Epic Video games is growing the value of V-Bucks in Fortnite, claiming it wants assist to “pay the payments”.
In a brand new weblog publish on the official Fortnite web site, the studio introduced: “The price of working Fortnite has gone up rather a lot and we’re elevating costs to assist pay the payments.”
Beginning on March 19, the corporate will likely be providing fewer V-Bucks in every paid pack, and also will be adjusting the costs of its in-game Passes and Fortnite Crew rewards accordingly.
The brand new values for every pack will likely be as follows:
- $8.99 pack – 800 V-Bucks (was 1,000)
- $22.99 pack – 2,400 V-Bucks (was 2,800)
- $36.99 pack – 4,500 V-Bucks (was 5,000)
- $89.99 Pack – 12,500 V-Bucks (was 13,500)
- Precise quantity pack – $0.99 for 50 V-Bucks (was $0.49 for 50)
The Battle Cross, which beforehand value 1,000 V-Bucks, will now solely value 800 V-Bucks. Nonetheless, finishing it can additionally solely earn the participant 800 V-Bucks as a substitute of 1,000 – this does not less than nonetheless imply gamers can unlock the subsequent Battle Cross with the rewards from the earlier one. The five hundred V-Bucks earned in Bonus Rewards are being dropped.
As for the opposite Battle Passes, Epic has introduced the next modifications:
- OG Cross – 800 V-Bucks (was 1,000)
- Music Cross – 1,200 V-Bucks (was 1,400)
- Lego Cross – 1,200 V-Bucks (was 1,400)
Fortnite Crew members will now solely obtain 800 V-Bucks as a part of their month-to-month rewards, as a substitute of 1,000.
Regardless of the modifications, Epic says gamers who at present have present V-Bucks present playing cards will nonetheless get the values printed on them after they’re redeemed.
Final month Epic Video games introduced that PC gamers spent $1.16 billion on the Epic Video games Retailer final yr, whereas Statista estimates that Epic Video games generated $6.21 billion in gross income final yr total.
Nonetheless, basic supervisor Steve Allison not too long ago informed Polygon that the Epic Video games Retailer was solely “marginally worthwhile”, on account of a low revenue margin on third-party video games and the charges paid to builders and publishers for its weekly free recreation deal.
