One main requirement of the Metroid sequence is for Samus Aran to lose her skills initially of each journey. The Metroid Dread director José Luis Márquez spoke about this with Gamereactor, and he helps this, mentioning the way it’s completely “obligatory” for this specific sequence.
Briefly, this is what he needed to say – noting how “all the pieces” in the beginning of the sport would seemingly be disappointing for gamers (courtesy of a tough translation by Nintendo The whole lot):
“Within the case of Metroids, sure, it must be like that. You possibly can’t begin the sport with out shedding issues. It’s obligatory. In any other case, I believe you’d be dissatisfied. It’s like, what? You get all the pieces from the start? It will possibly’t be!”
When Metroid Dread launched solely on the Change again in 2021, we praised it – awarding it an “excellent” 10 out of 10 stars. This specific sport additionally occurred to be MercurySteam’s second Metroid title, having beforehand labored on Metroid: Samus Returns (launched for the 3DS again in 2017). The identical studio can be the identical expertise behind Castlevania: Lords of Shadow – Mirror of Destiny.
In the identical interview, Márquez additionally stated he wasn’t personally a “large fan” of “Souls parts” in Metroidvania titles and would somewhat not make it as troublesome for gamers however understands why there are various who get pleasure from this model of gameplay.
In case you’re on the lookout for another enjoyable information and insights concerning the improvement of Metroid Dread, the assistant voice director Stephen Hughes not too long ago appeared on the Kiwi Talkz podcast discussing the challenges of adapting a very new language for the sport:

