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Home » The Outer Worlds 2 Evaluation: Obsidian’s sequel does little to face out within the RPG style
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The Outer Worlds 2 Evaluation: Obsidian’s sequel does little to face out within the RPG style

Editorial TeamBy Editorial TeamOctober 23, 2025No Comments6 Mins Read
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The Outer Worlds 2 Evaluation: Obsidian’s sequel does little to face out within the RPG style
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It’s onerous to categorise a sport like The Outer Worlds 2.

Developer Obsidian is as soon as once more presenting the sequence as an RPG. On paper, it ticks sufficient bins to earn the class — you acquire expertise, degree up, improve your stats, acquire perks, and get to choose between dialogue choices that may ramificate into totally different outcomes. After hitting the top credit, nevertheless, I can’t shake off the sensation that my journey to the Arcadia star system didn’t depart a lot of an impression on it, and vice versa.

The premise of the sequel performs an analogous tune to its predecessor. You’re thrust into an area colony overtaken by a megacorporation, working below the banner of the Earth Directorate. This entity is supposed to deliver a semblance of order amid clashing factions, tyrannies, and company greed. After an vital mission goes awry, you’re tasked with assembling a crew to search out a selected goal, whereas additionally analyzing the presence of rifts, that are anomalies which are showing all over the place within the photo voltaic system, threatening their environment.

For those who had been anticipating a daring change of tempo, the sequel couldn’t be farther from it. With the principle story as your north star, you are taking your ship to a number of planets, exploring open areas on a condensed scale. There are facet quests to pursue, in the event you fancy going off the overwhelmed path to discover largely empty areas. More often than not, nevertheless, you’ll be capturing an ever-growing assortment of weapons, whereas often placing your stats and perks to the check simply sufficient to justify the time spent deciding what to choose.

In a means, this isn’t a nasty factor, since Obsidian has improved gunplay considerably in comparison with The Outer Worlds. Weapons really feel distinct from each other, whether or not it’s because of their fireplace charges, particular gimmicks, and even the ammo kind they carry. Elemental injury is an enormous side, as corrosive bullets and shock rods can have an effect on sure enemies in numerous methods, to call a number of examples. One thing I preferred is that, even after discovering my favourite picks, I’d run out of ammo persistently, forcing me to open my stock display screen and take a look at different weapons till I discovered a merchandising machine or a workbench to purchase or craft provides, respectively.

Many of the devices and, arguably, the perks you select are typically combat-oriented. There’s a constant development in place that’s heightened by having companions tagging together with their very own particular skills to enrich yours. There are occasions when these encounters falter — combating human enemies is, properly, form of boring, and boss fights don’t provide a lot of a problem on high of spamming the therapeutic button when wanted. When synergies come collectively and also you’re combating house creatures or the extra concerned mech-type enemies, The Outer Worlds 2 feels akin to exploring planets and fulfilling bounties in Future 2.

That being mentioned, my gripes with Obsidian’s newest grew to become extra outstanding after I wasn’t pulling a set off. For starters, the anti-capitalist sentiment of the primary sport features a special which means in our present context. Whenever you boot up The Outer Worlds 2 for the primary time, Moon Man, the no-quite-a-Vault-Boy-equivalent mascot, tells you that “any similarities to real-world dystopian company branded hellscapes are purely coincidental.” The satire is there from the beginning.

Nevertheless, within the trendy world, it’s inconceivable to divorce these rhetorics from the truth that Obsidian is an Xbox Recreation Studio below Microsoft, an organization that has perpetually laid off employees and shuttered studios in current instances. Among the quotes supplied by Xbox spokespersons ring comparable bells to the company discuss you could find in The Outer Worlds 2, akin to saying that redundancies had been made to “improve our effectivity”.

“Even in the event you sideline real-life parallels looming overhead, there’s the inescapable issue that each video games within the sequence really feel oddly shallow when in comparison with Obsidian’s earlier work.”

In one of many first settlements you set foot in, holographic indicators repeat the tagline that you just’re not a cog within the machine, you’re the cog within the machine that retains everybody productive, and there are numerous different examples, from conversations between scourged NPCs about being subjected to life-threatening labor to propaganda indicators about union-busting.

There are occasions when The Outer Worlds 2 makes an attempt to do significant commentary round these points, however when mentioned commentary is commodified freely as a part of the advertising and marketing marketing campaign for the sport, how heavy can that blow land, if in any respect? As a lot as I looked for a solution, I couldn’t discover one.

The closest I received is the truth that each most important factions suck in their very own specific methods, and the sport is consistently pushing you to choose one as a way to obtain help throughout powerful moments of the principle story. Ignoring this insistence altogether and simply sticking with my crew of companions to the very finish was the one act of the rise up I may muster.

Even in the event you sideline real-life parallels looming overhead, there’s the inescapable issue that each video games within the sequence really feel oddly shallow when in comparison with Obsidian’s earlier work. You can also make the argument that the likes of Pillars of Eternity and Neverwinter Nights 2 are geared toward a extra fanatic RPG viewers, whereas The Outer Worlds is meant for a extra informal goal.

Regardless that the sequence would possibly by no means be capable of stand exterior the shadow of Fallout New Vegas, particularly with Obsidian intentionally making an attempt to evoke the Fallout tone, it’s inconceivable to not look again and see the weather which were sidelined. I hardly ever felt compelled to discover my environment looking for extra natural encounters, and at any time when I attempted to, I used to be rewarded with extra fight or one more weapon for my arsenal, moderately than anecdotes to recollect and share with others.

Obsidian has put immense care into constructing Arcadia, one thing that’s greatest showcased within the illustrated propaganda indicators you see throughout loading screens, portraying factions and main occasions that occurred within the story. The areas themselves even have a transparent effort to be distinct from each other. But it surely all feels prefer it’s only one or two steps away from being really memorable, inciting you to see what’s on the market and discover issues which are uniquely a part of The Outer Worlds nowhere elsewhere. If a sequel wasn’t capable of deal with this, maybe nothing will.