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Home » Unimaginable Mission 3 is coming in Might, almost 40 years after the second sport within the iconic UK sequence
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Unimaginable Mission 3 is coming in Might, almost 40 years after the second sport within the iconic UK sequence

Editorial TeamBy Editorial TeamApril 7, 2026No Comments2 Mins Read
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Unimaginable Mission 3 is coming in Might, almost 40 years after the second sport within the iconic UK sequence
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Traditional motion platform sequence Unimaginable Mission is making a comeback after almost 4 a long time.

The unique Unimaginable Mission was launched on the Commodore 64 again in 1984, and was then ported to the ZX Spectrum, Atari 7800, Sega Grasp System and others.

It was notable for its spectacular animation, its extraordinarily excessive degree of issue and its sampled speech, which included the opening line: “One other customer! Keep some time, keep ceaselessly.”

Its sequel, Unimaginable Mission 2, was launched in 1988 and got here to a spread of programs together with the C64, ZX Spectrum, Amiga, Atari ST and Apple II. It additionally acquired a port on the NES.

Now UK-based developer Icon 64 and writer Psytronik are set to launch an official third sport within the sequence, licensed by the IP holder Epyx Video games.

Like its predecessors, Unimaginable MIssion 3 is an motion platformer the place gamers need to infiltrate the headquarters of the evil Dr Elvin Atombender and keep away from his killer safety robots as they attempt to finish his villanous scheme.

The third sport will embrace new mechanics, resembling an EMP gun and EMP blast to disable the robots, the flexibility to destroy broken surroundings, and a 3D elevate impact.

Unimaginable Mission 3 might be launched as a bodily Commodore 64 cassette tape or cartridge for gamers who need to play on the unique {hardware}, or as a cassette-shaped USB to be used on C64 emulators.

It will likely be launched digitally on Might 18, 2026, which can be the identical day bodily editions might be obtainable for pre-order on the Psytronik web site.

The sport has been coded by Stuart Collier, a British programmer who specialises in making fashionable video games for the Commodore 64.

Recreation design, graphics and coded speech are the work of Trevor Storey, an business veteran whose work dates again to such titles as Burning Rubber on the Amiga and Batman Ceaselessly on the PS1.