With the arrival of recent endgame content material in a Monster Hunter Wilds replace earlier this week, a pesky crashing bug additionally snuck into the sport. However Capcom has said that the problem has now been addressed with a hotfix. The patch notes additionally level to a few different issues getting rectified with model 1.021.01.00.
The crashing bug might be triggered by fainting or using fast-travel to get again to camp. Capcom rapidly grew to become conscious of the issue after releasing the most important replace for the action-RPG on August 12. That patch truly noticed the corporate transfer up endgame content–such as tempered variations of monsters like Rey Dau in nine-star quests–from the still-planned Title Replace 3 in September.
This new hotfix additionally ensures that the Huge-Vary ability works as promised whereas taking part in on-line. As well as, the patch helps gunlancer gamers, for the reason that weapon’s “Focus Strike would typically not chain into the ending assault.” This could work correctly now.
Monster Hunter Wilds has struggled sales-wise these days, with concurrent participant numbers on Steam dipping decrease than Monster Hunter World at one level in June. For extra, try GameSpot’s Monster Hunter Wilds overview.
The total patch notes are beneath:
Bug Fixes and Stability Changes
- Mounted a difficulty the place, underneath sure circumstances, the sport might crash when a participant returns to camp after fainting or by way of quick journey.
- Mounted a difficulty the place the Huge-Vary ability impact on Appraised Talismans was not appropriately utilized to different gamers throughout on-line play.
- Mounted a difficulty the place the gunlance’s Focus Strike would typically not chain into the ending assault.