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Home » All Phasmophobia Issue Ranges And Variations Defined
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All Phasmophobia Issue Ranges And Variations Defined

Editorial TeamBy Editorial TeamJuly 2, 2026No Comments7 Mins Read
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All Phasmophobia Issue Ranges And Variations Defined
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Phasmophobia presents 5 preset problem choices, plus a customized and problem mode, so that you can select from. However these problem ranges don’t merely dictate how aggressive the ghost can be; in addition they affect important points corresponding to how a lot official proof you’ll be able to collect, how rapidly your Sanity drains, the variety of cursed possessions, how lengthy (if any) set-up time you get, and, most significantly, your rewards.

That doesn’t imply you must soar to Madness, the toughest preset problem degree in Phasmophobia, as quickly as you could have a number of profitable contracts. Inexperienced persons ought to begin on Newbie mode, the place you’re provided a bit extra leniency. Then, as soon as you start leveling up, unlocking higher-tier gear, and changing into extra snug gathering proof, escaping the ghost, and figuring out distinctive ghost talents, you must steadily enhance your problem degree.

Larger problem ranges, like Nightmare and Madness, are when a whole lot of Phasmophobia’s ideas and methods are notably essential to know, as investigations are way more difficult and the ghosts extra lethal–with some problem ranges providing just one or two items of official proof. However when you graduate to those larger ranges and may full these contracts efficiently with ease, the rewards are big, with Madness providing a x6 multiplier in your regular money and expertise payout. In the event you’re feeling notably courageous, you’ll be able to modify Customized settings to tackle the sport’s Apocalypse Challenges.

Under, we break down all of the out there problem choices in Phasmophobia, together with the participant degree required to unlock them, their settings, and reward multipliers.


In This Article


  • Newbie
    • Newbie participant settings
    • Newbie ghost settings
    • Newbie contract settings
  • Intermediate
    • Intermediate participant settings
    • Intermediate ghost settings
    • Intermediate contract settings
  • Skilled
    • Skilled participant settings
    • Skilled ghost settings
    • Skilled contract settings
  • Nightmare
    • Nightmare participant settings
    • Nightmare ghost settings
    • Nightmare contract settings
  • Madness
    • Madness participant settings
    • Madness ghost settings
    • Madness contract settings
  • Problem Mode
  • Customized
  • Apocalypse Challenges
    • Apocalypse participant settings
    • Apocalypse ghost settings
    • Apocalypse contract settings

Newbie

Inexperienced persons, begin right here.

Newbie is unlocked for all gamers instantly. This problem degree is greatest for rookies because it presents an extended set-up time (how lengthy you get earlier than the ghost can hunt), lengthy grace interval (cooldown between hunts), and brief hunt length. Sanity tablets additionally restore a whole lot of sanity and you’ll regain half of your misplaced gear in the event you die.  

Newbie participant settings

Reward multiplier (money and expertise) x1
Insurance coverage 50%
Beginning sanity 100
Sanity Tablet restoration  40%
Sanity drain pace 100%
Sprinting On
Participant pace 100%
Flashlights On
Lose objects and consumables On

Newbie ghost settings

Ghost pace 100%
Roaming frequency Medium
Altering favourite room No likelihood
Exercise degree Excessive
Occasion frequency Low
Pleasant ghost Off
Grace interval 5 seconds
Hunt length Low
Kills prolong hunts Off
Proof given 3
Fingerprint likelihood 100%
Fingerprint length 120 seconds

Newbie contract settings

Set-up time 300 seconds
Climate Random
Doorways beginning open  None
Variety of hiding locations Very excessive
Sanity monitor On
Exercise monitor On
Fuse field at begin of contract On
Fuse field seen on map On
Cursed Possessions amount 1
Cursed Possession #1 Random

Intermediate

Phasmophobia Intermediate difficulty screen on difficulty menu
As soon as you are feeling a bit extra snug, transfer up a degree.

Intermediate problem is unlocked at participant degree 10 and is greatest for individuals who have outgrown Newbie, however are nonetheless studying the ropes. This standard-level mode presents a mean set-up time, hunt grace interval, and hunt length. As well as, sanity tablets restore some sanity, however the fuse field begins off, there are fewer locations to cover, and you may solely regain a few of your misplaced gear in the event you die.

Intermediate participant settings

Reward multiplier (money and expertise) x2
Insurance coverage 25%
Beginning sanity 100
Sanity Tablet restoration  35%
Sanity drain pace 150%
Sprinting On
Participant pace 100%
Flashlights On
Lose objects and consumables On

Intermediate ghost settings

Ghost pace 100%
Roaming frequency Medium
Altering favourite room No likelihood
Exercise degree Medium
Occasion frequency Medium
Pleasant ghost Off
Grace interval 4 seconds
Hunt length Medium
Kills prolong hunts Off
Proof given 3
Fingerprint likelihood 100%
Fingerprint length 120 seconds

Intermediate contract settings

Set-up time 120 seconds
Climate Random
Doorways beginning open  Low
Variety of hiding locations Excessive
Sanity monitor On
Exercise monitor On
Fuse field at begin of contract Off
Fuse field seen on map On
Cursed Possessions amount 1
Cursed Possession #1 Random

Skilled

Phasmophobia Professional difficulty screen on difficulty menu

Unlock at participant degree 20, Skilled is for individuals who really feel fairly snug of their ghost searching talents, however nonetheless have some bother figuring out a ghost with out proof. On this problem degree, the ghost’s room can change (albeit hardly ever), there is not any set-up time, hunts are longer, and the grace interval between hunts is shorter. As well as, there are a lot fewer hiding locations, you may lose all of your outfitted objects while you die, and the fuse field will all the time be off while you begin a contract.

Skilled participant settings

Reward multiplier (money and expertise) x3
Insurance coverage None
Beginning sanity 100
Sanity Tablet restoration  30%
Sanity drain pace 200%
Sprinting On
Participant pace 100%
Flashlights On
Lose objects and consumables On

Skilled ghost settings

Ghost pace 100%
Roaming frequency Excessive
Altering favourite room Low
Exercise degree Low
Occasion frequency Medium
Pleasant ghost Off
Grace interval 3 seconds
Hunt length Excessive
Kills prolong hunts Off
Proof given 3
Fingerprint likelihood 100%
Fingerprint length 120 seconds

Skilled contract settings

Set-up time None
Climate Random
Doorways beginning open  Medium
Variety of hiding locations Medium
Sanity monitor On
Exercise monitor On
Fuse field at begin of contract Off
Fuse field seen on map On
Cursed Possessions amount 1
Cursed Possession #1 Random

Nightmare

Phasmophobia Nightmare difficulty screen on difficulty menu
Step up the problem with Nightmare.

Unlocked at participant degree 30, Nightmare problem is for ghost hunters who wish to critically enhance the problem. In the event you’re snug participating with lengthy ghost hunts with restricted hiding locations, smudging, and figuring out ghosts with out three items of proof, then this can be the issue degree for you. 

Nightmare participant settings

Reward multiplier (money and expertise) x4
Insurance coverage None
Beginning sanity 100
Sanity Tablet restoration  25%
Sanity drain pace 200%
Sprinting On
Participant pace 100%
Flashlights On
Lose objects and consumables On

Nightmare ghost settings

Ghost pace 100%
Roaming frequency Excessive
Altering favourite room Medium
Exercise degree Low
Occasion frequency Excessive
Pleasant ghost Off
Grace interval 2 seconds
Hunt length Excessive
Kills prolong hunts Low
Proof given 2
Fingerprint likelihood 100%
Fingerprint length 120 seconds

Nightmare contract settings

Set-up time None
Climate Random
Doorways beginning open  Excessive
Variety of hiding locations Low
Sanity monitor Off
Exercise monitor Off
Fuse field at begin of contract Off
Fuse field seen on map Off
Cursed Possessions amount 1
Cursed Possession #1 Random

Madness

Phasmophobia Insanity difficulty screen on difficulty menu
Are you feeling courageous?

Unlocked at participant degree 40, Madness is for individuals who are feeling courageous. That is essentially the most difficult of the preset problem modes in Phasmophobia, providing little to no hiding areas, just one piece of proof, no cursed objects, and longer hunts that enhance in length each time the ghost kills a member of your staff.

Madness participant settings

Reward multiplier (money and expertise) x6
Insurance coverage None
Beginning sanity 75
Sanity Tablet restoration  20%
Sanity drain pace 200%
Sprinting On
Participant pace 100%
Flashlights On
Lose objects and consumables On

Madness ghost settings

Ghost pace 100%
Roaming frequency Excessive
Altering favourite room Excessive
Exercise degree Low
Occasion frequency Excessive
Pleasant ghost Off
Grace interval 2 seconds
Hunt length Excessive
Kills prolong hunts Low
Proof given 1
Fingerprint likelihood 100%
Fingerprint length 60 seconds

Madness contract settings

Set-up time None
Climate Random
Doorways beginning open  Excessive
Variety of hiding locations Low
Sanity monitor Off
Exercise monitor Off
Fuse field at begin of contract Off
Fuse field seen on map Off
Cursed Possessions amount 0

Problem Mode

Phasmophobia IChallenge Mode difficulty screen on difficulty menu
The problem adjustments each week, so that you higher act quick.

Problem Mode is a restricted time problem degree that adjustments each week. There are 26 problem mode prospects, every with its personal troublesome settings, compelled gear loadout, and activity to finish a set variety of occasions. Finishing the problem grants you $5,000 and 5,000 XP, so it is value attempting them. 

Customized

Phasmophobia Custom difficulty settings screen
Making the issue too straightforward will cease you incomes rewards.

Customized does what it says on the tin. You’ll be able to modify all of the participant, ghost, and contract settings to your liking, with the reward multiplier routinely calculated based mostly on how difficult the settings you’ve chosen are. Nevertheless, activating sure settings that make the contract far too straightforward, corresponding to ‘Pleasant Ghost’ (the place the ghost doesn’t hunt), will end in no rewards.

Apocalypse Challenges

Phasmophobia Apocalypse III Challenge screen
Apocalypse Challenges are usually not for the faint-hearted.

In Phasmophobia, Apocalypse Challenges are extraordinarily powerful single-player challenges you’ll find on the occasion board, with every providing a particular trophy, ID card, and badge to those that full them. Unlockable at participant degree 50, there are three Apocalypse Challenges, every requiring you to determine the ghost, full all non-compulsory targets, and take a photograph of the ghost throughout one contract. 

The toughest half? It’s worthwhile to be enjoying Sunny Meadows Psychological Establishment by your self, on the best problem level–which could be set by Customized difficulty–with Apocalypse I requiring x6 or larger rewards multiplier, Apocalypse II requiring x10 or larger, and Apocalypse III requiring x15 (the best customized problem within the recreation). If you wish to take it on, listed below are the settings you should use.

Apocalypse participant settings

Apocalypse I Apocalypse II Apocalypse III
Reward multiplier (money and expertise) x6 x10 x15
Insurance coverage None None None
Beginning sanity 75 50 0
Sanity Tablet restoration  20% 5% 0%
Sanity drain pace 200% 200% 200%
Sprinting Off Off Off
Participant pace 100% 75% 50%
Flashlights On On Off
Lose objects and consumables On On On

Apocalypse ghost settings

Apocalypse I Apocalypse II Apocalypse III
Ghost pace 150% 150% 150%
Roaming frequency Excessive Excessive Excessive
Altering favourite room Excessive Excessive Excessive
Exercise degree Low Low Low
Occasion frequency Low Low Low
Pleasant ghost Off Off Off
Grace interval 2 seconds 2 seconds None
Hunt length Excessive Excessive Excessive
Kills prolong hunts Excessive Excessive Excessive
Proof given 2 1 0
Fingerprint likelihood 100% 100% N/A
Fingerprint length 60 seconds 60 seconds N/A

Apocalypse contract settings

Apocalypse I Apocalypse II Apocalypse III
Set-up time None None None
Climate Random Heavy Rain Heavy Rain
Doorways beginning open  Excessive Excessive Excessive
Variety of hiding locations None None None
Sanity monitor On Off Off
Exercise monitor On Off Off
Fuse field at begin of contract On Damaged Damaged
Fuse field seen on map Off N/A N/A
Cursed Possessions amount 1 0 0
Cursed Possession #1 Random N/A N/A



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