Silent Hill and Slitterhead creator Keiichiro Toyama has referred to as for builders to affix his studio because it begins work on a “new large-scale mission”.
After creating Silent Hill at Konami then becoming a member of Sony to create the Siren and Gravity Rush collection, Toyama left Sony in 2020 and co-founded Bokeh Sport Studio. The studio’s first recreation, Slitterhead, was launched in 2024.
Now the studio is beginning work on its second title, and Toyama has posted an open letter on Japanese recruitment website HRMOS calling for builders to affix the workforce for “a brand new large-scale mission”.
Within the message, Toyama says Slitterhead introduced the studio to “the beginning line”, seemingly implying that its actual work begins now.
“I’m Keiichiro Toyama, CEO of Bokeh Sport Studio,” the assertion reads (through machine translation). “Slitterhead, launched in November 2024, was the primary recreation we launched. We confronted the query: ‘Might we actually make a recreation by launching this studio, with this workforce, utilizing this strategy?’
“By confronting that query and shaping it right into a single work, we lastly really feel we’ve reached the beginning line.
“The core of Bokeh Sport Studio’s strategy to creation could be very easy – be unique. We received’t create one thing that anybody else might make. This doesn’t imply we search to be weird – it means we by no means cease asking ‘why are we making this?’ and ‘why are we those making it?’ and always search for expressions that solely we will obtain.
“We need to create alongside individuals who share this perspective who, even when confronted with struggles and doubts, are nonetheless decided to ‘make one thing attention-grabbing’ and proceed to problem themselves creatively.”
Toyama warned potential new recruits that the brand new recreation continues to be within the very early phases, the place quite a few concepts will ultimately be scrapped, however famous that working this early in a recreation’s improvement may be rewarding.
“Presently, our complete studio is engaged on a brand new mission,” he wrote. “It’s not a straightforward path as a result of we’ll be going by way of trial and error from the preliminary phases. Nonetheless, this lets us to deeply interact with the core of the work, the place our decisions and struggles will straight form the sport’s kind.
“Being concerned from this part guarantees to be an expertise past evaluate. We look ahead to evolving this mission additional alongside you. We sincerely await your utility.”
Final 12 months Toyama confirmed to Famitsu that he was engaged on a brand new recreation mission, and instructed that it wasn’t a sequel to Slitterhead.
Toyama informed the publication that he felt that it wasn’t the correct time to consider making a sequel to the sport, however added that he should return to Slitterhead sooner or later. In the intervening time, Bokeh is engaged on a brand new mission that includes the whole thing of the studio, he stated, and its ambitions to make a number of smaller video games are on maintain.
Slitterhead was self-published by Bokeh Sport Studio, however in December 2025 the sport’s Steam web page modified its writer to Spike Chunsoft. It’s not but clear why.
