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Home » Shinobi: Artwork of Vengeance – How the Ardour of a French Studio Introduced a Japanese Legend Again to Life
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Shinobi: Artwork of Vengeance – How the Ardour of a French Studio Introduced a Japanese Legend Again to Life

Editorial TeamBy Editorial TeamAugust 29, 2025No Comments6 Mins Read
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Shinobi: Artwork of Vengeance – How the Ardour of a French Studio Introduced a Japanese Legend Again to Life
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The legendary Shinobi returns as we speak with Shinobi: Artwork of Vengeance, accessible on Xbox Sequence X|S and Xbox One. On the helm of this revival is French studio Lizardcube, led by CEO and Inventive Director Ben Fiquet. We spoke with him to grasp how his workforce managed to stability respect for the sequence’ heritage with a contemporary contact, all whereas pouring an unimaginable quantity of ardour into each element.

To understand the significance of this comeback, it’s price remembering that Shinobi outlined an entire technology of gamers again within the late ’80s. Born within the arcades and later launched on the Grasp System and Mega Drive, the white-clad ninja Musashi turned an icon of Sega’s golden years. Demanding gameplay, hanging visuals, and unforgettable soundtracks made Shinobi a logo of the 2D motion style’s golden age.

As launch day attracts close to, feelings are working excessive at Lizardcube: “After all there’s some apprehension, but in addition a whole lot of pleasure,” explains Fiquet. “We launched a demo on the finish of July, and the suggestions has been wonderful. That basically reassures us about how the sport will probably be acquired and about bringing this iconic sequence again to life.”

This pleasure fuels the workforce, who see this launch not solely as an achievement but in addition as an enormous duty: to ship an expertise worthy of the Shinobi identify.

Reviving such an emblematic sequence requires hanging a fragile stability. For Fiquet, the problem was clear – lengthen gamers’ reminiscences with out merely replicating the previous: “Gamers don’t wish to replay precisely the identical sport they knew on Grasp System or Mega Drive. They maintain on to robust reminiscences, however gameplay has advanced. Our position is to lengthen these reminiscences whereas adapting them to as we speak’s expectations.” That is the philosophy that guided Lizardcube: staying true to the franchise’s id whereas refining its mechanics for a brand new period.

Shinobi Screenshot

This experience isn’t new for the Paris-based studio. Having already labored on Marvel Boy: The Dragon’s Lure (2017) and Streets of Rage 4 (2020), Lizardcube has earned its repute as a specialist in bringing beloved franchises again to life. Their power lies in recreating a trustworthy environment whereas including creative and gameplay polish that elevates nostalgia into one thing recent. With Shinobi: Artwork of Vengeance, this imaginative and prescient takes on an entire new scale.

From the very first photographs, the studio’s distinctive fashion is unmistakable. As an alternative of choosing a practical 3D strategy, the workforce selected to embrace conventional 2D animation—a daring alternative in as we speak’s panorama.

“2D offers us finer management, nearly an intimacy, over each pixel. There’s a heat and honesty in hand-drawn animation that you simply don’t at all times discover in 3D.” This creative path offers the sport a way of timelessness, paying homage to classics like Cuphead or Road Fighter III: third Strike, whereas paying tribute to Shinobi’s visible legacy.

Shinobi Screenshot

However past aesthetics, the really feel of the sport was central to improvement. “I really like video games that get straight to the purpose: you launch, you play, and also you instantly have enjoyable,” explains Fiquet. The fight system displays this philosophy: combos, dashes, double jumps, and executions circulate naturally with out heavy tutorials.

Every encounter seems like a rewarding little problem, nearly a mini-game throughout the sport. A novel “execution” mechanic even rewards gamers for skilfully chaining enemies, turning fight right into a rhythmic and spectacular dance.

Demanding but approachable, the sport additionally contains choices to regulate problem, making it accessible to newcomers with out compromising depth for veterans. Shinobi: Artwork of Vengeance was designed so that each sort of participant can discover their rhythm—an inviting entry level for the curious and an ideal playground for seasoned gamers on Xbox.

Shinobi Screenshot

Whereas Shinobi is a quintessential Japanese franchise, Fiquet highlights the challenge’s twin id. “I’m a Sega child. I grew up with the Grasp System and the Mega Drive, and Shinobi was one among my very first video games.” This private connection is paired with deep respect for Japanese craftsmanship: “We don’t make Japanese video games, however we’ve huge respect for Japanese sport tradition. Our French contact blends with that heritage, and that’s what satisfied Sega.”

Respiratory new life into such a legendary franchise is not any simple activity, however Lizardcube’s relationship with Sega has been constructed over time. “There was actual mutual respect. After all, there are cultural variations and completely different working rhythms, however each dialogue was about bettering the sport. We discovered an amazing synergy.” Due to this mutual belief, each alternate with Sega was centered on bettering the sport, at all times with respect for the unique spirit of Shinobi.

Shinobi Screenshot

To increase the expertise, Shinobi: Artwork of Vengeance additionally contains secrets and techniques, powers, and unlockable skins. And that’s just the start: the primary DLC has already been revealed. “It’s the ‘Sega Villains Stage’. You’ll get to face iconic antagonists from throughout the Sega universe. The primary one we introduced is Robotnik. Seeing Musashi tackle Robotnik is pure fan service, nevertheless it’s precisely the form of factor that makes working with Sega so thrilling.”

With Shinobi: Artwork of Vengeance, Lizardcube delivers way over the return of a legendary hero on Xbox—it provides a love letter to video video games: to their heritage, their problem, and their means to evolve. It’s a daring gamble, crafted with ardour and precision, proving {that a} legend can return with out dropping its soul.


SHINOBI: Art of Vengeance

SHINOBI: Artwork of Vengeance

SEGA


☆☆☆☆☆
19


★★★★★


Pre-order SHINOBI: Artwork of Vengeance and obtain a ten% low cost, the Unique Arcade Outfit, and Fortune Hunter Amulet.The long-lasting SHINOBI returns in an all-new 2D motion platformer with a singular hand-drawn look created by the workforce behind the hit brawler Streets of Rage 4.

Play because the legendary Shinobi Joe Musashi, grasp of the ninja arts. After discovering your village burned to the bottom and your clan was stone, you need to set off on a quest for vengeance, able to face an unparalleled evil and avenge your clan.

• EXECUTE THE NINJA ARTS WITH PRECISION
Wield your huge ninja arsenal together with the nice Katana Oborozuki, Kunai, Ninjutsu arts, and Ninpo to conquer your foes.

• MASTER THE WAY OF THE SHINOBI
Unleash limitless combos with distinctive fight strikes, purchase Amulets for enhanced skills, and uncover Ningi instruments to beat obstacles and uncover new paths.

• JOURNEY THROUGH A STYLISTIC NEW WORLD
Enterprise by means of greater than a dozen distinctive and visually hanging levels, from navy bases to a scorching desert, difficult platforming puzzles, and hidden secrets and techniques.



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