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Home » 27 GameCube Video games We would Love To See On Nintendo Swap 2 NSO
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27 GameCube Video games We would Love To See On Nintendo Swap 2 NSO

Editorial TeamBy Editorial TeamApril 22, 2025No Comments11 Mins Read
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27 GameCube Video games We would Love To See On Nintendo Swap 2 NSO
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So with out additional ado, let’s get began…

1080° Avalanche (GCN)

Writer: Nintendo / Developer: Nintendo Software program Know-how

Launch Date: 1st Dec 2003 (USA) / twenty eighth Nov 2003 (UK/EU)

Nintendo Software program Know-how gripped tightly to 1080° Avalanche‘s wayward improvement and created a title that surpassed expectations, forging a recreation with its personal strategy to the style, sitting between the realism of 1080° Snowboarding and the extravagance of SSX 3.

It caught to the N64 foundations, nonetheless specializing in velocity and one-on-one versus racing, but the tight, artistic course design, gameplay-changing shortcuts and coin-collecting time trials mixed to current a refined GCN recreation. Intuitive controls made methods accessible and inspired avid gamers to take dangers to construct the empowering enhance bar.

It seems nice, and a brief, however high quality collection of licensed bands combines with comparable consideration spent on sound results, which give an aural deal with.

Animal Crossing (GCN)

Animal Crossing (GCN)

Writer: Nintendo / Developer: Nintendo EAD

Launch Date: fifteenth Sep 2002 (USA) / twenty fourth Sep 2004 (UK/EU)

It is controversial that this sequence actually got here into its personal in a conveyable context with the fantastic Animal Crossing: Wild World on Nintendo DS, however the N64 authentic nailed many of the programs first day trip and this GameCube port of that Japan-only launch launched Animal Crossing‘s nice real-time village antics to the west.

It is a sequence that you just play just a little bit daily and that is way more simply achieved on a handheld system which you’ll be able to whip out on the bus or take in your lunch break. It is laborious to return to a village tied to a house console as of late, however then once more it is laborious to return to any earlier entry as soon as you’ve got turn into accustomed to the myriad quality-of-life enhancements of the subsequent.

We’ll at all times have the reminiscences, although, and this primary style of village life was candy.

Billy Hatcher and the Giant Egg (GCN)

Billy Hatcher and the Giant Egg (GCN)

Writer: SEGA / Developer: Sonic Workforce

Launch Date: twenty third Sep 2003 (USA) / thirty first Oct 2003 (UK/EU)

Truthfully, we’re genuinely stunned that Sega by no means did something with Billy Hatcher and the Large Egg past the unique GameCube title. Positive, it wasn’t a crucial darling, and nor did it promote significantly nicely, however it’s undoubtedly a type of “if you realize, you know” kinda video games.

It is gained a small, but devoted cult following within the years since its launch in 2003, and like Smash Bros. Melee, few can consider the GameCube with out additionally referencing Billy Hatcher.

Let’s give it a second probability on NSO. You by no means know, it would immediate Sega to do the unthinkable and greenlight a sequel.

Burnout 2: Point of Impact (GCN)

Burnout 2: Point of Impact (GCN)

Writer: Acclaim Leisure / Developer: Criterion Software program

Launch Date: ninth Apr 2003 (USA) / ninth Could 2003 (UK/EU)

Regardless of the frequency with which we do it, crashing your automobile in a online game is normally an indication of failure, however builders Criterion injected the Burnout video games with high-risk thrills that rewarded you with enhance for being cavalier, and made dangerous driving a advantage with its addictive ‘Crash’ mode.

This sequel improved on the unique in nearly each manner and is that this a blast to (crash and) burn by way of immediately. We’re nonetheless unhappy that Burnout 3: Takedown by no means made it to the GameCube, however the second entry remains to be an absolute corker, and we might like to attempt it out once more on Swap 2.

Donkey Konga (GCN)

Donkey Konga (GCN)

Writer: Nintendo / Developer: Namco

Launch Date: twenty seventh Sep 2004 (USA) / fifteenth Oct 2004 (UK/EU)

After Nintendo manufactured the DK Bongos, the corporate supported them with a stunning variety of releases. Donkey Konga predated Guitar Hero by a yr, simply earlier than music-loving avid gamers’ households had been stuffed to the roof with plastic guitars and ponderous drum kits.

The rhythm-based premise is old-hat these days, however Donkey Konga works very nicely and, offered you’ve got received the requisite variety of bongos, makes for a wonderful social gathering recreation for as much as 4 gamers.

In fact, the bongos can be key to a brand new launch on NSO, but when Nintendo can carry again its core line–up of controllers once more, then why not the DK bongos?

Donkey Kong Jungle Beat (GCN)

Donkey Kong Jungle Beat (GCN)

Writer: Nintendo / Developer: Nintendo EAD

Launch Date: 14th Mar 2005 (USA) / 4th Feb 2005 (UK/EU)

The primary ‘mainline’ DK recreation following the top of Uncommon’s stewardship of the character, and an under-appreciated gem from director Yoshiaki Koizumi and the EAD Tokyo crew that may go on to make Tremendous Mario Galaxy, Nintendo is at its greatest when it is doing one thing nobody else would do — and a platformer you play with a pair of bongos is one thing you are unlikely to search out elsewhere.

Sure, you management Donkey Kong Jungle Beat utilizing arguably the most effective/silliest official controller ever made. You can play with a normal GameCube pad if you would like, however it’s greatest to maintain the neighbours awake with this one. You progress DK by hitting the drums or clapping, which is detected by the bongos’ in-built mic, bounding by way of the two.5D ranges amassing bananas, bashing baddies, and constructing combos to attain ‘beats’.

It is brief, however sensible enjoyable and is superior to the (nonetheless glorious) Wii Distant-controlled New Play Management! model as a result of bongos beat movement controls. At all times.

Doshin The Giant (GCN)

Doshin The Giant (GCN)

Writer: Nintendo / Developer: Nintendo

Launch Date: twentieth Sep 2002 (UK/EU)

Doshin The Large is an entirely distinctive and pleasingly complicated expertise.

Balancing working laborious and being liked alongside doing issues rapidly however being hated — in addition to random pure disasters — permits for a level of ways in an in any other case tremendous chilled-out recreation. Villagers can have unreasonable calls for that always contradict their neighbour’s, who’s standing two metres away, however that’s the value you pay for having such heavy obligations. It’s displaying some indicators of age in its visuals, however the terraforming mechanics alone are nonetheless impressively trendy, and make Doshin the Large a fantastic recreation to play even immediately.

To be sincere, we might like to see Doshin the Large on NSO if solely to see how blissful it could make our esteemed video producer, Alex.

Eternal Darkness: Sanity's Requiem (GCN)

Eternal Darkness: Sanity's Requiem (GCN)

Writer: Nintendo / Developer: Silicon Knights

Launch Date: twenty fourth Jun 2002 (USA) / 1st Nov 2002 (UK/EU)

Everlasting Darkness: Sanity’s Requiem is a superb psychological horror recreation that blends Resident Evil-style survival horror with Lovecraftian Previous World magick and an era-hopping historic narrative to create one thing fairly distinctive and solely obtainable on GameCube.

It could take you some time to get into its spellcasting and weird mixture of types (and which may be the explanation second-hand copies price mere pennies for therefore a few years), however as soon as it will get underneath your pores and skin it is a laborious recreation to shake.

The fourth wall-breaking sanity results at all times steal the column inches, however the bold, dread-soaked story deserves simply as a lot recognition, and whether or not you are a hardcore horror aficionado or a novice that wants a walkthrough with the lights on, we advocate enjoying this any which manner you may. We’re not anticipating a full-blown remaster anytime quickly, so let’s not less than give it a second probability on NSO.

Killer7 (GCN)

Killer7 (GCN)

Writer: Capcom / Developer: Capcom Manufacturing Studio 4

Launch Date: seventh Aug 2005 (USA) / fifteenth Aug 2005 (UK/EU)

One of many notorious ‘Capcom 5’, Suda51’s Killer7 launched for the GameCube again in 2005 and, in time, grew to become a cult basic. It revolves across the titular group of assassins and a noir-heavy story that delves into governmental conspiracies and murdering plenty of people, naturally.

It is an acquired style, that is for certain, because of its barely stilted on-rails, first-person gameplay that blends gunplay and puzzle-solving with eye-catching cel-shaded visuals.

It is an intoxicating combination and one which makes for an unforgettable slice of video gaming violence and journey. Even if you happen to do not jibe with it, you definitely will not neglect Killer7.

Kirby Air Ride (GCN)

Kirby Air Ride (GCN)

Writer: Nintendo / Developer: HAL Laboratory

Launch Date: thirteenth Oct 2003 (USA) / twenty seventh Feb 2004 (UK/EU)

‘Easy’ needn’t equate to ‘uninteresting’, and GameCube racer Kirby Air Journey incorporates a honest quantity of multiplayer enjoyable in every of its three recreation modes. In truth, it may be the right approach to introduce small youngsters and/or non-gaming spouses to the delights of race-based video video games if you happen to’re not a fan of Mario Kart (which Kirby stays inexplicably absent from).

Nonetheless, if you happen to’re an grownup in search of a recreation to play alone, or a hardcore racer in search of one thing that calls for a better stage of technique and ability, you would be higher off hitching a experience with Mario or Captain Falcon as an alternative.

Provided that creator Masahiro Sakurai is launching an official Swap 2 sequel, Kirby Air Riders, later this yr, we reckon Nintendo can be smart to let followers and newcomers dip their toes into the unique earlier than forking out on the brand new recreation.

Kururin Squash! (GCN)

Kururin Squash! (GCN)

Writer: Nintendo / Developer: Eighting

Launch Date: 14th Oct 2004 (JPN)

We have already received the Kuru Kuru Kururin on the GBA NSO app, so it solely is sensible that the Japan-only Kururin Squash! will get added to the upcoming GameCube line-up. The essential premise is similar: merely make your manner by way of maze-like ranges inside a ship that is continually spinning.

We are saying “primary”, however the gameplay of Kururin Squash! can get extremely tense as you arrive at a number of the later, extra complicated ranges. Persistence and precision will likely be wanted, however it ought to make for a pleasant change of tempo after the chaos of, say, F-Zero GX.

Mario Kart: Double Dash!! (GCN)

Mario Kart: Double Dash!! (GCN)

Writer: Nintendo / Developer: Nintendo EAD

Launch Date: seventeenth Nov 2003 (USA) / 14th Nov 2003 (UK/EU)

Your favorite Mario Kart recreation tends to rely very a lot on which one you performed first, or which one you’ve got performed essentially the most in multiplayer. This may result in a lot contentious debate, however we’ve got fantastic reminiscences of Mario Kart: Double Sprint!! regardless of it typically getting brief shrift from many.

Whereas not overflowing with new concepts, the racers had been offered as attractive totally 3D fashions for the primary time, the two-driver gimmick was extraordinarily satisfying and launched a brand new layer of technique as you switched characters and juggled objects, and it has some nice programs, together with DK Mountain (ah, that little shortcut on the finish!) and perennial favorite Child Park, the hilariously hectic mini-course.

With Mario Kart World headlining the Swap 2 launch line-up, we won’t think about Nintendo including Double Sprint!! to NSO any time quickly, however given the correct quantity of house, we expect each titles have a great probability to thrive on Swap 2.

Mario Golf: Toadstool Tour (GCN)

Mario Golf: Toadstool Tour (GCN)

Writer: Nintendo / Developer: Camelot

Launch Date: twenty ninth Aug 2003 (USA) / 18th Jun 2004 (UK/EU)

We’re fairly a fan of the Nintendo 64 entry within the sequence, however developer Camelot did not do a lot fallacious when it got here to the superb GameCube iteration, both.

That includes 16 characters and programs containing Mushroom Kingdom staples reminiscent of warp pipes and Chain Chomps, Mario Golf: Toadstool Tour takes issues up a gear with out reinventing the sport, making each bunker and inexperienced look suitably beautiful and introducing some enjoyable further modes.

Given the dev’s historical past and spectacular catalogue of video games involving Mario smacking balls of varied sizes as laborious as potential, MGTT is hardly revolutionary. However there’s solely a lot you are able to do with golf earlier than it turns into one thing that is not actually golf anymore. Finally, there aren’t many higher methods to spoil a stroll than this.

Quite a lot of people view Toadstool Tour as the perfect Mario Golf entry, and with Tremendous Rush on Swap largely failing to ignite some enthusiasm, including the GameCube entry to NSO can be the right treatment.

Metal Gear Solid: The Twin Snakes (GCN)

Metal Gear Solid: The Twin Snakes (GCN)

Writer: Konami / Developer: Silicon Knights

Launch Date: ninth Mar 2004 (USA) / twenty sixth Mar 2004 (UK/EU)

Metallic Gear Stable: The Twin Snakes was developed in the primary by Silicon Knights, the identical studio behind Everlasting Darkness, and included points of gameplay from Sons of Liberty into the unique MGS recreation.

It additionally boasts apparent graphical upgrades and completely re-recorded dialogue that includes nearly all the unique solid. The brand new additions had been typically well-received, though the gameplay additions arguably trivialised a number of the authentic recreation’s issue.

With the unique PS1 basic now obtainable on Swap, we won’t see Twin Snakes coming to NSO any time quickly, however it could undoubtedly be an interesting glimpse right into a title that many contemplate to be a flawed, however immensely pleasant gem.


Phew! That is the Ms out of the best way. Flip the web page (or, nicely, click on under) to see much more video games we might like to see on Swap 2 NSO.





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