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Home » Unreal Engine 5 efficiency points are primarily as a result of devs not optimising correctly, Epic CEO Tim Sweeney says
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Unreal Engine 5 efficiency points are primarily as a result of devs not optimising correctly, Epic CEO Tim Sweeney says

Editorial TeamBy Editorial TeamAugust 28, 2025No Comments3 Mins Read
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Unreal Engine 5 efficiency points are primarily as a result of devs not optimising correctly, Epic CEO Tim Sweeney says
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The CEO of Epic Video games has urged that some platforms battle to run Unreal Engine 5 video games as a result of builders aren’t optimising them correctly.

It’s been urged lately that Unreal Engine 5’s demanding technical necessities can typically imply that working UE5 video games on much less highly effective {hardware} can lead to poor efficiency and sluggish gameplay.

Epic Video games founder and CEO Tim Sweeney, who created Unreal Engine within the first place, says the rationale for this isn’t needed the fault of the engine itself, however the way in which builders are utilizing it.

In a media roundtable interview through the newest Unreal Fest occasion in Seoul, South Korea, Sweeney was requested if Epic Video games was doing something to deal with claims of optimisation points with Unreal Engine 5 video games.

As reported by Korean web site That is Sport, Sweeney urged that too many builders give attention to making their video games for essentially the most highly effective {hardware} then attempt to optimise for much less highly effective programs on the finish of the event course of, inflicting points.

“The first motive why Unreal Engine 5-based video games don’t run easily on sure PCs or GPUs is the event course of,” Sweeney defined (through machine translation). “Many builders develop video games for high-end {hardware}, then carry out optimization and testing on lower-spec units within the closing phases of improvement.

Unreal Engine 5 options like Nanita (for high-detail geometry) and Lumen (ray tracing) may be processor intensive, particularly on much less highly effective {hardware}.

“After all, optimization is under no circumstances a simple job, it’s a really difficult one. Ideally, optimization must be carried out early in improvement, earlier than full-scale content material construct begins. We’re getting ready two main options to deal with this challenge.

“One is to strengthen Unreal Engine assist. Optimization requires vital handbook effort, so we plan to supply automated optimization options for varied units, making the method sooner and simpler for builders.

“The opposite is to strengthen developer coaching. Along with offering training on the general testing and optimization course of, it’s essential to lift consciousness of the significance of early optimization. If needed, our engineers can present direct intervention to lift consciousness of optimization methods and supply technical help.

“Nonetheless, in comparison with a decade in the past, the complexity of video games themselves has considerably elevated, making optimization on the engine degree a problem. Consequently, sport builders and engine builders like us are more and more required to collaborate to unravel these points.

“We’re actively incorporating the optimization expertise and experience we’ve amassed whereas servicing Fortnite into Unreal Engine, and are working diligently to make sure the sport runs easily even on low-spec PCs.”