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Home » Murderer’s Creed Shadows’ Japan is ‘roughly comparable’ in dimension to Egypt in Origins
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Murderer’s Creed Shadows’ Japan is ‘roughly comparable’ in dimension to Egypt in Origins

Editorial TeamBy Editorial TeamJune 11, 2024No Comments3 Mins Read
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Murderer’s Creed Shadows’ Japan is ‘roughly comparable’ in dimension to Egypt in Origins
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Murderer’s Creed Shadows’ world map is “roughly comparable” in dimension to Egypt in Murderer’s Creed Origins.

That’s in accordance with Simon Lemay-Comtois, affiliate recreation director at Ubisoft Quebec, who mentioned the scope of the sport’s Japanese setting throughout an interview with VGC following the Ubisoft Ahead showcase on Monday.

“It’s about roughly much like Origins, so it’s smaller than Valhalla when it comes to territory,” he mentioned. “There’s some physique of water round Japan, nevertheless it’s not like [Odyssey’s] Greece was, [which was] half water. With Japan that’s not the case. We now have the coastlines and lake Biwa is a really large lake, however [the map’s] roughly the scale of Origins.

“It’s far more mountainous in Japan, small mountains and valleys, and what we found with the group who went scouting in Japan is that a lot of the attention-grabbing stuff is within the valleys,” he continued.

“There are some cool temples on prime of sure mountains, however for probably the most half it’s virtually like a really steep, impregnable bush that there’s no motive to undergo”.

Lemay-Comtois mentioned the map’s dimension is dictated by the scope of the story Ubisoft desires to cowl from a historic standpoint. Shadows takes place in sixteenth century Japan, with the nation heading in the direction of a brutal path to unification.

“The story that we deal with is totally on central Japan, so we don’t increase all the way in which to the whole thing of Japan, so subsequently we knew we had a tough thought for the territory we needed to cowl,” Lemay-Comtois mentioned.

“So one thing vital occurs in Kyoto, one thing vital occurs in Osaka, Azuchi – we’d like these locations, so how trustworthy to those castles can we be, as a result of they’re very attention-grabbing, so we construct out these castles, they’ve a really large footprint.

“After which we take into consideration how a lot of the world do we’d like between these castles in order that it turns into credible and seems like an journey as you progress between them, and it doesn’t take an actual 4 days of horseback driving to get from one to the opposite.

“So it’s sort of a difficult factor to develop, however ultimately we discover our footing with the varieties of cities and castles that we wish to symbolize and that’s what justifies the scale of our world map.”

Ubisoft launched a 13-minute Murderer’s Creed Shadows gameplay walkthrough video on Monday.

The Murderer’s Creed Shadows launch date is November 15, 2024, for PS5, Xbox Sequence X/S, PC, Mac and Amazon Luna.