God of Battle developer Santa Monica Studio is engaged on a brand new mental property.
That’s in keeping with the LinkedIn profile of Glauco Longhi, who rejoined the Sony studio earlier this 12 months to supervise character growth on the unannounced venture.
Longhi first labored for Sony as a senior character artist on Uncharted 4 at Naughty Canine, earlier than taking up the identical position on Santa Monica Studio’s God of Battle reboot in 2016.
He then served as lead character artist on God of Battle Ragnarök, earlier than leaving the corporate to affix The Callisto Protocol developer Placing Distance Studios, the place he labored as a personality and artwork director.
Previous to rejoining Santa Monic Studio in April, Longhi spent 10 months as studio artwork director at Subnautica developer Unknown Worlds Leisure.
“Santa Monica Studios offered the chance of coming again as Character Supervisor, taking care of your entire Character Growth pipeline, on their new IP, so right here I’m, thrilled to be again, working once more with the crew and pushing Characters in videogames collectively,” reads Longhi’s LinkedIn profile (through ResetEra).
Santa Monica inventive director Cory Barlog, who helmed 2018’s God of Battle however stepped apart for the sequel, stated in November 2022 that the studio was “unfold out on numerous various things”.
In addition to growing one in every of PlayStation’s flagship franchises, Santa Monica Studio has beforehand acted as a enterprise incubator and writer for indie recreation studios together with Thatgamecompany (Journey), Eat Sleep Play (Twisted Steel), Large Sparrow (The Unfinished Swan), Prepared at Daybreak (The Order: 1886) and Q-Video games (PixelJunk).
The studio was additionally believed to have been engaged on a brand new sci-fi IP headed by God of Battle 3 inventive director and former Star Wars Jedi: Fallen Order director Stig Asmussen, previous to its cancellation and a spherical of layoffs in 2014.