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Home » Monster Hunter Wilds Director Talks Gameplay, Environments, and Extra
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Monster Hunter Wilds Director Talks Gameplay, Environments, and Extra

Editorial TeamBy Editorial TeamJune 13, 2024No Comments2 Mins Read
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Monster Hunter Wilds Director Talks Gameplay, Environments, and Extra
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Capcom releases Monster Hunter Wilds subsequent yr, with followers catching glimpses of it at Could’s State of Play and final week’s Summer time Recreation Fest. Director Yuya Tokuda, joined by Producer Ryozo Tsujimoto and Govt Director Kaname Fujioka, talked extra about it in a latest interview. Tokuda mentioned Monster Hunter Wild’s gameplay, together with the brand new Focus Mode and wounds mechanics.

What makes Monster Hunter Wilds gameplay completely different?

Wounds and Focus Mode are two new options launched to Monster Hunter Wilds’ gameplay and the programs go hand in hand. As Tokuda defined to the PlayStation Weblog, “Attacking the monster naturally causes harm or wounds to occur. So long as you’re attacking the injuries, you’ll be doing extra harm to the monster.” Getting into focus mode highlights wounds and unlocks skills that do bonus harm to wounds.

Nevertheless, Focus Mode does much more than that. “The actual benefit of Focus Mode,” mentioned Tokuda, “is to assist gamers of their positioning and their distancing from monsters, in order that even gamers who’re possibly not as skilled with motion video games, or video games just like Monster Hunter, have a neater time honing of their assaults.”

Earlier within the interview, Tokuda mentioned a couple of phrases concerning the results of the environments on Monster Hunter Wilds’ gameplay. “One of many massive issues about Wilds is that the environments themselves are a lot extra dynamic and adaptable,” he mentioned. “Issues are altering so typically, and even the monsters which can be accessible to hunt can change second to second.” Capcom desires gamers to have the ability to reply to those dynamic modifications. That is why, not like in earlier video games, Monster Hunter Wilds gamers can swap between weapons throughout gameplay.

One other change with Monster Hunter Wilds gameplay is making monsters simpler to achieve, one thing some gamers had bother with in earlier video games. Capcom additionally hopes the brand new Seikret mounts will make navigation a bit simpler.

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