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Home » Sq. Enix’s new comparability video exhibits Closing Fantasy 7 Remake operating on Change 2, PS5, Xbox Collection X and PC
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Sq. Enix’s new comparability video exhibits Closing Fantasy 7 Remake operating on Change 2, PS5, Xbox Collection X and PC

Editorial TeamBy Editorial TeamOctober 18, 2025No Comments3 Mins Read
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Sq. Enix’s new comparability video exhibits Closing Fantasy 7 Remake operating on Change 2, PS5, Xbox Collection X and PC
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Sq. Enix has posted an official video evaluating the Change 2, PS5, Xbox Collection X and PC variations of Closing Fantasy 7 Remake Intergrade.

The video exhibits round a minute of footage from the opening sequence of the sport, which is rendered in-engine.

Though it isn’t explicitly acknowledged by Sq. Enix, it seems that the video’s intention is to indicate how Change 2 – which is much less highly effective than the opposite codecs – is able to maintaining in relation to visible high quality.

Certainly, it may be troublesome to inform the distinction between all 4 movies at occasions, with the one notable adjustments being issues like the standard of the ground texture throughout close-ups (equivalent to at 48 seconds when Cloud lands on the bottom).

One factor that needs to be famous, nonetheless, is that Sq. Enix’s video runs at 30 frames per second, that means it’s inconceivable to match every recreation’s body price.

The PS5 model has a efficiency mode which permits the sport to run at 60fps, whereas the PC model may run at a better body price. Nevertheless, Sq. Enix has already confirmed that the Change 2 model will run “at a secure 30 frames per second”. As such, had the comparability video been operating at 60fps, the variations between every model could have been clearer.

Body price apart, early hands-on studies counsel the Change 2 model of Closing Fantasy 7 Remake Intergrade – which is ready to launch on January 22 alongside the Xbox Collection X/S model – is a stable port that also appears graphically detailed on Nintendo‘s handheld.

Earlier this month the sport’s director Naoki Hamaguchi mentioned the important thing to creating the Change 2 model look good is just not compromising on the lighting.

“I imagine lighting is the essential issue by way of graphics high quality and expression at the moment,” Hamaguchi informed Automaton.

He went on to notice that if the lighting had been compromised for the Change 2 port, it will have affected characters’ expressions and would have made the sport really feel “low-cost” consequently, so the group insisted on rendering the lighting in the identical method as within the PS5 model.

Optimisation was as a substitute targeted on lowering processing load in different areas of the sport equivalent to fog and different post-processing results. The consequence was a recreation that runs at 30 frames per second on Change 2 with out wanting drastically inferior to the PS5 model.