All through the occasions of Promise Mascot Company, I used to be Pinky’s experience. Wherever that she wanted to go, I needed to ferry her in my crappy little truck. As a matter of reality, I used to be chargeable for the transport of any and each mascot that stumbled by way of the doorways of the Promise Mascot Company and got here underneath my make use of. When Kofun wanted to go to a close-by graveyard, I used to be the man for the job. When Trororo wanted a elevate to the native grownup retailer, I begrudgingly informed him to hop in. Be it by land, air, or sea, it turned my duty, and mine alone, to verify everybody obtained the place they wanted to go.
Promise Mascot Company is a sport stuffed to the brim with chores and mundane duties like this. As I traveled throughout the isle of Kaso-Machi, drifting out and in of decrepit villages and farm fields, I discovered that Promise Mascot Company’s forged was stuffed with people in want of some help. The English trainer who labored unpaid extra time shifts to placed on an evening college at her underfunded office. The close by mechanic with an insatiable curiosity for the occult, and no time between his job and household. If a shrine wanted to be swept, I used to be there with a brush in a cut up second. Whether or not it was the native barkeep in a gimp swimsuit, the streamer-turned-farmer, or after all, the disenfranchised youth, I used to be there with an olive department to increase.
Promise Mascot Company in all probability seems like a convoluted sport. It’s. In a single breath, it’s a title about an ex-yakuza–handsomely voiced by the identical actor behind Kiryu within the Yakuza games–driving round a countryside, rounding up seemingly infinite collectibles and upgrades, and sending residing mascots (like a large crying tofu block) out on jobs through a simplistic administration system and card-based minigame. Within the latter, you have to play help playing cards with differing strengths and weaknesses as a mascot performs a job in an effort to beat a troubling interference that arises and guarantee the job is a hit. In one other breath, it’s a full-throated train within the lengths of compassion and empathy. It’s hardly ever smooth and horny about it–Promise Mascot Company would not characteristic over-the-top set items or conceal slick new tremendous strikes to reward the participant for finishing its lengthy record of chores. However actual, tender empathy to your fellow man hardly ever does look so good, and Promise Mascot Company’s unglamorous honesty is one thing I’ve come to admire from one in all 2025’s finest and brightest video games.
While you first arrive in Kaso-Machi and tackle stewardship of the mascot company, your main purpose is to drive higher foot visitors to the previously common vacationer locations round city. As a result of dwindling financial standing of the island, the general public who’ve survived its trials and tribulations have moved on from it. All that is left behind are pockets of more and more poorer people who find themselves both too proud to depart or just caught. The financial system wants a shot within the arm, and so it falls on you as Michi–who has been forged out from the yakuza for a job gone wrong–to ship in mascots to the few companies nonetheless working, drum up curiosity, and make investments your earnings into different ventures and mascots round Kaso-Machi.
Progress is sluggish however regular. Earlier than you understand it, districts that after appeared destined to fade into nothingness start displaying faint indicators of life once more. An extended-dormant pageant is resurrected and, with time, this vitality ripples outward to the remainder of the island. The largely deserted practice station within the coronary heart of city, which is presided over by a captivating man and his cat-with-a-hat, is introduced again from the brink of redundancy. A couple of cities over from Kaso-Machi’s central hub, you revive an arcade. Because the cultural facilities and infrastructure of Kaso-Machi are resurrected, life within the reportedly cursed isle begins to flourish as soon as extra, and its residents make investments that good will and vitality again into you, the catalyst for this transformation.
Positive, what I am describing is a reasonably commonplace improve system, however one thing about the way in which Promise Mascot Company conveys them makes it stand above its friends. The “power-ups” gifted to Michi and Pinky aren’t actually the type of abilities that the participant can then flip round and use for their very own profit like a regular ability tree or development system. For instance, you get a turbo improve to your truck, but it surely would not profit you alone to make use of it. There are not any races in Promise Mascot Company, although a post-launch replace did add time trials. It’s, nonetheless, helpful in getting you, and whomever you are carrying, to your vacation spot extra shortly and persevering with to assist and delegate duties across the island. The identical goes for the eventual boat and flying upgrades you acquire as nicely.
Spoilers for Promise Mascot Company comply with.
The cannon improve you obtain partway by way of Promise Mascot Company virtually seems just like the second the sport would possibly introduce some type of vehicular fight. As an alternative, you utilize it to launch Pinky, Promise Mascot Company’s sociopathic companion character, at piles of trash, since one of many side-activities you are invited to participate in is to clear Kaso-machi’s abundance of rubbish You possibly can moreover fireplace her at reelection indicators for the corrupt mayor, whom Pinky winds up operating towards within the sport’s remaining act! In any other case, the cannon is nearly comically ineffective: It’s going to simply launch Pinky straight up into the sky to the good thing about nobody in any respect.
It’s type of humorous how mundane Promise Mascot Company seems to be. It is quite a bit just like the Yakuza video games in that sense, which characteristic no scarcity of oddball characters on generally incomprehensible journeys that usually resolve themselves in deeply humane, relatable, and generally abjectly uninteresting methods. It’s a perspective on the human situation I resonate with on a profound degree, and it’s one I used to be so blissful to seek out beneath the floor of Promise Mascot Company. It is why I reveled within the simplistic motivations of its forged, and why I discovered myself entranced by the busywork they consistently dropped on me, in addition to the mission of bettering the lives of everybody in Kaso-Machi. Of constructing a group that would stand up to the corruption of native governance, overcome its grisly and tragic previous, and forge a brighter future collectively.
The entire community-building the participant spends the sport toiling away at–all the rubbish you clear, indicators you’re taking down, and companies you carry again to Kaso-Machi–comes to a head within the sport’s rousing finale. To make a sophisticated matter quick, the continued existence of your company, which has offered a house to mascots, financial stability to the island, and uncovered native corruption, is being threatened. The one approach to guarantee it continues is to win a nationwide competitors that’s, as turns into apparent, rigged towards you.
You lose, and also you lose fairly badly. However at Michi’s lowest level, he retreats to a thoughts palace of types (Pinky dubs it a “metaphysical nightmare”) and comes head to head with everybody he is helped–that you, the participant, have helped. Each mascot we employed, each enterprise proprietor we aided, each teenage thug we straightened out, and even members of the yakuza household that had tossed us out appeared to Michi. An island’s price of pleasant faces propped us up, dusted us off, and reminded us that we weren’t alone.
The tip of the sport performs out like a gauntlet of Promise Mascot Company’s card-based minigame. Solely, by the sport’s finish, your entire allies’ help playing cards have been consolidated right into a handful of overpowered ones that wipe out any risk with a single play. And as I cruised to Promise Mascot Company’s finish on the again of the group that I might spent 20+ hours constructing and fortifying, I could not assist however suppose that after all the strongest energy of all of them was the facility of friendship. Who would’ve thought that I might discover one of many richest examples of group in probably the most weird video games about driving a human-sized, sentient (and to not point out, homicidal) thumb round city?
