Just like the titular alien species burrowing into the pores and skin of the subsequent hulking boss creature, Metroid Prime 4: Past sees the Nintendo sci-fi basic endure a drastic metamorphosis.
The fourth instalment in a collection dormant for therefore lengthy that it’d as nicely be a reboot, Metroid Prime 4 makes an attempt to concurrently fulfill these hardcore gamers who keep in mind and love the GameCube originals, whereas additionally plotting a brand new path for the franchise, presumably in order that we don’t have to attend one other twenty years for the subsequent one.
The result’s a Frankenstein fusion of concepts, which at its peaks delivers some nice collection moments, however at its troughs, appears like a dilution of the formulation that made these video games beloved within the first place.
All through Prime 4, gamers neck-jerk between horror-style FPS sequences, open-world car exploration, and comedy banter between a crew of wisecracking help characters. It’s an expertise that appears like a collage of types plucked from previous Samus Aran adventures, The Legend of Zelda, and Halo, however by no means actually settles into a transparent id.
It’s the identical tug-of-war that was on the centre of the final Prime recreation, Wii’s 2007 instalment, Corruption. However no matter how disgruntled Metroid purists would possibly really feel about a few of the massive modifications – and I’ve already made it clear how a lot I dislike the chattier forged members – the tip expertise is, at the least, something however boring.
Prime 4’s motion plows ahead like a freight prepare, with wonderful boss battles, and a few actually attractive environments to discover. Nevertheless it does so in a popcorn, switch-your-brain-off fashion of consolation, which feels odd to jot down a couple of recreation on this collection.
The setup in Metroid Prime 4 is acquainted stuff: after a dramatic introduction sequence, interstellar bounty hunter Samus Aran is left stranded on an odd planet, Viewros, the place she should examine the destiny of an extinct alien race by unlocking new skills, defeating formidable threats, scanning completely every part, and backtracking to unlock doorways that beforehand wouldn’t open.
One of many important concepts in Past is the psychic powers Samus inherits from the traditional alien race she’s investigating. A brand new psychic visor, which is principally the scan visor from earlier video games however with purple bits, permits gamers to not solely pull up lore on numerous recreation furnishings, but in addition transfer sure particular objects round, Jedi-style, to resolve puzzles, like placing a key right into a gap, or tracing a sample to open a door.
In observe, the psychic skills aren’t significantly fascinating and don’t meaningfully evolve all through the story. The powers Samus features throughout Past are additionally virtually completely Metroid staples – solely this time extra purple – the principle exception being the Management Beam, which gamers can manoeuvre in gradual movement and hit a number of targets without delay.
The bolder introduction is Vi-O-La, a sci-fi bike that gamers can use in sure areas of the sport to drive and battle at excessive speeds. Fortunately, Vi-O-La is used tastefully all through the marketing campaign and barely outstays its welcome. If something, it may’ve been used extra.
“Prime 4’s motion plows ahead like a freight prepare, with wonderful boss battles, and a few actually attractive environments to discover. Nevertheless it does so in a popcorn, switch-your-brain off fashion of consolation”
The largest praise I may give Prime 4 is that, at its core, even after 18 years, it feels just like the collection by no means went away. Regardless of turbulent growth and many years of personnel modifications, the Swap recreation mechanically and aesthetically lives as much as the collection’ previous, even when its worlds, creatures, and talents can lean a bit too conservatively of their design.
Exploring derelict analysis labs and scurrying by platforming tubes in Morph Ball type, boosting up a half pipe and grappling to a buzzing missile growth, is as compelling as ever – regardless that it’s been carried out higher earlier than – particularly when the artwork and audio path is that this elegant.
As we’ve come to count on from Nintendo’s Retro Studios, the artwork path right here is incredible. The world of Viewros is a charming odyssey, with environments that really feel concurrently historic and alive. Alien wildlife scurries throughout tree branches, icy winds batter your go well with, rain trickles down your visor, and Samus’s actions within the story have significant penalties for the surroundings round her.
Nonetheless, because the story unfolds, Prime 4’s conventional Metroid gameplay more and more feels overseas inside the framework of its personal recreation, because the shadowy corridors make approach for open-world fetch quests, and Halo-style expeditions with AI companions. This leaves Past feeling like a diluted expertise that, moderately than specializing in what collection followers need, too usually appears like a collection of awkward compromises.
First, let’s deal with the elephant within the room, or extra precisely, the Miles McKenzie in your earpiece. To purists, the addition of chatty help characters to a Metroid recreation sounds about as interesting as a weekend with All people 1-2-Swap. Nonetheless, their presence in Prime 4, within the type of a squad of stranded Federation Troopers whom Samus rescues all through the story, isn’t a difficulty by itself, however moderately their clumsy implementation inside an total weak story.
Miles, as feared from these divisive preliminary previews, seems to be the principle supporting character within the recreation, gracing gamers together with his Jar Jar Binks model of comedy quips by way of intercom messages and common visits all through the sport. The opposite forged members are additionally flimsy caricatures, together with the equally irritating Armstrong, a Samus fangirl who winces on the bounty hunter’s presence and, at one level, even asks for her autograph.
“As we’ve come to count on from Retro Studios, the artwork path right here is incredible. The world of Viewros is a charming odyssey, with environments that really feel concurrently historic and alive.”
It’s sombre stuff for followers of the extra grounded video games within the Metroid collection, and powers some dated gameplay segments, together with escort and safety sequences that lead to a game-over display in case your AI companions aren’t correctly protected. All of the whereas, they’ll reward you with dialogue barks like, “Sarge, look! She’s doing Morph Ball!”
Different characters, just like the stoic hunter Tokabi and the impassive droid VUE-995, present how help characters may resonate extra positively in future video games if dealt with with higher care. Talking elements have additionally been carried out nicely in earlier Metroid video games like Dread and Fusion, although on a smaller scale, however right here their tonally disjointed software feels incompatible with a collection that was about isolation, environment, and thriller.
As has been the path of journey for the Prime collection, Past isn’t a lot of a conventional Metroidvania anymore both, however extra like a pre-Breath of the Wild 3D Zelda recreation. Sol Valley, the desert setting proven in trailers, is principally Hyrule Subject, with every important space positioned like a self-contained dungeon on every nook.

There’s a smoking mountain for the lava space, an enormous tree for the jungle starter setting, an enormous shielded tower within the middle… swap Vi-O-La for Epona, and also you’d assume this was Ocarina of Prime. There are even 5 particular keys to gather, one in every ‘dungeon’.
There’s loads of backtracking to succeed in beforehand inaccessible rooms along with your sparkly new weapon upgrades, however like in Prime 3, the worlds are cut up aside and never interconnected in any respect, so every time it’s good to backtrack, you’ll have to return to Sol Valley, spawn your bike, and journey there.
On the floor, that’s wonderful, because the bike mechanics are entertaining, and boosting off the sand dunes usually brings the additional advantage of discovering secret shrines hiding extra power-ups. Sadly, that’s just about the extent of discovery in Past, due to some off-puttingly aggressive hand-holding.
“As has been the path of journey for the Prime collection, Past additionally isn’t actually a Metroidvania anymore, however extra like a pre-Breath of the Wild 3D Zelda recreation”
Traditionally, Metroid has usually been exhausting, scary, and thought-provoking. Right here, the rounded edges of Samus’s new bike prolong to the expertise itself, with gamers not often having to ponder an answer too lengthy earlier than it’s identified immediately on-screen or proven on a map.
When it’s good to backtrack to a earlier space, Miles – frontline contender for many annoying NPC of the last decade – will cellphone you up just about instantly in Sol Valley to inform you the place to go subsequent, and from what I can see, this may’t be turned off, even with tutorials disabled. Within the late recreation, you’re even in a position to show all lacking objects straight onto your map, making this comfortably the simplest Metroid recreation to 100%, as I did first time in my evaluate run.
So for these, like me, who love the invention and problem of the Metroid collection, Past appears like a step backwards.
My largest frustration is that often, when a metallic area door opens to disclose a stupendous alien vista, or an explosive countdown initiates a frantic escape sequence, Metroid Prime 4 is fleetingly moody, engrossing, and puzzling in all of the methods I really like earlier entries for. However because the story progresses and its full construction is revealed, it progressively turns into a shallower and fewer fascinating recreation.
Metroid Prime 4: Past appears like a recreation caught between two worlds. There’s a number of sacrilegious stuff right here for collection followers, nevertheless it’s additionally powerful to suggest it to newcomers over the superb Dread and Metroid Prime: Remastered. There’s an entertaining journey right here, nevertheless it doesn’t totally ship the spirit of earlier entries I hoped for.
