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Home » US patent workplace revokes Nintendo’s patent on summoning characters to make them battle
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US patent workplace revokes Nintendo’s patent on summoning characters to make them battle

Editorial TeamBy Editorial TeamApril 1, 2026No Comments4 Mins Read
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US patent workplace revokes Nintendo’s patent on summoning characters to make them battle
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The USA Patent and Commerce Workplace (USPTO) has revoked a patent it granted Nintendo final yr, primarily based on a gameplay mechanic utilized in different video games.

Final September, Nintendo was granted a US patent which lined the motion of summoning one other character and making them battle on the participant’s behalf.

Two months later USPTO director John A Squires personally ordered a re-examination of the patent – the primary time since 2012 {that a} USPTO director had personally achieved so with out one other firm formally getting concerned – citing earlier patents which could have made it invalid.

Now, as reported by Video games Fray, the USPTO has determined to ‘reject’ all 26 claims made within the patent, that means it has now been revoked.

It is a non-final resolution – Nintendo how has two months to reply, or longer if it asks for an extension, and there might be an enchantment made to the Federal Circuit if it doesn’t agree with the choice.

Nintendo’s patent concerned summoning different characters and making them battle for the participant, the obvious real-world instance being a Pokémon sport the place a participant can summon Pokémon and use them to battle different Pokémon.

When ordering the re-examination of the patent, Squires particularly centered on the patent’s declare to having a sub-character battle alongside you with the choice to make them battle both robotically or by way of guide management.

In his order, Squires stated he had “decided that substantial new questions of patentability have arisen” primarily based on the publications of two earlier patents, named as Yabe and Taura (primarily based on the inventors credited on the patents).

The Yabe patent was granted in 2002 to Konami, and refers to a sub-character preventing alongside the participant both robotically or manually, whereas the Taura patent was granted in 2020 to Nintendo itself, and likewise refers to a sub-character who battles alongside the participant.

The USPTO’s resolution to reject the patent additionally cites two extra earlier patents – one other patent named Motokura which was granted to Nintendo in 2022, and a patent known as Shimomoto which was granted in 2020 to Bandai Namco.

In keeping with the USPTO, if Nintendo’s Taura patent is mixed with both its Motokua patent or Konami’s Yabe patent, it makes 18 of the 26 claims within the new patent invalid. By additionally combining Bandai Namco’s Shimomoto patent, this supplies the “lacking hyperlink” which makes the opposite eight claims invalid.

Though the patent seems to have been filed with Pokémon in thoughts, it’s technically wide-ranging sufficient to cowl quite a few different video games, equivalent to Pikmin.

Video games Fray studies that even when one declare is legitimate Nintendo can nonetheless use it to sue patent infringers (albeit with a smaller scope), and so the actual fact it could now enchantment the choice means it could try and salvage a minimum of a few of the claims.

One potential argument it might make, in response to the publication, is that as a result of the USPTO’s resolution was not required to really have a look at any real-world circumstances of video video games to come back to its resolution, Nintendo might declare {that a} developer wouldn’t mix the concepts discovered within the different patents in actual life.

Following the information in September that Nintendo had been granted, considerations unfold on-line that it might result in plenty of lawsuits by which Nintendo sues every other firm that tries to implement a summoning mechanic in its sport, placing future titles in sequence like Persona in danger.

Nevertheless, whereas trademark regulation says that an organization might lose its trademark if it doesn’t problem any infringements, this isn’t the case with patents.

Whereas Nintendo was making an attempt to patent this mechanic – and certainly, in response to the USPTO director’s order, it’s seemingly already had an identical patent since 2020 – it could select to not pursue every other firm that decides to make use of it, and solely achieve this when it feels its personal IP is being threatened, as was the case with Palworld.