Capcom needs to evolve its RE Engine into an “AI-generation recreation engine” with a roster of know-how enhancements, based on one in all its programmers.
On Friday, the Resident Evil writer held its personal know-how convention, Capcom Open Convention RE: 2026, detailing a few of the future enhancements coming to its in-house recreation engine.
RE Engine debuted with Resident Evil 7 in 2017 and Capcom has utilized it ever since, releasing almost 30 titles utilizing the engine. The in-house know-how and the enhancements it’s capable of share throughout video games is extensively credited as a motive for the corporate’s latest run of hits.
Talking at Friday’s convention (reported by GameBiz), programmer Satoshi Ishida detailed a few of the enhancements coming to RE Engine as a part of Capcom’s ‘REX’ initiative.
Ishida defined that ‘REX’ was launched to beat fashionable challenges that make triple-A video games take so lengthy to develop, together with bettering efficiency, instruments, growth effectivity, QA, and different elements.
Among the many varied developments detailed within the presentation was a dedication to evolve RE Engine into what Ishida referred to as an “AI-generation recreation engine.”
As a result of the REX undertaking will use a extra frequent programming language, it’ll make growth simpler for AI to know, Ishida mentioned, permitting it to robotically create applications and run check performs to verify for bugs sooner or later.
Moreover, Capcom will make a few of its applied sciences publicly out there on the web with the intention to permit individuals to make use of them to assist with AI coaching, the programmer mentioned.
Capcom needs to ‘create video games along with AI’
In keeping with GameBiz, Ishida mentioned that Capcom’s purpose is a future the place we “create video games along with AI.”
Nevertheless, Capcom’s VP of recreation growth platform and AI options, Shinichi Inoue, beforehand burdened that the corporate considered AI “not for creating artwork, however for unleashing the potential of creators”, stating that Capcom was not utilizing AI instruments to generate artwork.
“The thought is straightforward. We wish to return to the state of the previous, when individuals mentioned fascinating concepts, reached a consensus, after which introduced them to life,” Inoue mentioned. “Again then, everybody concerned in growth absolutely understood the context and intentions, which allowed for max efficiency.
“That’s why we wish to present a contextual mannequin for person-to-person communication and make clear intentions. Our final purpose is to supply a medium that facilitates collaboration.”
The feedback adopted on from Google Cloud’s Jack Buser saying, “I believe what gamers don’t notice is that their favourite video games proper now had been already constructed with AI,” suggesting that Capcom was one instance of a developer using AI.
