Arc Raiders is ready to get “fairly vital modifications” to its nonetheless tree, its design director says.
In an interview with the Sport Maker’s Pocket book podcast, Virgil Watkins was requested concerning the recreation’s talent tree and the way in which it “went a little bit above and past” the talent timber seen in lots of different video games.
Watkins replied that the talent tree because it stands isn’t good, as a result of some expertise are extra necessary than others.
“It was a troublesome drawback area for us, and I don’t suppose by any means we nailed it,” he replied.
“Positively there are some expertise on there that, as we’ve seen how gamers really play the sport – due to course we function by our personal intent and even concept by how gamers really interact with the sport, and likewise a number of the selections we’ve made since then about how sure methods have modified, or sure development loops have modified – there are undoubtedly expertise in there which are underserving their goal.”
Watkins steered that a part of the rationale for that is that some expertise are finest suited to PvP gamers whereas others are higher for PvE, and consequently gamers who give attention to one self-discipline could also be deprived within the different. As such, he says modifications are being deliberate to deal with this sooner or later.
“Quite a lot of thought went into… every time potential I don’t love issues which are simply small statistical modifications, however they do serve a goal, versus ‘oh, I’ve a whole new capacity now, or I can do that factor now that I couldn’t do earlier than’, and that turns into a difficult state of affairs for us as a result of we’ve PvE, which is less complicated to stability round, and we’ve PvP, which isn’t,” he defined.
“So it grew to become this case of ‘do we actually need somebody who invests on this wing of the talent tree to be clearly extra succesful as a result of they selected these, they’re going to win over somebody who invested within the purple tree as a substitute’?
“So it’s a difficult drawback area and we’re evaluating some fairly vital modifications to it to higher serve the sport that exists as we speak and the sport that can exist sooner or later.”
Watkins additionally stated he needed to talent tree to make it simpler for gamers to evolve their character’s skills in a approach that higher helps them outline their particular enjoying model.
“Can the talent tree, with its composition, paired with issues like augments and your desire for weapons, in addition to the devices you select and the grenades and belongings you may carry, can that assist all come collectively to type a play model for you?,” he requested. “So do I need to be the sneaky looter or the man who needs to be tremendous agile and maneuver round and issues like that?
“I feel we’ve moved towards that ambition fairly nicely, however I feel there’s extra to do there, I feel, at this level, to make gamers really feel like they’ve actually rounded out a set of selections that amalgamate right into a playstyle alternative of their very own.”
In February, Nexon detailed a number of the phenomenal gross sales figures behind Arc Raiders, which it says “considerably exceeded” its expectations. The third-person extraction shooter recreation launched on October 30, 2025, and rapidly racked up big concurrent participant numbers on Steam, promoting greater than 14 million copies in a little bit over three months.
