The Final of Us artistic director Neil Druckmann says he thinks AI know-how will “revolutionise” the best way content material is created, its points apart.
Druckmann was interviewed on the Sony web site as a part of its ‘Inventive Leisure Imaginative and prescient’ presentation, which it describes as its long-term imaginative and prescient for the place it “desires to be in 10 years, with an eye fixed in the direction of future technological advances”.
Requested how he envisions the fusion of storytelling and know-how over the following 10 years, Druckmann mentioned he thinks it’s getting simpler for folks with no technical means to completely realise the concepts of their head.
“We’re seeing this thrilling marriage of cutting-edge know-how with conventional storytelling that’s pushing us right into a future the place enhanced constancy isn’t nearly attaining realism, however about broadening the spectrum from extremely stylised visuals to ultra-realistic ones,” he mentioned.
“This broadening of prospects is fueled by more and more accessible instruments that enable even non-technical folks to make use of their creativeness and create worlds and narratives to their coronary heart’s content material.”
Druckmann then particularly cited AI for instance of this, stating that whereas it has its issues which should be resolved, the know-how itself can be utilized to develop what’s succesful in recreation improvement.
“AI is admittedly going to revolutionise how content material is being created, though it does convey up some moral points we have to deal with,” he defined.
“With applied sciences like AI and the flexibility to do movement seize proper from residence, we’re lowering each prices and technical hurdles, opening the door for us to tackle extra adventurous tasks and push the boundaries of storytelling in video games.
“This evolution is really empowering creators to convey their visions to life with out the standard obstacles.”
Elsewhere within the interview, Druckmann mentioned Naughty Canine’s subsequent title might “redefine mainstream perceptions of gaming”.
Final 12 months, he urged the studio would reveal its subsequent recreation recreation nearer to its launch than has beforehand been the case, in a bid to fight “work-life stability points” that arose from saying what it was engaged on too quickly.