The beat ‘em up style has had a grand resurgence lately. We have been handled to genre-defining entries like Streets of Rage 4, River Metropolis Ladies, and the unbelievable Teenage Mutant Ninja Turtles: Shredder’s Revenge. And now, following the success of the heroes in a half-shell, Atari 50 developer Digital Eclipse is taking over the different quintessential ’80s/’90s workforce of colour-coded teenagers with Mighty Morphin Energy Rangers: Rita’s Rewind.
The sport kicks off years sooner or later with the Rangers moments away from thwarting Robo Rita’s plot, so she decides to ship herself again in time to workforce up with the present-day Rita Repulsa to lastly cease them from battering each considered one of her goons. The story is advised via normal textual content bubbles and character portraits, however the spritework could be very nicely carried out, with the massive man Zordon wanting crisp as ever.
Rita’s Rewind is a side-scrolling brawler the place you possibly can take the reins of the 5 foremost Energy Rangers as you battle via every stage to take down the newest monster of the week. The sport has five-player native and on-line co-op, and it is drop-in or drop-out at any time, making for a very simple sport to arrange. We performed with Chris Kohler from the Digital Eclipse workforce and took the combat to Rita.
Nevertheless, in comparison with Tribute Video games’ Shredder’s Revenge, which had completely different stats and movesets primarily based on who you picked — the most effective turtle Mikey being quick with quick vary and that nerd Donatello having unbelievable attain and many others. — each single one of many rangers performs the very same; the one distinction is the beauty impact on their particular transfer (with the assault being the identical).
On one hand, it is first rate realizing that you can combat the identical even when somebody picks your Ranger of alternative, however it does have us apprehensive concerning the replay worth. And from what we might inform, there isn’t any levelling system or unlockable methods to deal with both.

Through the hands-on session, we performed via what gave the impression to be the primary stage, a fairly normal first-stage beat-‘em-up affair, however it’s undeniably enjoyable. The stage was full of enjoyable easter eggs and nods to the franchise, with little secrets and techniques scattered round for these courageous sufficient to look (though some references had been such deep cuts that they might’ve been fully made up and we’d be none the wiser).
Regardless of their extra restricted movesets, you may get some nasty combos out with Energy Rangers, and there is already a strong quantity of enemy selection to maintain you in your toes. We performed the demo on Straightforward, however we had been advised that what would change in every problem is not determined but, nevertheless, you’ll have to cope with extra foes in case you have extra gamers within the sport, so it theoretically should not be a cakewalk in five-player.
We bought to the tip of the stage and the primary man Goldar was there, able to throw fingers with us. And after a fairly strong boss combat, the demo got here to an finish, which was probably the most disappointing a part of the entire affair.
Speaking to Kohler, we had been advised that every stage takes the format of an episode of the present. So after we beat Goldar, it could’ve been time for Rita to make her monster develop. That will mark the suitable time for the workforce to leap into their Dinozords and chase down the enemy. From a quick video we had been proven after the session, the Dinozord chases look to be primarily based on Sega’s House Harrier franchise.

Nevertheless, the half we’re all ready on was additionally proven to us: As soon as you have hunted down the enemies, it is time to unleash the facility of the Megazord.
This was the most important tease of the whole session, because the part we had been proven performs out like a first-person model of Punch-Out the place it is time to take down Rita’s greatest with the facility of friendship and large robots. We had been advised that in co-op, every ranger is in command of their very own part of the Megazord (one controlling sight, one other controlling an arm, and so forth). We had been gutted that we did not get to do that out by ourselves, because it looks as if one of many coolest components of the sport – and if it is as fascinating as described, one of many coolest components of any sport.
Mighty Morphin Energy Rangers: Rita’s Revenge looks as if an amazing co-op expertise and a love letter to followers of the present. however we’re not as certain it will attraction to non-fans via its mechanics as a consequence of their relative simplicity. Teenage Mutant Ninja Turtles might have the Energy Rangers beat by way of core fight (and having a Ghostface Killah / Raekwon banger on the soundtrack), however the stage selection on present in Rita’s Rewind might make the Tremendous Sentai brawler one to look out for too.
Mighty Morphin Energy Rangers Rita’s Rewind launches on Swap later this 12 months.