In case you’re a horror fan and also you personal a Change 2, you need to play Reanimal. From the second it pulls you into its bleak, nightmarish world, it’s clear that developer Tarsier Studios is constructing on every part it realized from the Little Nightmares collection whereas pushing its signature horror sensibilities to unnerving new heights.
That is an formidable evolution of the cinematic horror puzzle-platformer method the studio helped outline with Little Nightmares, one which performs out much less linearly in bigger 3D areas, with extra diverse fight and traversal mechanics and bombastic set items. It does so with impeccable sound design, attractive lighting, and pitch-perfect environment.
Reanimal marks a shift from the Tim Burton-esque macabre of the studio’s earlier titles in direction of what, by the tip, feels nearer to the shell-shocked horror of Elem Klimov’s struggle movie Come and See, infused with the profane supernatural. Its moments of pulse-pounding escalation overwhelm the senses, whereas quieter stretches seethe with rigidity and concern of the unknown.

There are small factors of friction alongside the way in which, whether or not in busier encounters that may briefly disorient or in prolonged load occasions that often interrupt the in any other case seamless movement. Even so, these are minor frustrations in a sport that so constantly delivers on its imaginative and prescient, they usually do little to uninteresting the affect of its world, environment, or stellar set-piece design.
Narratively, you play as a brother and sister venturing by means of a hellish world in an effort to rescue their lacking mates, a easy setup that successfully helps the sport’s give attention to co-operative survival. There may be well-executed voice performing that elevates sure moments and sheds mild on the predicament dealing with the characters, although cases of it are sparse.
Reanimal is totally playable in single-player, which pairs you with an AI companion, however it helps native and on-line co-op with GameShare, too. The sport regularly requires its protagonists to behave in tandem – flipping switches concurrently or coordinating actions to progress – and each playable characters operate identically, with no mechanical benefit given to both.

My evaluate is based totally on my time taking part in solo, and the companion AI usually retains tempo, responds reliably to prompts, and does a strong job supporting the sport’s extra demanding sequences, notably throughout chases and fight. Uncommon moments of awkward AI behaviour self-resolved and have been sometimes tied to puzzle circumstances not but being met.
In comparison with the playable protagonists of Little Nightmares, who usually really feel virtually doll-like – underpowered, restricted of their motion, and unable to achieve the peak of door knobs – the characters in Reanimal are bigger and extra mechanically succesful, whereas the core loop of escaping a hostile house by cleverly eluding and besting an space’s apex menace stays intact.
Whereas Little Nightmares is constructed round a side-scrolling development, Reanimal’s environments are way more intricate and non-linear, requiring exploration and backtracking to seek out the instruments wanted to beat obstacles. There are traversal mechanics by means of the usage of a ship and different automobiles, although it’s greatest to keep away from detailing them right here to stop spoilers.

The sport additionally consists of mild melee fight, primarily in opposition to enemies of your individual dimension, with the companion AI mirroring the participant’s actions, attacking in tandem or elevating a lightweight supply to light up the encompassing darkness. The sport’s lighting and color palette is genuinely attractive, but it’s regularly unafraid to plunge you into pitch-black darkness.
Given simply how darkish the lighting might be at occasions, it’s price noting {that a} small white indicator seems while you get shut to things like hatches and levers that may be interacted with, in addition to cracks in partitions you may squeeze by means of, which seems like considerate environmental design that guides the participant with out being intrusive or breaking immersion.
That stated, it’s nonetheless potential to miss smaller objects, corresponding to a key on the ground or a instrument required for a puzzle amidst a cluttered house, which may briefly stall development till they’re found. These objects are marked by a refined white define when approached, however recognizing them can often require visible skimming of the atmosphere.
There are a number of well-hidden collectables scattered all through, together with masks that your characters can put on, that are sometimes tucked away behind easy-to-miss hidden rooms. Reanimal’s relentlessly grim world can also be dotted with flyers pinned to partitions, which unlock idea artwork and provide a further incentive to discover off the crushed path.

The sport’s audio design additionally stands out, particularly when performed with headphones. Ominous bellows, grinding manufacturing unit equipment, creaky floorboards, howling wind by means of open areas, blaring automotive alarms, and a barrage of abrasive noises sharply heighten the stress and rigidity, particularly as you’re tailed by no scarcity of horrid issues throughout chase sequences.
A recurring frustration I had with Tarsier’s earlier sport, Little Nightmares II, was the usage of encounters that leaned too closely into trial and error and prompt deaths, usually requiring repeated makes an attempt to progress. Making an attempt a bit time and again broke my immersion and diminished the scare issue. Reanimal does a greater job of minimising such friction.
There are a couple of moments the place repetition is tough to keep away from just because it’s simple to misconceive what the sport is asking of you, corresponding to when participant characters are compelled to traverse a crumbling multi-forked path whereas tied collectively. However arguably the sport’s largest fault is that it could possibly typically take greater than 15 seconds to reload after you die.
You’ll be able to full Reanimal inside 4 to 5 hours, however there’s no padding. Whereas the primary act maybe too intently resembles Little Nightmares, from the design of its antagonist to the rhythm of its environmental puzzling, Reanimal steadily units itself aside visually and narratively because it progresses, whereas gameplay turns into way more diverse and impressive.

The sport’s ultimate act culminates in a genuinely thrilling spectacle that leaves behind layers of lore for diehard gamers to unpack. By the point the credit roll, every part the sport has been constructing in direction of comes collectively in a manner that feels better than the sum of its elements. It marks Tarsier Studios’ greatest work so far and a assured evolution of their artistic imaginative and prescient.
