Nvidia CEO Jensen Huang has deflected widespread criticism of DLSS 5, claiming that detractors of the AI expertise are “utterly improper”.
On Monday, the expertise large launched the most recent iteration of its machine studying tech. This time, as an alternative of bettering sport decision or body fee, DLSS 5 makes use of an AI mannequin to change the visuals of supported video games working on Nvidia graphics playing cards, including what it calls “photoreal lighting and supplies”.
Nevertheless, the announcement was met with widespread criticism from gamers and video games trade professionals, partly as a result of DLSS 5 seemingly drastically alters the unique artwork route of its supported video games.
At a press Q&A with Tom’s {Hardware} at GTC 2026, Nvidia CEO Jensen Huang has now downplayed criticism of DLSS 5 and claimed that builders could have full management over its implementation of their video games.
“Properly, to begin with, they’re utterly improper,” the CEO mentioned. “The explanation for that’s as a result of, as I’ve defined very rigorously, DLSS 5 fuses controllability of the of geometry and textures and every part concerning the sport with generative AI.”
He added that builders can “fine-tune the generative AI” to make it match their sport’s visible model, claiming that DLSS 5 provides generative functionality to present sport geometry, however that it “doesn’t change the inventive management.”
“It’s not post-processing, it’s not post-processing on the body degree, it’s generative management on the geometry degree,” he mentioned.
“All of that’s within the management — direct management — of the sport developer,” he mentioned. That is very totally different than generative AI; it’s content-control generative AI. That’s why we name it neural rendering.”
DLSS 5 will arrive this fall. In an announcement video, the tech is proven drastically altering the looks of characters and environments in video games similar to Resident Evil Requiem, Starfield, and Murderer’s Creed Shadows.
Steve Karolewics, a rendering engineer at Respawn, was a type of who criticised DLSS 5’s announcement on social media. “DLSS 5 appears to be like like an overbearing distinction, sharpness, and airbrush filter,” he wrote. “Remarkably totally different frames with the rationale of photo-real lighting? Nah, I believe I’ll persist with the unique inventive intent.”
Nvidia moved to deal with criticism from gamers within the feedback part of its YouTube announcement video on Monday, writing: “Essential to notice with this expertise advance – sport builders have full, detailed inventive management over DLSS 5’s results to make sure they preserve their sport’s distinctive aesthetic.
“The SDK contains issues like depth, coloration grading and masking off locations the place the impact shouldn’t be utilized. It’s not a filter – DLSS 5 inputs the sport’s coloration and movement vectors for every body into the mannequin, anchoring the output within the supply 3D content material.”
