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Home » Resident Evil Requiem feels an terrible lot like Hideo Kojima’s cancelled P.T.
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Resident Evil Requiem feels an terrible lot like Hideo Kojima’s cancelled P.T.

Editorial TeamBy Editorial TeamAugust 20, 2025No Comments6 Mins Read
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Resident Evil Requiem feels an terrible lot like Hideo Kojima’s cancelled P.T.
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Has any demo in gaming historical past forged a wider shadow than P.T? The aptly named playable teaser was meant to be simply that – a spooky proof of idea for an formidable new kind of Silent Hill – but after Konami and Kojima’s irreparable spat, the Hideo horror challenge was unceremoniously cancelled.

But this new breed of horror didn’t keep lifeless for lengthy. Regardless of by no means seeing a full launch, this atmospheric first-person prototype modified video video games ceaselessly, spawning a dearth of indie imitators and ushering in a brand new period of first-person frights.

But arguably, P.T’s eerie shadow loomed even bigger over Resident Evil. After the maximalist mess of Resident Evil 6, Resident Evil 7 noticed Capcom shift the collection to first-person and double down on chase sequences and soar scares. As I play the demo for Resident Evil Requiem over a decade later, it’s laborious to not really feel a way of deja vu, as it appears that evidently Capcom has turned to P.T. for inspiration as soon as once more.

My demo begins with FBI technical analyst Grace Ashcroft awakening strapped the wrong way up to a hospital mattress, wounded and connected to an IV. Terrified, she struggles, breaking her restraints and thrashing her means free. Regardless of waking with zero dialogue and even much less context, your goal is obvious – get the hell out of right here.

With Grace’s environment like an outdated US asylum, the constructing’s cavernous ceilings flicker with gentle throughout its dimly lit hallways. Discovering a lighter, you roam across the darkish with none musical accompaniment, simply the echo of your footsteps for firm as Grace shivers and breathes nervously.

As I discover the sickeningly silent flooring, I quickly uncover an electrical gate blocking my exit. I shake its iron bars, however to no avail. That is Resident Evil in spite of everything – and I’ll must discover a fuse to energy it. All of the whereas, heavy footsteps thud their means ominously throughout the creaking floorboards on the ceiling above me.

Doubling again right down to the opposite finish of the hall, my lighter illuminates an unblocked door. Turning the deal with, a white, clearly-infected corpse slumps its means out of the doorway. But earlier than I can study it, the physique is immediately devoured by a hulking humanoid monstrosity. Lurking out of the shadows, its talons drop its macabre meal and turns its gaze towards me, revealing a ceiling peak feminine determine, neck craning because it hits the hospital’s 13-foot ceiling.

Sprinting out of the dimly-lit kitchen, I’m immediately chased by the 12-foot creature – her flowing darkish hair and animalistic options wanting like a horrific mixture of the lady from the ring and a few equestrian. It seems, I’m not fast sufficient – and he or she grabs me earlier than devouring my head in an explosion of gore.

After assembly a grizzly destiny for the fifth time, it lastly dawns on me that there’s one factor that I can work together with in nearly each room – a lightweight swap. As I try to search out the lacking fuse field that may open the electrical gate sealing the ward, the beast finds me as soon as once more.

Sprinting in direction of the closest room with a working gentle, I cross the door body simply within the nick of time. Because the monster lurches ahead, swinging its claw, it shudders earlier than stopping simply out of attain of the sunshine bulb, hissing in ache and slinking again into the darkness. It’s a intelligent trick, permitting you to outlive with out resorting to a gun – and one which feels all of the extra intuitive for the dearth of handholding in direction of the right way to clear up it.

“I’m immediately chased by the 12-foot creature – her flowing darkish hair and animalistic options wanting like a horrific mixture of the lady from the ring and a few equestrian.”

A lot has been made from the collection’ pivot to first individual, and whereas the demo particularly recommends enjoying Requiem in first-person, in a bid to appease its detractors, gamers are free to change to this individual through an possibility within the pause menu.

Making an attempt out each third and first individual, first individual positively feels extra atmospheric, with this non-combat part permitting you to really soak in Grace’s sense of terror as you pressure to see this ward via her bulging eyes.

As I lastly make it to the perilously positioned screwdriver that I must entry the fuse, the pursuing monstrosity roars with rage. Operating as quick as Grace’s shaking legs will carry her, I make it to the room the place the fuse is being held, unscrewing the cupboard holding the fuse and heading again into the darkness.

Taking no possibilities, I dash in direction of the electrical gate, arriving on the fuse field simply because the beast seems. I shove within the fuse and start to open the gate. Because it slowly raises and my attacker slashes and grabs at me, I handle to squeeze my head beneath the gate, earlier than the creature lets out an ear-piercing shriek, dragging me helplessly again into the darkness.

Requiem’s first style, then, felt extremely paying homage to Resident Evil VII. But once I first performed Resident Evil VII at Gamescom 2016, it felt like a daring departure for the collection, its surprising twists and turns filling me with dread – even in a packed conference centre. For Requiem’s demo, there have been no such surprises. Whereas atmospheric sufficient, its overly acquainted gameplay loop meant that there was no such discomfort.

The audio design, nonetheless, did really feel like a step ahead. Listening to Grace shudder, huff, puff, and hyper-ventilate her means via this horrific demo was a small however surprisingly immersive contact all through, constantly promoting you on her state of panic.

Whereas completely competent, there was little that scared me about my time with Requiem. Because the ending display describes this spooky demo as ‘merely an overture to our darkest symphony’, who is aware of what different horrors await within the closing recreation.

Whereas there’ll undoubtedly be many extra gameplay sides to the total launch – with Leon Kennedy additionally strongly rumoured to be a playable character – I got here away from this teaser feeling like what I’d performed was competent however disappointingly secure – iterative reasonably than progressive. Being chased via darkened corridors nearly ten years after the Resi VII did the identical, felt like a Resi re-run. Who knew that Capcom would nonetheless be so beholden to Kojima’s unreleased recreation 11 years later.