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Home » Minecraft Lands One other Cumbersome Replace On Swap, Right here Are The Full Patch Notes
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Minecraft Lands One other Cumbersome Replace On Swap, Right here Are The Full Patch Notes

Editorial TeamBy Editorial TeamSeptember 18, 2024No Comments24 Mins Read
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Minecraft Lands One other Cumbersome Replace On Swap, Right here Are The Full Patch Notes
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Picture: Mojang

The great of us over at Mojang are again with one more replace for Minecraft on Swap and, as normal, it is a massive one.

The most recent replace takes the sport’s Bedrock version (the one used on Swap) as much as ver. 1.21.30, with a few new additions, alongside the basic waves of tweaks and bug fixes.

Chief among the many newbies this time round is an experimental Bundles characteristic, which helps you to stack a number of gadgets in a single slot to avoid wasting on stock area. There are additionally up to date sounds for sleeping villagers, new beginning well being stats for wild foxes and far, way more.

Mojang shared the complete patch notes in a Minecraft weblog put up, and we have now pulled them collectively so that you can take a look at under. Seize your self a beverage earlier than diving in, it is a lengthy one.

Minecraft (Bedrock) ver. 1.21.30 (Launched seventeenth Sep 2024)

Experimental Options

Bundles

A Bundle is an merchandise that permits you to stack totally different blocks or gadgets collectively in the identical stock slot. Completely different gadgets usually don’t stack collectively, so you may find yourself losing area by solely having a number of gadgets in every slot. A Bundle allows you to pack these gadgets collectively so there is no such thing as a wasted area.

  • Bundles are an experimental characteristic – to make use of them, you should activate the Bundle experiment when creating a brand new world
    • Please observe: Bundles are nonetheless being polished within the Preview and Betas with bug fixes and tweaks, so that you would possibly spot some slight variations on this experimental model!
  • A Bundle is an merchandise that may pack totally different gadgets collectively into the identical stack
  • A Bundle solely suits one stack (often 64 gadgets) however it may be a mix of many various merchandise varieties
  • You’ll be able to insert gadgets right into a Bundle straight within the stock
  • Bundles have a tooltip that exhibits the gadgets inside
    • The tooltip suits 3 rows and might at all times present a minimum of 8 merchandise varieties
  • You’ll be able to choose any of the seen gadgets to drag out of the Bundle
    • Use the scroll wheel on mouse, the appropriate stick on a sport controller, or faucet on a contact gadget
  • When deciding on an merchandise to take away, the Bundle icon exhibits that merchandise poking out of the Bundle
  • When holding a Bundle in hand, you may empty it onto the bottom
    • Within the newest Beta & Preview model, when a Bundle is used within the hotbar, one group of things is emptied at a time as an alternative of all the pieces being emptied without delay
  • The Bundle is crafted with one String above one Leather-based
  • Bundle recipe is now unlocked by acquiring Leather-based or String
  • Recognized Points:
    • When shifting gadgets on contact units, the unsuitable merchandise icon could seem briefly
    • Bundles put in Adorned Pots, given to an Allay, or moved by means of Hoppers and Droppers could lose their contents

Options and Bug Fixes

Blocks

  • Vertically retracting waterlogged blocks with a Piston now not creates “ghost water” on the consumer (MCPE-144222)
  • “purpur_block” block is now break up into distinctive cases “purpur_block”, and “purpur_pillar”; the beforehand unused chiseled and easy purpur blocks had been renamed to “deprecated_purpur_block_1” and “deprecated_purpur_block_2” for backwards compatibility, however are hidden from inventive stock and instructions
  • “structure_void” has had its block state eliminated and “air” variants will likely be transformed to the bottom block
  • Added new vanilla block and merchandise tags to assist vanilla merchandise tier degree destruction speeds for information pushed blocks
  • All Logs, Stripped Logs, Woods, and Stripped Woods are actually handled persistently throughout varied eventualities:
    • Flying mobs that may land on timber will now acknowledge these blocks as appropriate touchdown positions
    • Parrots will now choose these blocks as touchdown spots
    • Beforehand, these behaviors utilized to solely a subset of those blocks
  • Kelp can now not be positioned on any sort of Fence, as an alternative of only a subset of them
  • Seagrass can now not be positioned on any sort of Fence, as an alternative of only a subset of them
  • Turtle Eggs can now not be positioned on any sort of Fence, as an alternative of only a subset of them
  • “cobblestone_wall” block is now break up into distinctive cases “cobblestone_wall”, “mossy_cobblestone_wall”, “granite_wall”, “diorite_wall”, “andesite_wall”, “sandstone_wall”, “brick_wall”, “stone_brick_wall”, “mossy_stone_brick_wall”, “nether_brick_wall”, “end_stone_brick_wall”, “prismarine_wall”, “red_sandstone_wall” and “red_nether_brick_wall”
  • “granite_wall”, “diorite_wall”, “andesite_wall”, “stone_brick_wall”, “mossy_stone_brick_wall” and “prismarine_wall” now have a destruction time of 1.5
  • “sandstone_wall” and “red_sandstone_wall” now have a destruction time of 0.8
  • “end_stone_brick_wall” now has a destruction time of three.0
  • “sponge” block is now break up into distinctive cases: “sponge” and “wet_sponge”
  • Coloured Torch block cases, “colored_torch_rg” and “colored_torch_bp”, are actually break up into distinctive cases “colored_torch_red”, “colored_torch_green”, “colored_torch_blue”, and “colored_torch_purple”

Crafting

  • When crafting a Firework, including or eradicating gadgets from the grid will replace the output merchandise appropriately (MCPE-183455)

Full Keyboard Gameplay

  • Added Q and E as left and proper click on equivalents in JSON UI menus (together with stock menus) when taking part in in Full Keyboard Gameplay mode.

Gameplay

  • Now Ominous bottle with decrease degree can nonetheless apply Dangerous Omen impact of decrease degree, if participant had one energetic earlier than
  • Boats will now not disappear whereas sliding on Ice (MCPE-180432)
  • Mounted a crash that might happen when opening a Lectern whereas a Sticky Piston was shifting it. The Lectern now closes the guide display screen when moved (MCPE-183508)
  • Dismounting a car now not places the participant inside the bottom on some platforms (MCPE-184363) (MCPE-182448)
  • Mounted the collision form for Trial Spawners; it’s now the identical measurement as an abnormal block (MCPE-178305)
  • Added a brand new dying message for when gamers are defeated by a Mace smash assault
  • Mounted a problem the place Finish Gateway Portal would teleport some gamers close to their Finish Portal (MCPE-66061)
  • The ‘/digicam set’ command will now run within the right order when an current digicam interpolation is working (MCPE-183986)

Common

  • Mounted a bug that precipitated placeholder textures to seem after minimizing after which restoring the sport window
  • Including enter glyph assist within the title tags displayed over the entities

Graphical

  • Mounted a problem the place Banners had been rendered earlier than different clear objects no matter their positions (MCPE-130262)
  • Renamed the utmost framerate slider “Framerate Restrict” and added a tooltip to higher describe its goal

Methods to Play

  • Added line break capacity for Methods to Play subject labels as an alternative of getting it add “…” when the road will get too lengthy

Objects

  • Every Banner Sample merchandise now consists of their sample sort of their title as an alternative of as a subtitle (MCPE-182508)
  • Smithing Template gadgets are actually named after their template sort as an alternative of the generic “Smithing Template” title
    • They as an alternative specify that they’re a Smithing Template by means of a subtitle within the hover textual content
  • Distinctive merchandise textures have been given to every Banner Sample merchandise to higher distinguish between one another
  • Illager Banner has been renamed to Ominous Banner to match Java Version
  • Mounted block gadgets turning into an incorrect variant when importing worlds older than 1.5.0 (MCPE-181944)
  • EDU: Mounted Materials Reducer recipes not working with some flattened blocks corresponding to Andesite or Terracotta

Mobs

  • Mounted customized entity’s title not showing appropriately in dying messages (MCPE-158447)
  • The Breeze now not has a minimal distance required to assault a goal (MCPE-183011)
  • Parrot can now imitate Endermite
  • Parrots now imitate Drowned (MCPE-46302)

Multiplayer

  • Mounted a problem the place the invite display screen in-game wouldn’t present the proper substatus

PlayStation®VR

  • Our capacity to assist PlayStation®VR has come to an finish, and can now not be supported in updates after March of 2025. After you obtain the ultimate replace, you’ll nonetheless obtain updates in your PlayStation® and have the ability to play with out PlayStation®VR. From this level on you may preserve constructing in your worlds, and your Market purchases (together with Tokens) will proceed to be out there. You’ll now not have the ability to use your PlayStation®VR with Minecraft as it’s going to now not be supported within the newest updates.

Rarity

  • Numerous gadgets and blocks have had their assigned rarities modified (MCPE-182414)
    • As soon as these rarity modifications come to Java Version in a future snapshot, all merchandise and block rarities will likely be in parity throughout each platforms
  • Rarity is a set of classes which decide the colour used to show the title of an merchandise or block
    • It has no gameplay affect, however is used to sign how tough one thing is to acquire
    • By default, until specified in any other case, all gadgets and blocks have a rarity of Widespread which shows their title within the coloration white
  • We’ve re-evaluated the rarity of all gadgets and blocks within the sport to extra precisely mirror the present problem of acquiring them, given the next pointers:
    • Objects and blocks change into extra uncommon relying on the next components:
      • The prospect of discovering it in a loot desk, together with mob drops
      • The quantity of travelling required to acquire it
      • The issue of any impediment which should be overcome to acquire it
      • The attainable quantity of that merchandise or block which exists on the planet
    • Any merchandise or block which will be crafted should inherit the very best rarity of its crafting components
      • For instance, a Mace has an Epic rarity as a result of certainly one of its components (the Heavy Core) has an Epic rarity
      • Likewise, any crafted merchandise which has solely Widespread crafting components should even be Widespread
  • The lists under element the gadgets and blocks which have modified to that rarity class

Widespread

Epic

  • Elytra
  • Dragon Head
  • Silence Armor Trim

Uncommon

  • Enchanted Golden Apple
    • Enchanted Golden Apples have change into extra frequent lately as a result of being accessible in each Historic Cities and Trial Chambers, warranting a demotion to Uncommon as an alternative of Epic
  • Trident
    • We lately elevated Trident’s rarity as much as Epic from Widespread, however after re-evaluating we felt that it was simpler to acquire than different gadgets within the Epic class corresponding to Heavy Cores or Elytra
  • Nether Star
  • Ward Armor Trim
  • Eye Armor Trim
  • Vex Armor Trim
  • Spire Armor Trim
  • Wither Skeleton Cranium
  • Cranium Cost Banner Sample
    • Now that Wither Skeleton Skulls are Uncommon, these banner patterns needs to be Uncommon as nicely
  • Factor Banner Sample
    • Now that Enchanted Golden Apples are Uncommon, these banner patterns needs to be Uncommon as nicely
  • The next Music Discs:
    • Pigstep
    • otherside
    • Creator

Unusual

  • Sniffer Egg
  • Chainmail Helmet
  • Chainmail Chestplate
  • Chainmail Leggings
  • Chainmail Boots
  • Restoration Compass
  • Disc Fragment 5
  • Nautilus Shell
  • Echo Shard
  • Goat Horns
  • Pottery Sherds
  • Ominous Bottles
  • Ominous Banner
  • Netherite Improve
  • Sentry Armor Trim
  • Dune Armor Trim
  • Coast Armor Trim
  • Wild Armor Trim
  • Tide Armor Trim
  • Snout Armor Trim
  • Rib Armor Trim
  • Wayfinder Armor Trim
  • Shaper Armor Trim
  • Raiser Armor Trim
  • Host Armor Trim
  • Move Armor Trim
  • Bolt Armor Trim
  • The next Music Discs:
    • 13
    • Cat
    • Blocks
    • Chirp
    • Creator (Music Field)
    • Far
    • Mall
    • Mellohi
    • Stal
    • Strad
    • Ward
    • 11
    • Wait
    • Relic
    • 5
    • Precipice

Realms

  • Realms Tales content material is now not cropped when scrolling
  • Textual content now not overlaps screenshots in Realms Tales on Galaxy Z Flip units on any UI measurement
  • Gamepad legend now not overlaps with UI components when selecting a preview realm to create a world on
  • In break up display screen mode, the subscriptions tab of the settings menu is now solely proven to the first participant
  • Realm ID is now displayed within the debug textual content for preview/beta builds whereas linked to a Realm or whereas on related screens
  • The Realms backup checklist now shows the date that the backup was created, as an alternative of the age of the backup

Sounds

  • Sculk cost particles now have sound
  • Wither Skeleton now has its personal “step” sound (MCPE-174857)
  • Basalt Deltas now has a moody ambient sound once more

Stability and Efficiency

  • Mounted a crash that might happen when loading texture information (MCPE-184728)

Contact Controls

  • Improved new d-pad for contact controls. It’s now extra compact, consists of again strafing buttons and a barely prolonged zone outdoors the place digicam enter isn’t obtained so as to stop sudden digicam motion. When customizing controls, the diagonal buttons are seen as nicely.
  • Fixes bug the place the cover hud command wouldn’t cover the dpad contact management

Trial Chambers

  • Changed the empty chests on the entrance of chamber with a Hopper and Barrel to higher present the gamers that these are meant for disposal and stock administration!

Person Interface

  • Mounted a softlock that might happen when buying subscriptions
  • Mounted a bug the place the ‘Drink’ interplay immediate was not displayed when the participant was holding an Ominous Bottle
  • Mounted a bug the place participant well being can be rounded down as an alternative of rounded up, inflicting the HUD to generally solely present empty well being icons (MCPE-183157)
  • The chat output’s scroll place retains its place after the sport display screen re-gains focus
  • Shortened the URL for signing in on one other gadget to microsoft.com/hyperlink
  • Added a button within the sport menu to take a screenshot. You’ll be able to view your screenshots within the screenshot gallery in your profile web page
    • We would love to listen to your suggestions and recommendations on this characteristic! You’ll be able to ship us your suggestions right here: aka.ms/MCBedrockScreenshots
  • Beacon title textual content is now not totally different from the opposite containers in Pocket UI (MCPE-176186)
  • Mounted a bug the place crafting class tabs wouldn’t be seen in Pocket UI after hiding the recipe guide in Traditional UI (MCPE-183825)
  • The arrow from the Stonecutter display screen is now seen on a regular basis, identical to within the different comparable screens (MCPE-160236)
  • Mounted a problem the place gadgets sturdiness and storage bar was incorrect measurement and placement on sure screens
  • Added hotkeys to take screenshots in sport on controller and keyboard. On mouse/keyboard: F2. On controller: LB+RB, L1+R1, L Button+R Button
  • The icons for the consequences will now change measurement relying on the GUI scale (MCPE-180238)
  • Mounted a problem the place the world seed template button could also be lacking within the Create New World display screen

Vanilla Parity

  • Snow Golems with Hearth Resistance now not take harm in heat biomes (MCPE-94448)
  • Uncarved pumpkin blocks can now not be used to create Snow Golems and Iron Golems (MCPE-33801)
  • When an merchandise is enchanted, their rarity standing is now elevated relying on their base rarity
    • If the bottom rarity of an merchandise is Widespread or Unusual, it’s going to change into Uncommon when enchanted
    • If the bottom rarity of an merchandise is Uncommon, it’s going to change into Epic when enchanted
    • If the bottom rarity of an merchandise is Epic, it’s going to keep Epic when enchanted
  • Entities falling into water now make the identical splashing sound as in Java Version (MCPE-44120)
  • Mounted a bug the place a standalone Scaffolding block couldn’t be positioned on prime of a Construction Block (MCPE-169818)
  • Enchantments which solely have one attainable degree now not show their degree “I” of their title
  • The names of many gadgets and blocks had been dropped at parity with Java Version. The next checklist particulars the previous names to the left, and the brand new names to the appropriate: (MCPE-101388)
    • E book & Quill -> E book and Quill
    • Chain Helmet -> Chainmail Helmet
    • Chain Chestplate -> Chainmail Chestplate
    • Chain Leggings -> Chainmail Leggings
    • Chain Boots -> Chainmail Boots
    • Enchanted Apple -> Enchanted Golden Apple
    • Cooked Beef -> Steak
    • Melon -> Melon Slice
    • Glistering Melon -> Glistering Melon Slice
    • Milk -> Milk Bucket
    • Seeds -> Wheat Seeds
    • Snow -> Snow Block
    • Prime Snow -> Snow
    • Grass -> Quick Grass
    • Double Tallgrass -> Tall Grass
    • Sugar Canes -> Sugar Cane
    • Clay Block -> Clay
    • Clay -> Clay Ball
    • Sea Turtle Spawn Egg -> Turtle Spawn Egg
    • Sea Turtle Egg -> Turtle Egg
    • Brick Block -> Bricks
    • Nether Brick Block -> Nether Bricks
    • Crimson Nether Brick -> Crimson Nether Bricks
    • Prismarine Bricks Slab -> Prismarine Brick Slab
    • Stone Bricks Slab -> Stone Brick Slab
    • Bricks Slab -> Brick Slab
    • Infested Stone Brick -> Infested Stone Bricks
    • Daylight Sensor -> Daylight Detector
    • Enchantment Desk -> Enchanting Desk
    • Weighted Stress Plate (Heavy) -> Heavy Weighted Stress Plate
    • Weighted Stress Plate (Mild) -> Mild Weighted Stress Plate
    • Barely Broken Anvil -> Chipped Anvil
    • Very Broken Anvil -> Broken Anvil
    • Head -> Participant Head
    • Mild Block -> Mild
  • The title of the Stone Mason villager occupation has been renamed to Mason to match Java Version
  • Mooshrooms now spawn at mild degree 9 and above (MCPE-66830)
  • Mounted Mushroom Farms in Woodland Mansions that incorrectly spawned Dust as an alternative of Coarse Dust
  • The next blocks have been dropped at parity with Java Version for Redstone energy:
    • minecraft:mangrove_roots -> now powered (MCPE-153838)
    • minecraft:beacon -> now not powered
    • minecraft:tnt -> now not powered
    • minecraft:sea_lantern -> now not powered (MCPE-79271)
  • When mining Prime Snow with a Silk Contact enchanted Shovel, Prime Snow is now dropped in an quantity comparable to the variety of layers of the block (MCPE-59729)
    • If there are 8 layers, a Snow Block will likely be dropped as an alternative
  • Gamers can now craft two Cyan Dye from one Pitcher Plant (MCPE-171061)
  • Foxes now have 10 well being (MCPE-48233)
  • Villagers now not make idle sounds when sleeping

Technical Updates

AI Targets

  • Eliminated the minecraft:habits.peek AI aim element that was by no means used

Add-Ons and Script Engine

  • Eliminated deprecated habits pack obtain associated code from packets on the planet be part of move
  • Mounted a bug the place all customized blocks had been rotated 180 levels within the UI
  • The default for the “gui” “item_display_transforms” “rotation” subject is [30, 45, 0] as an alternative of [30, 225, 0]
    • “item_display_transforms”:

API

  • Mounted the isEmoting technique on Participant (MCPE-180083)
  • Launched class BlockRecordPlayerComponent from beta to 1.14.0
    • Launched UIManager class from Beta to 1.3.0
    • Launched closeAllForms technique on UIManager from Beta to 1.3.0
  • @minecraft/server
    • Launched playerEmote World after occasion from Beta to 1.14.0
  • Launched EntityQueryPropertyOptions from beta to 1.14.0
  • Moved EntityStrengthComponent from beta to 1.13.0
  • Mounted a problem the place @minecraft/server-ui model 1.3.0 was not accessible
  • Adjustments to iterators to make them correctly retailer their very own state, be simplified and higher deal with frequent usages
  • Mounted the subsequent technique for iterable objects
  • Moved Goal Selector for Actor Properties APIs from beta to 1.14.0

Blocks

  • Mounted minecraft:repeating_command_block to not execute when altering to wants redstone from automated
  • The “item_display_transforms” subject in block geometries now not requires the “Upcoming Creator Options” toggle
  • “tnt” block is now break up into distinctive cases: “tnt” and “underwater_tnt”
  • Parsing blocks.json now produces a Content material Error if its format_version is bigger or equal than the block names it overrides
  • The next block names are actually thought of outdated in “blocks.json” from format_version 1.21.30 onward (MCPE-100267)
    • minecraft:carpet
    • minecraft:colored_torch_bp
    • minecraft:colored_torch_rg
    • minecraft:concrete
    • minecraft:concrete_powder
    • minecraft:coral
    • minecraft:coral_block
    • minecraft:coral_fan
    • minecraft:coral_fan_dead
    • minecraft:coral_fan_hang
    • minecraft:coral_fan_hang2
    • minecraft:coral_fan_hang3
    • minecraft:double_plant
    • minecraft:double_stone_block_slab
    • minecraft:double_stone_block_slab2
    • minecraft:double_stone_block_slab3
    • minecraft:double_stone_block_slab4
    • minecraft:double_wooden_slab
    • minecraft:fence
    • minecraft:hard_stained_glass
    • minecraft:hard_stained_glass_pane
    • minecraft:leaves
    • minecraft:leaves2
    • minecraft:light_block
    • minecraft:log
    • minecraft:log2
    • minecraft:monster_egg
    • minecraft:planks
    • minecraft:red_flower
    • minecraft:sapling
    • minecraft:shulker_box
    • minecraft:stained_glass
    • minecraft:stained_glass_pane
    • minecraft:stone_block_slab
    • minecraft:stone_block_slab2
    • minecraft:stone_block_slab3
    • minecraft:stone_block_slab4
    • minecraft:stonebrick
    • minecraft:tallgrass
    • minecraft:terracotta
    • minecraft:wooden
    • minecraft:wooden_slab
    • minecraft:wool
  • “chemistry_table” has been break up into 4 distinctive cases: “compound_creator”, “material_reducer”, “element_constructor”, and “lab_table”
    • Requires the Schooling Version toggle
  • Added new experimental subject “item_specific_speeds” to “minecraft:destructible_by_mining” block componentCommands
  • The /find construction command output now shows the identifier of the discovered construction as an alternative of its title
  • Added all parameter to /reload command. This causes gamers to stop the world and rejoin, in addition to reloading all habits and useful resource packs

Entity Elements

  • “habits.fire_at_target” is now not restricted to Vanilla content material
    • This aim permits an entity to assault by firing a shot with a delay
  • “habits.jump_around_target” is now not restricted to Vanilla content material
    • This aim permits an entity to leap over and round a goal
  • “habits.move_around_target” is now not restricted to Vanilla content material
    • This aim permits an entity to maneuver round a goal

Common

  • Up to date Function Guidelines auto-generated documentation

Graphical

  • Mounted a bug that precipitated moon to seem darker (MCPE-172971)
  • Mounted a bug the place culling guidelines for information pushed blocks didn’t rotate with the transformation element

Objects

  • Added a content material error for if an icon cannot be discovered with icon_name from minecraft:icon in 1.10 information
  • Mounted a problem the place merchandise parts wouldn’t initialize on distant shoppers
  • Added “minecraft:rarity” merchandise element which permits specifying the rarity of an merchandise
    • It has a single subject “worth” which accepts the next values:
      • “frequent”
      • “unusual”
      • “uncommon”
      • “epic”
    • May also be written as an inlined worth like so: “minecraft:rarity”: “unusual”
    • The rarity of the merchandise will decide which coloration it makes use of for its title
      • If the merchandise has a “minecraft:hover_text_color” element specified, that hover textual content coloration will take precedence and be used as an alternative of the rarity coloration
  • Merchandise information versioned 1.16.100+ can now be overridden by merchandise information versioned 1.16.100+ larger within the pack stack
  • Permits Creators to override 1.16.100+ information pushed Vanilla gadgets with 1.16.100+ information
  • Added “minecraft:storage_item” merchandise element to permit an merchandise to retailer information of the dynamic container related to it
    • This element requires that the Bundles toggle is enabled
    • A dynamic container is a container for storing gadgets that’s linked to an merchandise as an alternative of a block or an entity
    • To make use of this element the merchandise should have “minecraft:max_stack_size” set to 1
    • The “max_slots” subject (1 to 64) defines the variety of slots of the dynamic container
    • The “max_weight_limit” subject defines the utmost allowed sum of the burden of the gadgets in all slots of the dynamic container
      • Objects that stack to 64 weigh 1 every, people who stack to 16 weigh 4 every and unstackable gadgets weigh 64
    • The “allow_nested_storage_items” subject permits for different gadgets with a “minecraft:storage_item” element to be put inside it
    • The “weight_in_storage_item” (0 to 64) defines the extra weight the merchandise provides when inside one other storage merchandise
      • A worth of 0 signifies that this merchandise isn’t allowed inside one other storage merchandise
    • The “banned_items” subject defines the gadgets that aren’t allowed within the merchandise’s dynamic container
    • The “allowed_items” subject defines the gadgets which might be solely allowed within the merchandise’s dynamic container
      • If empty all gadgets are allowed within the merchandise’s dynamic container
  • Added “minecraft:bundle_interaction” merchandise element to allow bundle-specific interplay scheme and tooltip
    • This element requires that the Bundles toggle is enabled
    • To make use of this element the merchandise should have a “minecraft:storage_item” element outlined
    • The “minecraft:bundle_interaction” element interacts with the container created by the “minecraft:storage_item” element
    • The “num_viewable_slots” subject (1 to 64) defines the utmost variety of merchandise stacks accessible from the highest of the bundle, whereas different slots are hidden
    • Textures named [item_name]_open_front and [item_name]_open_back should be added to textures/textures_list.json
  • The minecraft:dyeable element is now uncovered to creators

Commerce Tables

  • The Commerce Desk recordsdata are actually versioned
    • TradeTier’s “total_exp_required” is a required member from model 1.21.30
    • TradeTier’s “teams” is a required member from model 1.21.30
    • TradeItem’s amount “min” can’t be decrease than “max” from model 1.21.30

Loot Tables

  • Added “set_potion” merchandise operate for loot tables which might set the potion sort of appropriate gadgets with a potion id
    • It has a single subject “id” which accepts the next potion id values:
      • “water”
      • “mundane”
      • “long_mundane”
      • “thick”
      • “awkward”
      • “nightvision”
      • “long_nightvision”
      • “invisibility”
      • “long_invisibility”
      • “leaping”
      • “long_leaping”
      • “strong_leaping”
      • “fire_resistance”
      • “long_fire_resistance”
      • “swiftness”
      • “long_swiftness”
      • “strong_swiftness”
      • “slowness”
      • “long_slowness”
      • “strong_slowness”
      • “water_breathing”
      • “long_water_breathing”
      • “therapeutic”
      • “strong_healing”
      • “harming”
      • “strong_harming”
      • “poison”
      • “long_poison”
      • “strong_poison”
      • “regeneration”
      • “long_regeneration”
      • “strong_regeneration”
      • “power”
      • “long_strength”
      • “strong_strength”
      • “weak spot”
      • “long_weakness”
      • “wither”
      • “turtle_master”
      • “long_turtle_master”
      • “strong_turtle_master”
      • “slow_falling”
      • “long_slow_falling”
      • “wind_charged”
      • “weaving”
      • “oozing”
      • “infested”
    • The next kinds of gadgets are appropriate with the “set_potion” operate:
      • Potion
      • Lingering Potion
      • Splash Potion
      • Arrow

Useful resource and Habits Packs

  • The participant’s “helmet_layer_visible” variable is now primarily based on the results of the has_head_gear Molang question and the participant and persona render controller’s half visibility for the helmet layer now not checks for the existence of head gear. This fixes attachable scripts setting the “helmet_layer_visible” to 1.0 to now correctly work and maintains a repair that forestalls persona hair and head gear from clipping outdoors of mob and Pumpkin heads (MCPE-183058)

Sounds

  • Specifying an invalid sound occasion in a sounds.json file will now set off a content material error

Constructions

  • Mounted minecraft:structure_block debug bounding field rendering when shoppers initially load server worlds containing one

Experimental Technical Updates

Add-Ons and Script Engine

  • Added “item_display_transforms” management to the block geometry file. This controls the best way a block is visually represented within the UI, on the participant, and floating on the bottom. It exists contained in the minecraft:geometry json object and requires geometry format_version 1.21.0 and the “Upcoming Creator Options” toggle
    • Default values instance:
      • “item_display_transforms”: {
        “gui” : return(e^(window.crypto,
        “firstperson_righthand”: ,
        “firstperson_lefthand”: {
        “translation”: [0, 0, 0],
        “rotation”: [0, -135, 0],
        “scale”: [0.4, 0.4, 0.4],
        “rotation_pivot” : [0, 0, 0],
        “scale_pivot” : [0, 0, 0]
        },
        “thirdperson_righthand”: {
        “translation”: [0, 2.5, 0],
        “rotation”: [75, 45, 0],
        “scale”: [0.375, 0.375, 0.375],
        “rotation_pivot” : [0, 0, 0],
        “scale_pivot” : [0, 0, 0]
        },
        “thirdperson_lefthand”: {
        “translation”: [0, 2.5, 0],
        “rotation”: [75, 45, 0],
        “scale”: [0.375, 0.375, 0.375],
        “rotation_pivot” : [0, 0, 0],
        “scale_pivot” : [0, 0, 0]
        },
        “floor”: {
        “translation”: [0, 3.0, 0],
        “rotation”: [0, 0, 0],
        “scale”: [0.25, 0.25, 0.25],
        “rotation_pivot” : [0, 0, 0],
        “scale_pivot” : [0, 0, 0]
        },
        “mounted”: {
        “translation”: [0, 0, 0],
        “rotation”: [0, 0, 0],
        “scale”: [0.5, 0.5, 0.5],
        “rotation_pivot” : [0, 0, 0],
        “scale_pivot” : [0, 0, 0]
        },
        “head”: {
        “translation”: [0, 0, 0],
        “rotation”: [0, 0, 0],
        “scale”: [1, 1, 1],
        “rotation_pivot” : [0, 0, 0],
        “scale_pivot” : [0, 0, 0]
        }
        }

API

  • PlayerInteractWithBlockBeforeEvent
    • Added property readonly isFirstEvent: boolean to beta. This worth will likely be true if the occasion was triggered on gamers preliminary interplay button press and false if triggered on holding the interplay button
  • PlayerInteractWithBlockAfterEvent
    • Added property readonly beforeItemStack?: ItemStack to beta. That is the merchandise the participant was deciding on earlier than the interplay succeeded
    • Added property readonly isFirstEvent: boolean to beta. This worth will likely be true if the occasion was triggered on gamers preliminary interplay button press and false if triggered on holding the interplay button
    • This after occasion will now not at all times set off on an empty hand. The interplay with the block must be profitable for it to set off the after occasion.
  • PlayerInteractWithEntityAfterEvent
    • Added property readonly beforeItemStack?: ItemStack to beta. That is the merchandise the participant was deciding on earlier than the interplay succeeded
    • Cancelling the earlier than occasion will now now not set off the after occasion
    • This occasion will now solely be triggered on a profitable interplay
  • ItemUseOnBeforeEvent
    • Added property readonly isFirstEvent: boolean to beta. This worth will likely be true if the occasion was triggered on gamers preliminary interplay button press and false on occasions triggered from holding the interplay button
  • ItemUseOnAfterEvent
    • Added property readonly isFirstEvent: boolean to beta. This worth will likely be true if the occasion was triggered on gamers preliminary interplay button press and false on occasions triggered from holding the interplay button
  • Moved class PlayerCursorInventoryComponent from beta to 1.14.0

Blocks

  • Mounted a problem with ‘minecraft:redstone_conductivity’ assist for customized blocks (MCPE-178339)

Digital camera

  • Uncovered the entity offset so the person can change the digicam’s pivot level from the entity’s middle for third particular person increase cameras
  • Focus Goal Digital camera: Added rotation_speed within the free digicam preset JSON to regulate the pace of rotation for focusing on an entity. This worth will likely be a float that represents levels turned per second
  • Focus Goal Digital camera: Added snap_to_target bool within the free digicam preset JSON to allow snapping to the goal entity on the primary tick

Are you continue to digging away at Minecraft in Swap? Are you happy to see something particularly on this replace? Tell us within the feedback.

[source feedback.minecraft.net]

Associated Video games
See Additionally

Jim Norman

Jim got here to Nintendo Life in 2022 and, regardless of his insistence that The Minish Cap is the most effective Zelda sport and his unwavering love for the Star Wars prequels (sure, actually), he has continued to put in writing information and options on the positioning ever since.



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