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Home » Metroid Prime 4 Does This One Factor Higher Than Any Different Nintendo Recreation
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Metroid Prime 4 Does This One Factor Higher Than Any Different Nintendo Recreation

Editorial TeamBy Editorial TeamJanuary 11, 2026No Comments6 Mins Read
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Metroid Prime 4 Does This One Factor Higher Than Any Different Nintendo Recreation
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The Prime video games are completely different than normal action-focused FPSs and as an alternative give attention to exploring. Additionally they function a lock-on much like the Zelda collection. I might have by no means even tried enjoying Prime 4 if not for that. The controls would nonetheless should be remapped in my Change 2’s system settings so I might faucet the capturing and leap buttons whereas nonetheless holding the lock-on, although.

Picture: Zion Grassl / Nintendo Life

I started hatching my plan of assault whereas downloading my brother’s digital recreation card onto my system. What I got here up with was transferring the lock-on to ‘A’ so I might leap with ‘B’ and shoot the facility beam and missiles with ‘X’ and ‘Y’, respectively.

I didn’t have to do this, although. Did I magically regain motion I’ve been with out for over 15 years? No, one thing much more unlikely occurred: a Nintendo-developed recreation had in-game remapping.

It won’t sound like a lot, however the distinction between altering remaps on the system degree and doing it in-game is big. This meant I didn’t need to delete one in every of my saved layouts (you solely get 5 per controller) or cope with button prompts that contradicted my remaps. I can’t let you know what number of occasions I failed taming horses in BOTW and TOTK due to the button immediate tricking me into urgent ‘L’ after I remapped that enter to ‘ZL’.

Prime 4 additionally separates management schemes for the morph ball and Vi-O-La, in order that they may very well be remapped independently. That’s one other factor that doesn’t sound like an enormous deal however really is. Think about how annoying it could be having to vary the controls each time Samus morph-balled or jumped on her bike. Even eager about that’s giving me a migraine.

Photographs: Hilliard Hendrix

So after remapping the whole lot to my liking and a few trial and error with the digital camera and reticle controls (I settled on twin stick plus gyro), I set off for journey. I swallowed my satisfaction and performed on informal mode which did some heavy lifting whereas I constructed up my power tank assortment. My progress took off after the preliminary struggles and I cleared the sport proper beneath 16 hours. I in all probability would have crushed it an hour faster if Myles had simply instructed me the place Tokabi was within the desert. The one time I wished some route on the place to go and I bought nothing. What a dork.

A thought occurred to me whereas watching the credit: Do I feel Prime 4’s inclusion of in-game remapping will result in it being in different Nintendo-developed video games? It wasn’t in Prime Remastered, in order that they have to be rethinking the matter. Proper?

The reply is clearly no. This was simply Retro Studios performing by itself. No different recreation developed by another Nintendo-owned studio could have it in the course of the Change 2’s lifetime. You may assume that’s a fairly daring assertion however high-ranking Nintendo officers have made it clear they aren’t going to do it. Learn this backwards and forwards from Jason Schreier’s interview with the grasp of the Zelda franchise, Eiji Aonuma, from 2019:

Aonuma: When we now have a button association, we very a lot put thought into how we do it, as a result of there’s a particular method we wish gamers to really feel. In some methods, if we freely let gamers do customizations on key assignments and such, I really feel like we’re letting go of our accountability as a developer by simply type of handing the whole lot over to the customers. We’ve got one thing in thoughts for everyone after we play the sport, in order that’s what we hope gamers expertise and luxuriate in as effectively. However we perceive additionally that gamers have a need free of charge customization.

Schreier: Additionally, bodily disabled gamers won’t be capable to play the best way builders supposed.

Aonuma: Undoubtedly, that’s an excellent level, and that’s one thing we’ll have in mind going ahead, eager about that.

So Aonuma-san considered it after which determined to not embrace a remapping possibility within the two Zeldas launched after this interview, Tears of the Kingdom and Echoes of Knowledge. He didn’t even permit it in Age of Calamity or Age of Imprisonment! The dearth of it in Age of Imprisonment is extremely damning, as you may remap the controls in Fireplace Emblem Warriors: Three Hopes, which was inbuilt the very same engine (Koei Tecmo’s Katana Engine) three years prior.

TOTK
Echoes of Wisdom
Photographs: Nintendo, Nintendo Life

Aonuma-san has since been promoted from Deputy Supervisor to Senior Officer at Nintendo EPD (residence of Nintendo’s software program growth teams), which suggests his perception that builders shouldn’t permit gamers to remap their controls in-game is probably going echoed all through each staff there. Metroid Prime 4’s growth was solely “overseen” by Manufacturing Group 6, which maybe explains why Retro was capable of get away with it.

Why Nintendo’s management is so bizarre about accessibility options when their friends do embrace them is past me. Sony and Microsoft wouldn’t make video games extra accessible except the hassle to take action was worthwhile. You’d assume the corporate main the cost on greater recreation costs would know that.

This isn’t about cash for Nintendo, although; it apparently is one in every of its core design philosophies. Retro Studios’ efforts in Metroid Prime 4: Past show it’s a dumb excellent. The staff’s inclusion of extremely primary accessibility options in Prime 4 didn’t negatively have an effect on the gameplay in any respect. It was no completely different than another Prime recreation in that regard. The precise errors Retro made had been the momentum-killing open world, straight-as-an-arrow degree design, and dangerous writing. None of these had been associated to creating the sport extra accessible, plus, in line with a current Famitsu interview, the open-world concept might need been pressured on Retro.

Metroid Prime 4: Beyond Accessibility
Picture: Hilliard Hendrix

It makes me nearly unhappy that essentially the most accessible Nintendo recreation I’ve performed ended up being disappointing. An actual monkeypaw state of affairs in your boy. On prime of that, Retro’s subsequent unique recreation might not launch this decade based mostly on how lengthy it took to ship Prime 4. We aren’t going to see one other Nintendo recreation with worthwhile accessibility options till then.

That’s not going to maintain me from shopping for practically the whole lot Nintendo places out, as a result of it’s had its hooks in me since I used to be slightly child, however its option to be this fashion will get extra irritating by the day.




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