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Home » All the pieces New In Wardogs Season 2
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All the pieces New In Wardogs Season 2

Editorial TeamBy Editorial TeamOctober 15, 2026No Comments19 Mins Read
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All the pieces New In Wardogs Season 2
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Wardogs is about to get shaken up with the arrival of Season 2. The tactical shooter will get a contemporary arsenal, new automobiles, a spherical of stability adjustments, and extra methods to fortify the battlefield.

The replace will likely be accessible at 9:30 AM UTC on October 15, with the neighborhood already discussing its potential affect. Some gamers have been enthusiastic concerning the scale of the adjustments, though the brand new economic system and logistics changes have seen issues from gamers who rely extra closely on these methods.

Listed below are the ten adjustments that may have the largest affect on Wardogs, adopted by all the pieces new in Wardogs Season 2.

Blue Crew Bribery

Wardogs is attempting one thing uncommon to unravel an issue cash alone cannot normally repair: bribing gamers to decide on the workforce they do not wish to play.

Lonestar–or the blue team–has struggled with decrease win charges and earned itself fairly the repute because the cursed faction within the sport. Bulkhead says that might be all the way down to uniform visibility or spawn areas, however bizarre participant superstitions are in all probability the actual purpose individuals keep away from the workforce.

Season 2 introduces additional money and XP for Lonestar victories, plus extra rewards for sure teamplay actions. Gamers on any faction that is not less than 40 factors behind the workforce in second place may also obtain a 20% vendor low cost to encourage them to equip their finest loadouts and attempt to recoup the loss.

That is being handled as a Season 2 experiment reasonably than a everlasting stability answer, however it stays to be seen whether or not the rewards are sufficient to vary gamers’ desire.

4 New Weapons

Season 2 provides 4 new weapons, giving gamers extra choices throughout a number of fight roles:

  • TCX-SPR: An assault rifle chambered in 7.62x39mm.
  • PP-19 Bizon: 9x19mm submachine gun.
  • Evo-3 Extremely: A .308 Winchester mild machine gun.
  • M14: A .308 Winchester marksman rifle.

The brand new weapons arrive alongside extra optics, magazines, muzzles, and bipods. Additionally they tie into the revised development system, so gamers may have new gear to work in direction of as they stage up.

With weapon harm, recoil, and suppression additionally being reworked, the effectiveness of various weapon lessons might shift significantly all through Season 2.

4 New Automobiles

The roster of accessible automobiles is increasing too, with 4 new choices designed for various jobs:

  • Wolf-110: A quick, light-weight transport.
  • Wolf-110 with M2 Browning: An armed model with heavy machine gun.
  • T-72B3: A battle tank that is slower than the L2A6, however cheaper and extra gasoline environment friendly.
  • Flakpanzer Gepard: A devoted anti-aircraft automobile.

The brand new automobiles give drivers extra selections earlier than unlocking the sport’s costlier {hardware}. The T-72B3 presents a special cost-versus-performance trade-off, whereas the Gepard provides one other specialist possibility for coping with airborne threats.

Car development has been adjusted, with the Wolf-110, Wolf-110 with M2 Browning, T-72B3, and Gepard showing within the Driver monitor at ranges 8, 16, 20, and 25 respectively.

Rain Is Vital

The brand new rain climate preset is likely one of the extra fascinating adjustments as a result of it impacts excess of simply the surroundings. Rain visibly wets characters, automobiles, and surfaces. Its sound adjustments relying on whether or not you are exterior, indoors, in a automobile, or underneath cowl. If a constructing’s roof is destroyed, rain can fall by way of the opening. GTA 6 who?

The tactical penalties are much more fascinating. Rain reduces recognizing vary and weakens Molotov flames. Throughout heavier climate, thunder is synchronized throughout the server, with everybody listening to the identical strike from the identical route.

The thunder can masks footsteps, doubtlessly giving gamers a quick alternative to reposition or strategy with out being heard. A storm might turn out to be an energetic a part of your tactical strategy reasonably than only a dramatic overhaul.

New Meta

It’d sound like we’re stating the apparent right here, however with Bulkhead making vital changes to break throughout weapon lessons, the meta will shift extra dramatically than within the new season adjustments you are used to in different tactical shooters.

The purpose of the overhaul is to offer every class a clearer objective. Excessive-caliber ammunition was delivering an excessive amount of harm in some assault rifles, DMRs, and light-weight machine weapons. These weapons might get near sniper-rifle ranges of injury whereas firing a lot quicker. The brand new base harm reductions are:

  • .308 Winchester: Down 25%
  • 7.62x54mmR: Down 20%
  • 7.62x39mm: Down 19%
  • .50 Cal: Down 16%

Assault rifles may also deal much less harm to the physique, whereas LMGs will match assault-rifle physique harm and depend on sustained fireplace and bigger magazines extra. DMR harm has been adjusted too, whereas sniper rifles obtain elevated hit location harm to make sure they’re nonetheless a viable alternative.

Development Is A lot Sooner

Grinding a task was a serious dedication in Season 1. Bulkhead says most gamers stalled between ranges 10 and 20 earlier than reaching essentially the most useful gear for every function. Season 2 cuts the XP required for these ranges dramatically. Stage 10 would require 29% much less XP, stage 15 would require 50% much less, and stage 20 would require 55% much less XP. Which means you may solely want 111,500 XP to succeed in stage 20 as a substitute of 250,000. The best listed function monitor stage, 50, is round 23% inexpensive when it comes to XP.

Unlocks have been shuffled throughout all the function tracks. Some gear arrives earlier, whereas different weapons or attachments transfer to completely different roles or turn out to be costlier. The result’s a much less punishing grind for gamers who wish to experiment with completely different roles, though not each unlock is getting simpler. The total checklist of adjustments is detailed on the backside of this text.

Constructing Is Getting Extra Costly

If you happen to’re something like me, as quickly as a match begins turning towards my workforce, I turn out to be a builder. There’s one thing satisfying about hammering away at buildings underneath the guise of “fortifying the bottom” when really I am simply hiding from the bullies on the battlefield that maintain wiping out our uncoordinated workforce. Nonetheless, among the buildings have been getting totally ridiculous, and Bulkhead says it desires them to really feel extra like thought of investments than objects gamers can spam with out a lot thought.

A number of the greatest price will increase when it comes to provides requires are:

  • Doorways: 22 to 80
  • Gates: 85 to 200
  • L81 Mortar: 150 to 600
  • Stingray: 150 to 600
  • Scorching Zone Magnet: 2,250 to 2,750.

There are new objects, too. The brand new MG Nest prices 650 provides, whereas the big shelter prices 250. A picket step is obtainable for smaller setups. The Drill Rig, Talon, and Mortar are all being adjusted to make them costlier to construct and maintain energetic, though some construct speeds have been decreased. The Talon 9K-SAM and Vanguard CIWS are cheaper to construct.

Teamkillers Will Be Punished, Possibly

Unintentional pleasant fireplace is one factor, and a part of the chaos of Wardogs, however people who select to intentionally set off on a teamkilling spree are a special (annoying) drawback. Season 2 introduces a victim-driven system that lets gamers resolve whether or not to forgive or punish a teammate who kills them.

Punishments accumulate towards repeat offenders, doubtlessly resulting in kicks and more and more lengthy bans. Forgiving somebody removes that potential mark towards them. If a participant respawns and leaves the protected zone with out voting, the incident is robotically forgiven.

The system offers victims a say in how pleasant fireplace incidents are dealt with, as a substitute of treating each teamkill the identical. It ought to assist to differentiate between an trustworthy mistake and repeated or deliberate griefing.

Crew Switching Has Penalties

Switching factions late in a match may give gamers an unfair benefit, particularly if one facet is sort of far forward. Season 2 introduces restrictions as soon as a workforce is main by 10 or extra factors. Gamers cannot change groups once more for quarter-hour after becoming a member of one, and anybody who switches or joins an ongoing match may have their maps obscured till they first attain the management zone.

They can not use the spawn automobile earlier than reaching the management zone, both. The restrictions are designed to make it tougher to leap to the successful workforce for a simple end whereas nonetheless permitting gamers to affix mates who’re already in matches.

The Wager Vendor Lets You Wager On Your self

A brand new Wager Vendor will introduce an non-obligatory danger and reward system, though it will not be accessible proper in the beginning of Season 2.

You can stake your personal money on finishing targets, akin to getting kills within the management zone or delivering gamers safely. You’ll be able to select targets, resolve what number of deaths to danger, and mix challenges for bigger payouts.

The characteristic may be very experimental at this stage. Bulkhead says it could take away the seller throughout the season if it proves simple to take advantage of. It presents one other strategy to earn money within the shooter, which I do know I personally desperately want. Now I simply have to get good on the sport.

Full Wardogs Season 2 Patch Notes

The next is a breakdown of the remaining adjustments and the complete vary of changes listed within the patch notes. All costs are in in-game money until in any other case said:

New content material and options

  • Weapons: Added the TCX-SPR assault rifle, PP-19 Bizon SMG, Evo-3 Extremely LMG, and M14 marksman rifle.
  • Attachments: Added new sights, suppressors, muzzle brakes, flash hiders, magazines, and bipods for the brand new weapons.
  • Molotov: Added a throwable incendiary that offers affect harm and burns gamers who stay in its flames. It may possibly ignite destructible foliage, and rain reduces its fireplace harm.
  • Automobiles: Added the Wolf-110, armed Wolf-110, T-72B3 tank, and Flakpanzer Gepard anti-aircraft automobile.
  • Buildables: Added the manned M2 Browning MG Nest, Giant Shelter, and Wood Step.
  • Climate: Added rain with moist surfaces, location-dependent rain audio, water coming by way of destroyed roofs, synchronised thunder, decreased recognizing vary, and weaker Molotov flames.
  • Gold Market: Added eight weapon and automobile skins throughout 4 camouflage households. The Black & Gold Little Chook pores and skin is unique to Season 2; Chocolate Chip, Two-Tone Desert, and Digital Wooden skins cowl extra weapons and automobiles. The Black & Gold AK camouflage has been eliminated.
  • Wager Vendor: Deliberate for later in Season 2, not launch. Gamers will be capable to stake money on targets and monitor their wagers in-game.
  • Teamkill system: Added Forgive and Punish voting, with collected punishments resulting in kicks and escalating bans.
  • Squad coordination: Squad leaders can set a visual squad goal from a predefined checklist. Squad invites and timed prompts now queue.
  • Final loadout: Rebuying a earlier loadout now shows its contents within the gear vendor, the place gamers can modify objects earlier than shopping for.
  • Server seeding: Gamers who populate empty servers obtain rewards and a vendor low cost when the match begins. Pre-match areas embody weapons, targets, a soccer, and a hidden radio.
  • Server ping: Official servers now implement region-specific ping limits, with sustained high-ping kicks, safety towards server-side lag spikes, non permanent rejoin restrictions, and browser filters for optimum ping. Group server directors can configure their very own limits.
  • Bakurani: All three factions have new spawn areas and routes to the management zone.

Fight, weapons and gear

  • Calibre harm: Diminished base harm for .308 Winchester by 25%, 7.62x54mmR by 20%, 7.62x39mm by 19%, and .50 calibre by 16%.
  • DMRs: Adjusted headshot and upper-body harm to position these weapons between assault rifles and sniper rifles.
  • Assault rifles: Made body-shot harm extra constant throughout the torso and barely decreased physique harm.
  • LMGs: Standardised physique harm with assault rifles, placing extra emphasis on sustained fireplace and journal capability.
  • Scout Rifle: Headshots now kill targets with out helmets in a single hit. Stage 1 helmets require two headshots.
  • Armour: Stage 3 harm discount falls from 55% to 50%; Stage 4 falls from 65% to 60%.
  • Stage 4 helmet: Provides muffled audio and proximity chat, restricted imaginative and prescient, and fogging when sprinting.
  • Helmet suppression resistance: Stage 3 helmets cut back suppression by 68%, whereas Stage 4 helmets cut back it by 80%.
  • Shotgun slugs: Armour harm now scales with armour tier.
  • Car weapons: Calibre harm reductions additionally have an effect on appropriate automobile weapons. Heavy and artillery turrets now use infantry-style hit-location harm as a substitute of helicopter-cannon values.
  • Suppression: Reworked suppression round shared weapon falloff curves. Close to misses from small and medium calibres suppress extra strongly, firing charge is accounted for, and display shake is decreased.
  • Compound Bow: Diminished arrow drop, improved effectiveness towards lower-tier armour, and launched armour-tier-based harm scaling.
  • Parachutes: Take longer to open and will not deploy beneath roughly 10 metres. Opening beneath roughly 50 metres whereas falling shortly might not gradual gamers in time to stop fall harm.
  • Medical Bag: Sturdiness elevated from 100 to 150.
  • Infrared Rangefinder: Now makes use of batteries, with roughly 80 seconds of energetic use per battery. Speedy toggling drains batteries quicker.
  • MP5: Recoil is now extra horizontal.
  • Tremendous-45: Injury falls off extra sharply past 50 metres.
  • DMRs: Obtained a recoil adjustment go.
  • MGL-40: Muzzle velocity decreased by 25%, with stronger harm falloff on the outer fringe of its 40mm blast. It additionally suffers extra sway and inaccuracy, slower aiming, and a reload penalty when used from the Little Chook bench.
  • Mosin: Added the PU 91/30 3.5x scope and eliminated entry to different optics pending future customisation options.
  • Weapon inspections: Some silent inspection animations are a identified situation.

Constructing and fortification adjustments

  • Construct prices: Elevated the prices of many partitions, doorways, gates, shelters, and defensive buildings. Doorways rise from 22 to 80 provides, gates from 85 to 200, and the L81 Mortar from 150 to 600.
  • New building necessities: Wood Steps require a small hammer or higher, Giant Shelters a medium hammer or higher, and MG Nests a big hammer.
  • Construct pace: Medium hammers contribute much less per swing, and demanding spots present smaller bonuses. Giant-hammer pace per swing is unchanged.
  • Drill Rigs: Minimal activation gasoline rises from 1,500 to 2,000. Most uptime falls from 375 to 300 seconds, most gasoline rises from 7,500 to 10,000, and the cooldown after spawning a rig is considerably longer.
  • Talon: Reload time will increase from two to 5 seconds, and restocking from ammunition provides prices 4 instances as a lot.
  • Mortar: Restocking prices double, and a brand new firing animation slows its charge of fireside.
  • Placement fixes: Barbed wire and sandbags can now sit on Bremmer partitions. Foundations match slopes, stairs, and partitions higher, whereas unfinished buildings collapse once they lose their helps.
  • Tank traps: Restricted to designated surfaces.
  • Breaching: Hammers can now not breach doorways or gates. Halligan Bars can breach each.
  • Barbed wire: Not grants money or XP for kills.
  • CIWS: Construction harm is adjusted so mild cowl is destroyed extra simply whereas heavy fortifications resist it higher.
  • Provide buildings: Construct prices and ammunition necessities are rebalanced to cut back the dominance of multi-Drill Rig setups.

Automobiles and controls

  • Car inventories: Bought automobiles are non-public to their proprietor and squad by default. Absolutely unlocked automobiles could be opened to everybody by way of a setting. Free team-spawned automobiles stay public.
  • Tracked automobiles: Heavier dealing with, much less floating within the air, and fewer bouncing on touchdown.
  • Humvee: Improved terrain dealing with and hill climbing, with a slower build-up to prime pace.
  • Dune Buggy: Much less efficient brakes enable extra skidding and drifting.
  • Car explosives: Explosives and placeable objects can now not be used from enclosed automobile seats.
  • Car fixes: Mounted incorrect Humvee gunner orientation, firing desynchronization and audio, tank launching, automobiles sinking throughout collisions, wheeled automobiles getting caught after rolling backwards, controller aiming points, turret controls, late-joining gamers lacking smoke and flares, and exiting automobiles pushing gamers by way of them.
  • Helicopter cockpit: Firing out by way of the glass now damages the helicopter, simply as incoming fireplace does.
  • Spawn Car: Vanguard CIWS takes 2.25 instances longer to destroy it.
  • Goal help: Added a controller power slider, starting from zero to the default setting of 1. Goal help now works on firing-range goal dummies.
  • Controller responsiveness: Adjusted horizontal and vertical sensitivity, modified purpose acceleration, sped up the return to regular aiming after closing radial menus, and improved scrolling and choice instances.
  • Controller bindings: Up to date shortcuts for minimap zoom, crate deployment, stock, weight show, loadout removing, bribes, squad invites, scoreboard sorting, dropping objects, and tab navigation.
  • Controller fixes: Mounted grenade cooking and bandage self-healing cancellation points.

Development and function unlocks

  • Position XP: Reaching stage 20 now requires 111,500 XP as a substitute of 250,000. XP necessities additionally fall at ranges 10, 15, 25, 30, 35, 40, 45, and 50.
  • Unlock reshuffle: Many attachments have moved to earlier ranges or completely different function tracks. Some objects have turn out to be costlier or require larger ranges.
  • Wardog monitor: Added the Compact P-1 Pink Dot, Gold Market entry, and the Lonestar-only Eiffel 65 music tape. Provide pallets now require development unlocks reasonably than being accessible by default.
  • Assault monitor: Added the Molotov and TCX-SPR with attachments. C4 and its distant detonator transfer into Assault, and a number of other optics and grips transfer between tracks.
  • Medic monitor: The PP-19 Bizon is unlocked by default. The Medical Bag strikes from stage 24 to 14 and drops in unlock worth from $75,000 to $50,000. The MP5 additionally strikes to stage 4 and turns into cheaper.
  • Recon monitor: Added the M14, its magazines and attachments, and a Mosin scope. The BMR-308 strikes from stage 30 to twenty, whereas the Compound Bow and Claymore turn out to be costlier.
  • Help monitor: Added the Evo-3 Extremely and attachments. The PKM strikes from stage 30 to fifteen, whereas the M249 strikes from stage 15 to twenty.
  • Pilot monitor: The minigun-equipped Little Chook strikes from stage 4 to eight and prices $125,000 to unlock as a substitute of $50,000. The Havoc additionally turns into costlier.
  • Driver monitor: Added the brand new Wolf-110 variants, T-72B3, and Flakpanzer Gepard. The SPH-2 strikes from WARDOG stage 90 to Driver stage 31 and turns into cheaper to unlock.
  • Observe-specific adjustments: Quite a few weapons, scopes, magazines, suppressors, brakes, grips, and different gear have revised unlock ranges and costs throughout all seven tracks. These adjustments embody each earlier entry and delayed or costlier unlocks.

Money, XP and rewards

  • Assault kills: Elevated the bonus for kills with assault-archetype weapons from $1,500 to $2,000.
  • FOB hacking: Teammates close to the FOB now obtain $1,000 and 250 XP. The hacker nonetheless receives $2,500 and 250 XP.
  • Breaching: Halligan Bar door breaches grant $100 as soon as per door. Halligan Bar makes use of enhance from 5 to seven.
  • FOB doorways: Closing a pleasant FOB door grants $75.
  • FOB destruction: Rewards can embody as much as $7,500 and 250 XP, relying on the provides held.
  • Position XP assignments: Destroying buildables and utilizing IEDs or C4 now award Assault XP. Artillery awards Driver XP. Repairs award Driver or Pilot XP relying on the automobile.
  • Logistics streaks: Consecutive deliveries grant growing rewards, capped at 10 crate deliveries, 10 pallet deliveries, 25 participant deliveries, and 10 return journeys.
  • Logistics base rewards: Diminished funds and XP for participant deliveries, ground-vehicle returns, provide crates, and provide pallets. Supply streaks compensate for repeated profitable journeys.
  • Drill towers: Capturing an enemy drill tower now grants $1,500 and 300 XP, up from $750 and 250 XP.
  • Car destruction: Rewards now replicate every automobile variant, with armed variations paying extra. Rewards for destroying assault automobiles may enhance based mostly on their kill counts.
  • Buildable destruction: Money rewards now correspond to building provide prices, with XP roughly one-quarter of the money reward.
  • Provide crate destruction: Rewards now fluctuate by crate dimension, armour, and provide worth. Destroying an empty enemy crate pays half the traditional money and XP.
  • Recognizing: Rewards are round 30% decrease than in Season 1 and scale with goal worth. Destroying a noticed goal from one other faction now pays 25% of the recognizing reward as a substitute of fifty%.
  • Exploit prevention: Recognizing rewards account for construct progress. Promoting objects from provide crates has diminishing returns, enemy-team gross sales now not generate money or XP, and FOB help rewards are divided amongst contributing gamers.

Vendor costs

  • New weapons: PP-19 Bizon $1,000; TCX-SPR $3,200; Evo-3 Extremely $7,250; M14 $7,400.
  • New automobiles: Wolf-110 $2,200; armed Wolf-110 $7,800; Flakpanzer Gepard $14,000; T-72B3 $16,000.
  • New gear: Molotov $340, plus new magazines, optics, bipods, muzzle units, suppressors, and music tapes on the listed vendor costs.
  • Value will increase: The T-21, AMP-9, MP5, Tremendous-45, Compound Bow, MGL-40, AMR 50, higher-tier armour and helmets, rangefinding gear, fundamental parachute, and a number of other armed automobiles turn out to be costlier.
  • Value decreases: The AK74, Deagle, Galil, RPG-7, MAAWS, PKM, FAL, a number of backpacks, Halligan Bar, Medical Bag, Subject Resuscitator, and Sport Parachute turn out to be cheaper.
  • Attachments: Many muzzle units, grips, foregrips, and suppressors obtain worth cuts of as much as roughly one-third.

Different adjustments and fixes

  • Steam objects: Steam Buying and selling Playing cards and Level Store objects are deliberate for Season 2, pending Valve approval.
  • Ammunition storage: 30mm cannon ammunition now occupies a 2×2 stock slot as a substitute of 1×1. Backpack stacks are capped at 50, whereas automobile storage stays capped at 200.
  • Help pings: The help-request ping timer will increase from 20 to 60 seconds.
  • Stability: The replace consists of extra quality-of-life adjustments, bug fixes, efficiency enhancements, and server stability and safety work.



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