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Home » Punk isn’t lifeless: An interview with New Blood’s Dave Oshry
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Punk isn’t lifeless: An interview with New Blood’s Dave Oshry

Editorial TeamBy Editorial TeamMarch 4, 2026No Comments8 Mins Read
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Punk isn’t lifeless: An interview with New Blood’s Dave Oshry
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New Blood’s Dave Oshry is a personality. Quick in stature, however massive in persona and muscular like a bull terrier, you may’t assist however need him to be your pal. There are loads of enterprise guys in video video games, however there aren’t many with this type of infectious enthusiasm and information for the video games he likes to play, make, and publish. After all, he’s not only a swimsuit – he’s additionally the producer, PR man, firm spokesperson, inventive, and extra.

“I do every part however the programming, artwork, and music,” Oshry tells me. Dude has extra hats than Crew Fortress 2.

You may inform when somebody’s in video games for the cash. Oshry is perhaps doing properly for himself as of late, however he bought right here by bucking nearly each pattern the cash males would often have builders chasing.

“We love you, and we hate cash” – that’s the New Blood mantra.

Dave Oshry can also be, fairly actually, a personality. Load up isometric RPG Wasteland 3, and also you may discover him wandering the frozen Earth. “Quick however broad, approach too certain of himself and nearly positively hungover,” his character description reads. “His GunnarTM sun shades mirror the wastes clear as day. His hair is ideal.” It’s. It’s excellent.

I’m chatting with him on the bar of the Sheraton resort in Dubrovnik, Croatia, the place we’re each attending the sensible Reboot Develop Blue, a boutique sport developer convention the place individuals give talks subsequent to solar loungers by a crystal clear swimming pool. I take a swig of a heat beer and check out to not grimace. He orders a whiskey, and I ask him why he loves making the type of retro FPS video games that individuals lovingly check with as “boomer shooters”.

“Why the fuck not?” he says, swilling his glass. “It wasn’t intentional. No one was making video games like this anymore. Once we first began in 2012, this was the Name of Responsibility days; every part had you holding two weapons. Even fucking Duke Nukem Perpetually had two weapons and a stamina bar and shit, till they patched it. So we needed this fashion of sport again, and it turned out loads of different individuals did too. We made a few actually good ones, after which we bought recognized for it, and now we make the very best ones.”

New Blood is thought for its unashamedly oldschool shooters like Ultrakill.

By not chasing developments and serving a distinct segment viewers that was, on the time, starved for brand spanking new experiences, New Blood discovered its viewers by a mixture of wonderful video games and quirky branding. Now the corporate is branching out into different underserved niches with video games corresponding to Gloomwood, which mixes Resident Evil-style survival horror with the immersive sim stealth of Thief, and Fallen Aces, a comic book book-style, first-person crime noir the place you punch individuals within the face.

“We discover that there are individuals who additionally actually miss this fashion of video games,” Oshry says. “It’s a very good enterprise mannequin for us, making the shit we need to make. We don’t chase developments. We don’t want any publishers or any funding. It’s me and my associates making the video games we need to make, and I don’t have any intention to alter.”

None of this occurred on goal, and that’s in all probability key to the corporate’s success. The video video games business strikes too quick. If you happen to attempt to guess the place it’ll be in three years, or nevertheless lengthy it’ll take you to make your subsequent title, likelihood is that individuals could have moved on by the point you’re able to launch. It’s like attempting to catch a mote of mud with a pair of tweezers, and the mud will name you a cuck should you miss. Don’t play the sport, and you’ll’t lose.

“By not chasing developments and serving a distinct segment viewers that was, on the time, starved for brand spanking new experiences, New Blood discovered its viewers by a mixture of wonderful video games and quirky branding.”

After doing a stint as a contract author throughout a variety of video games media websites, Oshry’s journey in sport improvement began in 2013 with the launch of Rise of the Triad. “Which sucked,” he tells me. However he loved the method and dealing along with his associates, in order that they determined to begin their very own firm, Blackjack & Hookers. Nothing got here of that. Then, years later, he met up with Damir Durovic – the founding father of the convention we’re each attending – and helped him publish a sport referred to as The Crimson Solstice. An indie writer was born.

In 2016, Oshry bought a Twitter DM from a person referred to as David Szymanski, who needed to point out him his retro FPS sport, Nightfall, which went on to change into New Blood’s first massive hit and is extensively thought-about top-of-the-line shooters on PC. A month after launch (and years earlier than Elon Musk made the numbers cringe), Oshry introduced that the sport had already bought 69,420 copies.

As of late, New Blood doesn’t publish different individuals’s video games. It’s taken the groups that created its hits in-house and does the entire thing – improvement, QA, publishing, every part by itself. Full inventive freedom. And the success of this firm doing its personal factor in its personal screw you, punk rock approach has led to a resurgence of retro FPS video games on PC. There’s even a boomer shooter showcase now referred to as Realms Deep.

Meet Dave Oshry, the grandaddy of boomer shooters
Gloomwood is presently in Early Entry.

“Yeah, it’s nice,” Oshry says. “We prefer to assist all the opposite ones. We don’t publish exterior our personal video games anymore, however I get pitched on each single certainly one of them. All of them come by my desk, and there are such a lot of of them, and so they’re all actually cool. Even Warhammer 40,000: Boltgun – I noticed that about two years in the past. It’s enjoyable. It’s not a moneymaking style, that’s for certain. If you wish to generate income, make a survival crafting sport.”

Subsequent up, New Blood plans to experiment with extra underserved genres. The studio has already introduced an RPG within the fashion of the unique Fallout, in addition to a Twisted Metallic-style automotive fight sport. “I believe it’s a lifeless style, however we’re gonna do it anyway,” he says with a glance in his eye that screams “I actually do hate cash, you understand?”

“They did a brand new Carmageddon with multiplayer, however that’s not what we do,” he continues. “We do New Blood shit. We’re gonna give it a narrative, humorous characters, good writing, good voice appearing, the controls are going to be tight as fuck. It’s nonetheless so early, although.”

New Blood shit is what it’s all about for the people who find themselves into these video games. The purple and black of the brand is a stamp of high quality.

“I’m not curious about funding or mergers or acquisitions. I would like my QA crew to all be on six figures by the subsequent 12 months, and that may occur”

For every of the studio’s tasks, there’s a lead designer who acts because the imaginative and prescient holder, however the whole crew always meets to debate every sport, even throughout the groups. It doesn’t matter which crew you’re employed on at New Blood, your concepts can impression different tasks – everybody has the identical purpose of creating the label’s video games higher.

Oshry’s speak at Reboot Blue is titled “Assume Like a Participant” and encourages builders to step exterior of their bubbles. At the very least three of the slides inform the viewers that they’re not Miyazaki (the Japanese director of the Darkish Souls video games), which is shorthand for “avid gamers received’t put up along with your bullshit since you’re not established.” His speak focuses on breaking down obstacles with accessibility choices, onboarding, creating a primary impression, and extra. In his function at New Blood, he acts because the voice of the gamers, ensuring the designers’ worst impulses are reigned in.

“It helps as a result of programmers, should you depart them unchecked, they simply make methods,” Oshry laughs. “Like, no one requested you to try this, you simply wasted three weeks of everybody’s life. You gotta take a machete and reduce off all of the fucking branches you don’t want.”

It’s a course of that’s clearly working for New Blood. By the point Ultrakill comes out of Early Entry on Steam, Oshry tells me it’s on observe to have bought one million copies. “We are saying we hate cash, however we’re superb at making it,” he laughs.

“I’m not curious about funding or mergers or acquisitions. I would like my QA crew to all be on six figures by the subsequent 12 months, and that may occur. We’re all distant. I don’t have any grand wishes to open a giant workplace and rent a bunch extra individuals. Somebody requested me what I might do in the event that they gave me ten million {dollars}, and I mentioned, ‘I dunno, make a 9 million greenback trailer?’ That’d be sick.”