Hardly ever has a studio been so thrust into the highlight following a single launch as Larian Studios was after the discharge of the endlessly Recreation of the 12 months-winning Baldur’s Gate 3.
Whereas Larian was a reputation among the many hardcore set of RPG followers, Baldur’s Gate 3 crossed over into a real mainstream hit, making stars of its solid and shining an enormous highlight on the Belgian studio.
Larian’s subsequent sport, Divinity, was introduced final week at The Recreation Awards in Los Angeles, California, following a blood-and-guts trailer that captured the eye of the in-person viewers and the hundreds of thousands watching world wide.
“I feel individuals reacted rather well,” mentioned Swen Vincke, who co-founded the corporate almost 30 years in the past, in an interview with VGC. “It was very nice to see the love for the studio throughout all of the fan communities. It was actually, actually enjoyable. Persons are intrigued, which is nice. There’s curiosity in what we’re making, which is de facto what we wished to realize. It’s as much as us to ship.”
Larian has launched 5 fundamental Divinity video games since 2002 – Divine Divinity, Past Divinity, Divinity 2, Divinity: Unique Sin, and Divinity: Unique Sin 2 – however this would be the first entry because the mainstream consideration garnered by Baldur’s Gate 3.
We wished to know what Vincke manufactured from the fan response to the sport, and if there was a divide between those that got here to the studio for the Divinity video games, and the brand new swell of followers that appeared after their massive Recreation Awards win in 2023.
“It was very nice to see the love for the studio throughout all of the fan communities… There’s curiosity in what we’re making, which is de facto what we wished to realize. It’s as much as us to ship.”
“You see two sorts of reactions, proper? So there are individuals who performed Divinity Unique Sin 2, which is lots,” he mentioned. “There have been over 10 million individuals who performed the unique sport, so that they recognised that Divinity Unique Sin 2 was a blueprint for Baldur’s Gate, they’re excited to see what comes.
“Then there are individuals who performed Baldur’s Gate 3 that didn’t play Divinity Unique Sin 2, and so they’re intrigued as a result of they’re attempting to know, ‘OK, what is that this sport?’ So we’re seeing renewed curiosity in Divinity Unique Sin 2. We’ll do our greatest to point out them why they need to attempt Divinity.”
Simply this week, Divinity Unique Sin 2 acquired a free improve on console, bringing with it an elevated framerate and better decision. “There’s lots of strain,” Vincke mused. “Once we completed with BG 3, we mentioned ‘we all know how you can make an RPG now,’ after which the sport itself mentioned ‘I don’t assume you do,” Vincke laughed.
“So we discovered the laborious manner. Within the face of attempting to make massive RPGs, it’s greatest to remain very, very humble as a result of the issues that it’s important to cope with are insanely massive.”
Of all the trailers at The Recreation Awards, the trailer for Divinity was probably the most excessive. Depicting gore, intercourse, and immolation, calling it post-watershed could be placing it flippantly. Vincke advised us that whereas the trailer might have shocked some, it’s in line with the franchise.
“It’s an fascinating factor, as a result of when you take Unique Sin 2, and also you made it cinematic, that’s what you’ll see, so it’s very on-brand, really. Baldur’s Gate 3 was additionally fairly darkish. The humorous factor is that the sport is about hope, and about bringing mild into the darkness, or snuffing out the sunshine, so I wished to point out that. We additionally wish to present a extra grounded world.
“There are individuals who performed Baldur’s Gate 3 that didn’t play Divinity Unique Sin 2, and so they’re intrigued as a result of they’re attempting to know, ‘OK, what is that this sport?’”
“Elements of our universe are far and wide,” he continued. “It’s time to scrub that up, so we did that. We nonetheless wish to respect all the pieces that got here earlier than, we wish to provide continuity to the gamers, so we spent lots of time defining what our universe really is and what the lore goes to be.
“This sport goes to be set after a giant occasion from a earlier sport, so issues that occurred prior to now have occurred. They helped form the world, however there’s a brand new daybreak, there’s a brand new time coming. We wished to point out that we’ve a extra grounded universe, in order that was in there.”
Vincke mentioned the trailer is meant to serve for example to gamers of the intense penalties of the occasions that happen within the sport, and the participant’s position inside them.

“We wished to take a possibility to say to gamers that the trailer was a scene you possibly can have prevented. You may have mentioned no, you shall not burn this man, or you possibly can have been the one that put him contained in the Wicker Man. The trailer has an entire bunch of little clues which individuals haven’t discovered but.”
Whereas some corners of the gaming trade are shifting in direction of video games that attraction to the widest viewers potential, difficult, hardcore video games are having their second within the solar. Elden Ring, a sport lauded for its excessive problem, has offered over 30 million copies.
One of the crucial high-profile and hotly anticipated releases of 2025, Hole Knight: Silksong, can be a brutally robust journey. We requested Vincke why he thinks that viewers is flocking to those sorts of video games, and what that claims about how publishers ought to strategy their audiences.
“Within the face of attempting to make massive RPGs, it’s greatest to remain very, very humble as a result of the issues that it’s important to cope with are insanely massive.”
“Our publishing director, Michael Douse, mentioned it’s about treating individuals as if they’re clever, and our gamers are very clever. This can be a sport for a mature viewers. I feel when you try this, there’s going to be an curiosity, as a result of there’s definitely been a pattern of dumbing issues down. So we’re doing the precise reverse.
“They’re not very laborious to get into, proper? They’re turn-based RPGs. You get a bunch of actions, then you definately get a bunch of decisions, and the remainder tells itself mechanically; it’s not very sophisticated to get into. However what you be taught is that these video games respect your company, so it’s a extremely cool feeling, fairly than being placed on rails. Right here’s this open world, go and do your factor, and react to it. Simply belief the sport grasp.”
With Baldur’s Gate 3 having launched simply two years in the past, some have been shocked to see Larian announce its subsequent challenge this early, however Vincke famous that the studio was eager to open dialogue with its group throughout manufacturing, because it has accomplished prior to now.

“We’ve been at it for 2 years now,” he defined. “We’re on the finish of yr two of growth. We’re a studio that’s at all times labored very carefully with our group ever since we went into independence across the first Unique Sin, so I feel that’s essential to us. We have to begin a dialog, which we’re beginning now. We wish to know what followers anticipate. We wish to know what they consider what we’re doing.
“Ultimately, we’ll wish to go into Early Entry, though we’re not 100% confirming it but, since you by no means know the way the trade adjustments, however it’s our intention to work by means of the early entry to make the video games higher.”
Why was it essential for Larian to disclose the sport in entrance of such a giant viewers? “Nicely, we’re an organization that has been at each single PAX,” Vincke laughed. “We actually just like the physicality of interacting with our gamers. We prefer to find out how they expertise the sport, what they take pleasure in, and what they don’t take pleasure in. So it’s essential to us.
“We have to begin a dialog, which we’re beginning now. We wish to know what followers anticipate. We wish to know what they consider what we’re doing.”
“I feel for our studio, it was actually essential to see the response of the viewers once they noticed the Larian brand, which was a giant explosion of pleasure, which was actually empowering for us, very motivating. However, we didn’t know. It might have been that they hated it. So we have been very nervous, however they actually loved it, it was actually cool to see. It means we’re someplace heading in the right direction.”
Within the weeks main as much as The Recreation Awards, organiser Geoff Keighley started posting photographs of a mysterious statue and monitoring info that positioned it within the Mojave Desert. Following this, wild hypothesis started amongst followers about what the statue might be teasing.
Due to the darkish nature of its design, which appeared to have numerous individuals, demons, dragons, and such rising out of it, ideas swirled that it might relate to franchises corresponding to God of Conflict, Diablo, Fallout New Vegas, and Doom.

Nevertheless, shortly earlier than the complete reveal, it was seen that trademark info that matched the statue was registered, pointing to Larian. By the point of the present itself, these taking note of gaming information knew to anticipate a brand new Divinity sport – a small frustration for the sport’s developer.
“There was a little bit of cursing,” Vincke laughs. “It’s a factor that occurs, proper? It’s not the top of the world. There are far more essential issues in life. It was actually cool to see that the viewers was engaged with the Hellstone. It actually was lots of enjoyable. We all know, clearly, what each single factor on that stone means, which we are going to reveal over time. It will have been cooler if it had remained a secret.
“Jason Schreier knew about it virtually immediately along with his huge community, so good on him for not leaking it, however he might have leaked it instantly. It’s his proper as a journalist. We’re blissful it lasted so long as it did. You noticed on our Twitter account that we made enjoyable of it. We nonetheless acquired our response from gamers, so we have been blissful.”
“We all know, clearly, what each single factor on that stone means, which we are going to reveal over time. It will have been cooler if it had remained a secret.”
And the place is the statue now? Does Vincke now discover himself with the world’s most elaborate paperweight? “It’s going to journey. You’ll be capable of see it at numerous conventions. It’s 3,500 kilos, so it’s travelling… slowly.”
As Vincke gears up for years of speaking, occupied with, and selling Divinity, we puzzled what the lasting classes have been from the Baldur’s Gate 3 period, and the way that’s informing what he’s doing going ahead.
“I feel we’re a lot better at monitoring issues. These previous video games require fairly disciplined tacking of how a lot time issues take and the way a lot effort they require. We invested enormously in automation. Prior to now, it took us three weeks to see the results of a recording inside the sport. Now we are able to see it in two hours. That permits us to iterate extra.
“That is the fifth era of our engine. A number of the issues that we’ve added to the engine are literally actually course of issues that we are able to do extra effectively. There are additionally silly issues that for us are enormous issues, like if a human kisses a dwarf, what do you do? It’s an advanced drawback known as retargeting. We’ve acquired far more environment friendly methods of doing that than we did on Baldur’s Gate 3.”

It’s nonetheless very early days, however a part of the explanation Baldur’s Gate 3 loved such enormous mainstream success was the truth that it was out there on PC, PS5, and Xbox Sequence consoles. So does Larian intend the identical strategy with Divinity?
“The platforms didn’t know the sport existed till The Recreation Awards,” Vincke chuckled. “They only discovered, so we nonetheless must go and speak to them, so it was a enjoyable reveal for them too. We actually wished to maintain it a secret, which can be a pity that the leak occurred.”
Whereas Baldur’s Gate 3 might have made Larian’s identify as a number one studio in video games at present, it additionally made stars of its solid. Devora Wilde, Theo Solomon, Neil Newbon, Samantha Béart, Dave Jones, Aliona Baranova, and the Recreation Award-winning Jennifer English all turned large names because of Baldur’s Gate. We requested Vincke in regards to the technique of casting a sport of this measurement.
“The platforms didn’t know the sport existed till The Recreation Awards. They only discovered, so we nonetheless must go and speak to them, so it was a enjoyable reveal for them too.”
“I feel we’ve been blessed in every sport with actually good casts. We’re casting and recording already. However you’ll see in due time who’s going to be in it. I feel we wish to proceed the custom of getting actually good actors, driving the characters inside the sport.”
Talking to VGC forward of a record-breaking night time at The Recreation Awards for Clair Obscur Expedition 33, Aliona Baranova known as on the present to create extra awards for performers. Vincke mentioned he was conflicted on whether or not this concept would work in such a disparate trade.
“I feel there’s a sure and a no to this,” he mused. “As a result of you have got the VFX artists, the 3D artists, you have got the writers and artwork designers, the QA, and there are lots of classes that should be coated. So when you’re subdividing it, then I feel it is best to recognise everyone that’s within it. So that might be virtually sophisticated, I’d think about. In order that’s the flip aspect of it. Behind each single actor, there’s a complete crew of folks that be sure their performances can shine.”

Now that followers know what Larian is doing subsequent, the studio isn’t slowing down. Whereas Vincke was guarded about when precisely his crew will subsequent showcase what they’ve been engaged on, he’s assured that the subsequent time Divinity seems, it’ll be within the type of gameplay.
“The subsequent factor we wish to present you is gameplay,” Vincke mentioned. “So it should take a while to get the gameplay prepared. We’re being tremendous silent in goal proper now about mechanics and that sort of factor, as a result of we wish to you them fairly than discuss it.
“I’m a really short-sighted man and concentrate on the subsequent aim, then on to the subsequent one, so the aim is to point out you the gameplay, after which we’ll go from there.”
