Sega says the “comparatively excessive acclaim” its fashionable video games obtain has not but translated to larger gross sales, and that it’s aiming to enhance its advertising and marketing and gross sales practices consequently.
Within the final 18 months, Sega and Atlus have launched a roster of crucial hits, together with Shinobi: Artwork of Vengeance (Metacritic 87), Two Level Museum (Metacritic 84), Metaphor: ReFantazio (Metacritic 94), Sonic Racing: CrossWorlds (Metacritic 82), and extra.
Nonetheless, in its newest monetary outcomes Q&A, Sega claims that these “excessive valuations” of its current titles haven’t translated to improved gross sales. Whereas it didn’t point out any particular titles, the writer lately referred to as out final yr’s CrossWorlds as not having met its preliminary gross sales expectations.
Requested what it sees as future challenges for its full sport titles, Sega responded: “Whereas the event prices per title for our mainstay titles are decrease in comparison with so-called AAA titles within the business, we acknowledge that our energy lies within the comparatively excessive acclaim we obtain for high quality.”
It added: “However, we additionally acknowledge that such excessive evaluations have but to translate into an additional improve in unit gross sales.
“Whereas persevering with to hone our improvement capabilities—the supply of our energy—we imagine there’s nonetheless vital room for enchancment and earnings upside in our ‘energy to promote,’ particularly our advertising and marketing and gross sales mechanisms. As defined earlier, we’re at the moment present process reforms on this space to appreciate a scale-up in gross sales.”
The writer stated it acknowledges that it’s “lagging” in initiatives similar to digital gross sales and data-driven advertising and marketing, areas during which different large Japanese sport makers, similar to Capcom, excel in.
Sega stated it’s at the moment reviewing its publishing group, which is split by area, and can transition to a construction with a extra unified international technique.
“We’ll strengthen knowledge evaluation to optimize digital gross sales pricing by area and shift our advertising and marketing focus from particular person new releases to an IP-based strategy, aiming to maximise gross sales over the long run, together with repeat gross sales,” it stated.
The earnings Q&A was answered collectively by Sega Sammy president Haruki Satomi and group CFO Koichi Fukazawa.

Sega and business veteran Shuji Utsumi took over as president in 2024, and has notably put efforts into globalizing the corporate’s improvement strategy, following a protracted interval when most of its successes had been popping out of Europe.
“We determined to have the Japanese and worldwide [versions] launching on the identical time. And having [all the] platforms, together with PC, on the identical time, too,” he informed The Recreation Enterprise final summer season. “After which making ready the advertising and marketing paperwork for the worldwide market on the identical time.
“Up to now we had been Japan-first, video game-first after which [we’d] transfer into the worldwide market. By altering the system, studios began to arrange for issues on the earliest levels, and this has helped their considering course of when creating a sport.”
