ magic.
Now, the Empire is scouring the continent for an artifact that may develop their energy even additional. It’s on one such expedition that Seign Kesling, a younger and gifted imperial officer, and Nowa, a boy from a distant village, meet one another and turn out to be associates.
Nonetheless, a accident will quickly drag them into the fires of conflict, and power them each to reexamine the whole lot they imagine to be proper and true.
Eiyuden Chronicle: Hundred Heroes turned the #1 funded Kickstarter online game of 2020 because of phenomenal help from the neighborhood. 505 Video games is really honored to publish Eiyuden Chronicle and work with Rabbit & Bear to assist ship a memorable gaming expertise to followers. The purpose of Rabbit & Bear and 505 Video games is to ensure Eiyuden Chronicle reaches its true potential and delivers a worthwhile JRPG the neighborhood will take pleasure in.
