Close Menu
  • Home
  • News
  • Reviews
  • Featured
  • Gaaming TV
  • PlayStation
  • Xbox
  • PC Game
  • Nintendo
  • Podcast
  • Home
  • News
  • Reviews
  • Featured
  • Gaaming TV
  • PlayStation
  • Xbox
  • PC Game
  • Nintendo
  • Podcast
Facebook X (Twitter) Instagram
Facebook X (Twitter) Instagram YouTube
Gaaming
  • Home
  • News
  • Reviews
  • Featured
  • Gaaming TV
  • PlayStation
  • Xbox
  • PC Game
  • Nintendo
  • Podcast
Gaaming
Home » Ultimate Fantasy 14 director Yoshi-P says he’ll preserve engaged on the sport ‘for at the very least an excellent whereas’
News

Ultimate Fantasy 14 director Yoshi-P says he’ll preserve engaged on the sport ‘for at the very least an excellent whereas’

Editorial TeamBy Editorial TeamSeptember 19, 2025No Comments4 Mins Read
Facebook Twitter Pinterest Reddit LinkedIn Tumblr Email
Ultimate Fantasy 14 director Yoshi-P says he’ll preserve engaged on the sport ‘for at the very least an excellent whereas’
Share
Facebook Twitter Pinterest Reddit Email


Ultimate Fantasy 14 director Naoki Yoshida says he has no plans to step away from the sport any time quickly.

In a brand new interview with Noisy Pixel, Yoshida was requested how he continues to remain motivated engaged on the now 12-year-old sport, and what it’s that retains him within the position of Ultimate Fantasy 14 director after greater than a decade.

Yoshida replied that it’s his job to proceed engaged on Ultimate Fantasy 14, and that anybody who will get bored of engaged on sure video games ought to in all probability not work for an organization with such tasks.

“I’m extra of a businessman,” Yoshida mentioned (by way of a translator), “and I make video games, and naturally individuals are likely to say we’re creators or artistic, however I’m an worker at Sq. Enix and I obtain cash to make video games.

“I feel my major goal is to make video games in order that we’re delivering it to avid gamers on the market, followers, gamers who need to eat our product. I feel that’s basic, or a minimal requirement that I’ve as a result of I belong to this firm.

“And naturally, working in an organization and feeling uninterested in a specific challenge and beginning to declare ‘effectively, I don’t like this sport, I’m uninterested in this sport’, then I feel individuals like that would want to take away themselves from a company setting in the event that they need to pursue that model. However I don’t have that sturdy private want to enter my very own artistic issues.”

Regardless of this, Yoshida says this doesn’t essentially imply he retains engaged on Ultimate Fantasy 14 as a result of he feels he has to, however as a result of he nonetheless has plans for the sport.

“When requested do I ever get uninterested in Ultimate Fantasy 14, I don’t suppose so, as a result of there are a number of issues that I’ve but to actualise in 14, issues that I need to do, issues that I have to do, issues that require to be taken care of,” he defined. “And so, I feel for at the very least an excellent whereas, I must be okay.

“Now, if there’s one factor that I need to do much less off, and I’d get scolded, however I’d quite not do a number of administration or operational issues. I already do a number of sport creating and I’ve sacrificed some sleep typically, however maybe if I have been to have a selection, I want to focus in on the sport improvement design.”

Earlier this month Yoshida mentioned a “main change” is required in Ultimate Fantasy 14’s “content material hierarchy”, to make sure that gamers of all expertise ranges need to totally work together with every new wave of content material, as an alternative of simply choosing and selecting the components that go well with their talent degree.

“For the highest tier of gamers, we all know that content material tailor-made in direction of them is required, and we are going to proceed to supply that content material,” he mentioned. “And on the opposite aspect of the spectrum, for the actually informal gamers, we additionally perceive that that content material can also be wanted, and we are going to proceed to supply that. So, we are going to proceed to tailor content material for each ends of the spectrum.

“What we’re attempting to do now could be to alter the design in order that we’ve content material which may be loved by everybody, so from [the hardcore player’s] perspective there can be 5 varieties of content material, and for [the casual player’s] perspective there’s additionally 5 varieties.”