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Home » How Soulslinger’s Indie Crew Introduced Customized Mocap to Xbox
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How Soulslinger’s Indie Crew Introduced Customized Mocap to Xbox

Editorial TeamBy Editorial TeamFebruary 19, 2026No Comments8 Mins Read
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How Soulslinger’s Indie Crew Introduced Customized Mocap to Xbox
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Abstract

  • Hungarian indie studio, Elder Video games, employed an at-home mocap setup.
  • Tons of of animations carried out by the studio’s founder and his spouse.
  • Arrives at the moment on Xbox Sequence X|S.

Hey, I’m Ede Tarsoly, the Founding father of Elder Video games. I’ve been the imaginative and prescient keeper and principal developer on my roguelite FPS Soulslinger: Envoy of Demise – and what might shock you, I’ve additionally been one of many two movement seize actors in it as effectively. Within the sport, all of the male characters are performed by me, whereas all the feminine characters are performed by my spouse. At this time, I’d wish to inform you about our setup, our course of and the way we have been in a position to create customized animations with a mocap setup as an indie developer.

How my Childhood Curiosity Turned my Studio’s Power

I’ve been fascinated with movement seize ever since I used to be a child, I all the time watched the extras on DVDs. The behind-the-scenes stuff was generally extra thrilling to me than the movies themselves. I noticed movement seize first being utilized in “The Lord of the Rings” and I knew instantly that I actually wished to do that kind of stuff. Nonetheless, the setup that wanted to be concerned was unattainable for a really very long time. I continued watching plenty of content material in regards to the matter, and my ardour by no means actually pale away.

By the point the know-how had turn out to be extra accessible, and I lastly had the chance to purchase a movement seize swimsuit, due to my writer Headup, I used to be ready. I’d principally been getting ready for this my entire life!

We use a setup, the place you set straps round your wrists and your head, and put on a swimsuit on prime, that marks each joint with a sensor. The gloves are placed on individually and are way more delicate.

Via a customized router all the info is fed into the pc. In a nutshell, as quickly as you progress, there’s a real-time illustration of you on the display that strikes with you. I hit document, and it instantly captures the motions.

Soulsinger screenshot

From Weeks of Preparation to One Day of Efficiency

The preparation part all the time takes the longest. I often know six months prematurely what’s seemingly arising, until issues change throughout improvement. It’s “develop, develop, develop” till a cutscene comes up, and I’ll do nothing else for 2 or three weeks besides that one cutscene. Then it’s again to improvement, which is after all nonetheless the largest a part of my work. We’re nonetheless making a sport, not a film.

Particularly for longer prerendered cinematics, I have to know effectively prematurely. The 3D fashions, scripts voice strains all should be prepared.

Our author, Michelle Clough, creates a really detailed script proper out of the gate. She often provides little notes like “make this cool,” which then is as much as the voice actors and me. It’s all the time a collaborative effort, the place we attempt to give you one thing to make the script shine.

I often choreograph a complete scene from begin to end. For instance, I’ll observe {that a} character is available in from the best whereas one other comes from the left, so I’ve to stroll a sure variety of meters. Practising the actions earlier than recording often takes three to 4 very intense days, repeating it time and again till it’s excellent. For instance, the intro scene of the pirate character – I might inform you your complete dialog of it by coronary heart, I’ve listened to it so many occasions – is an uncut two-minute scene that wanted to be meticulously ready, right down to the final movement.

However it’s not simply the script and stage instructions that should be good to go. One factor I realized early on from the extras of outdated Disney DVDs, is to ship the script to the voice actors, document their performances, after which animate to the voice efficiency afterwards. That manner, actors can carry out freely as an alternative of lip-syncing to pre-made animations. The actors already embody the characters so effectively, that listening to their recordings on loop whereas performing actually impressed my motions throughout mocap.

Moreover, I additionally developed a definite movement type for every character. The villain may be very upright and calculated. The primary character is nearer to my pure motion. The pirate may be very animated and expressive. I’m not an actor, however I attempt to make every character as distinctive as doable. Zombies and skeletons are my favourite although, with their twisted, exaggerated motions.

After all of the preparation and apply, recording day is simply in the future. Because of all of the preparation, I often have the right recording after two or three takes. Then, I import every part into Unreal. From there, it’s about inserting the digicam and characters, which often takes one other two days.

Soulsinger screenshot

Making the Invisible Seen

Throughout movement seize, weight issues. Should you fake to carry a gun, the movement feels synthetic. That is why I labored with a metallic duplicate of the revolver within the sport. It’s heavy, so if you transfer with it, your physique compensates naturally, and the movement appears to be like actual. One other character has an enormous knife, so we tried to search out one thing in the home that matched it and ended up utilizing an enormous bread knife.

For the scenes the place props can’t assist you, we needed to be artistic to make non-existent issues exist. For instance, there was a scene the place a spell pulls the character backwards. My spouse tied ropes round my arms and pulled me whereas I resisted. In mocap, it appears to be like like magic pulling the character. In one other occasion, for a floating enemy, I merely stacked bins and acted on prime of them.

We additionally did some stunts. I put a mattress on the bottom for scenes the place a spell knocks the character again. Because it seems: falling appears to be like fairly foolish till you attempt to do it accurately. In fact, you instinctively attempt to defend your self, however that appears dangerous in-game. Whereas the tip outcome appears to be like nice within the sport, I don’t suppose I’d suggest this technique to anybody – and I in all probability wouldn’t do it once more!

Soulsinger screenshot

Doing It for the Recreation

Total, even whereas it takes plenty of time, effort and organizing, I actually did take pleasure in each second of it, as a result of it’s one thing I deeply care about. Lots of people ask how I can achieve this a lot programming, writing, choreographing, and appearing and I all the time simply inform them: “It’s simple, as a result of it’s for my sport.”

I’ve solely used my setup for Soulslinger: Envoy of Demise up to now however having a distant seize package has already influenced what sorts of tasks I’m serious about subsequent. It’s a power of our studio, and I actually wish to plan much more tasks round it. I’m so excited that Soulslinger: Envoy of Demise is lastly launching on Xbox Sequence X|S at the moment. It’s actually a piece of ardour, from the code to the self-recorded animations. I hope you’ll take pleasure in my wild west roguelite FPS expertise and have as a lot enjoyable with the sport as we had creating it


Soulslinger: Envoy of Death

Soulslinger: Envoy of Demise

Headup


☆☆☆☆☆


★★★★★


DEATH IS CALLING – WILL YOU ANSWER?
Turn out to be an Envoy of Demise, in a position to unleash the unimaginable powers that may make you essentially the most harmful soul in Limbo. Improve your character’s skills to turn out to be the final word Soulslinger and tackle thrilling challenges in a bloody warfare in opposition to the prison cartel of the afterlife!

MEET STRAY SOULS AND MAKE ALLIES OR ENEMIES
Step into the wealthy and immersive world of Haven, crammed with mysterious NPCs who maintain the secrets and techniques to its darkish historical past. Be cautious of the allies and enemies you make as each encounter may form your journey forward. On this mesmerizing western-fantasy world, you’ll expertise a story of despair, loss, and one man’s obsession with dishonest loss of life itself.

CRAFT YOUR WEAPONS AND RISE TO VICTORY
Forge your individual future with each run by crafting highly effective weapons and unlocking everlasting upgrades in Haven. Develop stronger with each new problem and turn out to be an extremely lethal gunslinger. Prepare for a fast-paced rogue-like FPS expertise you gained’t ever neglect!

KEY FEATURES:
• Quick-paced, story-driven roguelike FPS set in random sequences of rooms inbuilt a singular western-fantasy world
• Customise Soulslinger via a deep improve system
• Expertise a tightly written story crammed with loyal allies and charismatic villains. The story adapts to what you do within the roguelike gameplay
• Tons of gun fodder creeps that assault in waves, spiced up by difficult elite mobs



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