Ubisoft is ending recreation growth at historic Tom Clancy recreation studio Pink Storm Leisure, leading to 105 job losses, VGC understands.
The North Carolina-based studio will proceed working within the type of international IT and Snowdrop help, however all recreation builders have been made redundant, Ubisoft introduced internally on Thursday.
Based in 1996 by Tom Clancy, Pink Storm developed the primary video games based mostly on the creator’s books, together with shooters Rainbow Six and Ghost Recon, which might go on to turn out to be important recreation franchises.
The studio was acquired by Ubisoft in 2000, and went on to develop quite a few Ghost Recon and Rainbow Six sequels, together with Superior Warfighter (2006).
Nevertheless, whereas Pink Storm is finest recognized for its affiliation with Tom Clancy video games, for the previous decade, it’s been targeted on VR video games, comparable to Werewolves Inside (2016), Star Trek: Bridge Crew (2017), and Murderer’s Creed Nexus VR (2023).
Its most up-to-date undertaking, the free-to-play The Division Heartland, was cancelled in 2024, following a sequence of public exams.
Fashionable stewardship of Tom Clancy titles has been dealt with by Huge Leisure (The Division), Ubisoft Montreal (Rainbow Six Siege), Ubisoft Paris (Ghost Recon Wildlands), and Ubisoft Toronto (Splinter Cell remake).
Pink Storm contributed to the event of Ghost Recon: Future Soldier (2012) and Tom Clancy’s The Division (2016), in addition to numerous Far Cry titles.
Ubisoft’s choice to finish recreation growth at Pink Storm comes as a part of its international cost-saving plan, which has thus far resulted in the cancellation of six video games, the postponement of seven others, and two studio closures.
Ubisoft has additionally proposed the elimination of as much as 200 jobs at its headquarters in Paris, France, or round 18% of workers, and has confirmed layoffs at its Toronto studio and others. The corporate says it’s aiming to scale back its fastened prices by a further €200 million over the following two years.
The cuts are a part of Ubisoft’s announcement of a ‘main reset’, which can see its artistic groups radically restructured into autonomous ‘artistic homes’.
