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Home » ‘We didn’t need to recreate Silent Hill 2 again and again’: Silent Hill F focuses on motion to attraction to new gamers
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‘We didn’t need to recreate Silent Hill 2 again and again’: Silent Hill F focuses on motion to attraction to new gamers

Editorial TeamBy Editorial TeamAugust 5, 2025No Comments2 Mins Read
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‘We didn’t need to recreate Silent Hill 2 again and again’: Silent Hill F focuses on motion to attraction to new gamers
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Two Silent Hill F leads have defined why the sport leans extra in the direction of motion than survival horror.

In an interview with Sport*Spark (as translated by Automaton), Silent Hill sequence producer Motoi Okamoto and Silent Hill F director Al Yang had been requested why the sport has extra motion than earlier entries within the sequence.

Yang defined that the shift to motion was a deliberate try and keep away from repeating the standard Silent Hill components and check out one thing completely different as an alternative.

“We didn’t need to find yourself recreating Silent Hill 2 again and again, and we had been conscious that there was no motive to maintain making clones of it,” he mentioned. “So, with a view to keep away from repeating what earlier main titles did, we determined to make the motion stand out extra.”

Okamoto added that by making a extra action-focused recreation, Konami might be able to encourage those that have by no means performed a Silent Hill recreation earlier than – particularly newer generations who didn’t develop up with the sequence – to strive it out.

“The Silent Hill sequence isn’t thought of a recreation that has entertaining motion per se, however as we’re opening our doorways to new gamers, we started to surprise what it will be like if we added extra of these parts into the sport,” he defined.

“Difficult motion video games are gaining reputation amongst youthful gamers these days, so I believed that if we applied such parts into the sport, it will resonate properly even with people who find themselves new to the sequence.”

Whereas most Silent Hill video games are set within the titular US city, Silent Hill F as an alternative takes the story to Sixties Japan, the place it follows highschool pupil Shimizu Hinako, who explores her hometown because it turns into “engulfed in fog and shifts nightmarishly”.

The sport is developed by Taiwanese studio NeoBards (Resident Evil Re:Verse) and can launch for consoles and PC on September 25.