Over the three a long time of its existence, BioWare rightfully earned the repute of a legendary role-playing recreation studio. The information of its closing understandably has followers in mourning, and we’re left reminiscing about recreation franchises like Knights of the Previous Republic, Mass Impact, and Dragon Age. However each studio has no less than one oddity inside its gameography, and the clear outlier for BioWare needs to be Sonic Chronicles: The Darkish Brotherhood.
The 2008 Nintendo DS recreation is BioWare’s first–and only–handheld recreation. Whereas the studio was no stranger to working with different IPs after making a Star Wars recreation, the upbeat and colourful world of Sonic, Tails, Knuckles, et al. is a far cry from what these storytellers had been used to. And it wasn’t some small, aspect undertaking for BioWare; the studio assembled a workforce of 30 builders, led by director Mark Darrah, who additionally directed the primary two Dragon Age video games, and author Jay Turner, who wrote for Mass Impact 2 and three.
Storywise, The Darkish Brotherhood was a bit extra advanced than what Sonic the Hedgehog was used to, although noticeably easier than common BioWare fare. It’s a plot that includes a tribe of echidnas from an alternate dimension, introducing new, otherworldly characters and ideas. It’s a serviceable addition to Sonic canon (properly, it was), and it needs to be no shock that BioWare was capable of give you sharp dialogue for the Sonic characters we’re all acquainted with.
Residing as much as the promise of a Sonic RPG, you, properly, performed the function of Sonic. Conversations had a number of dialogue choices for the blue hedgehog, with selections permitting your Sonic to be compassionate, inquisitive, or straight-up impolite. Whereas your selections might need affected the route of the dialog, added romantic stress with Amy Rose, and even skipped some battles, this was nonetheless no Mass Impact, and your choices didn’t trigger any ripple results on the plot.
The sport itself took benefit of the DS’s capabilities, with overworld navigation occurring on the underside display. You managed Sonic (or one in all his many pals) utilizing the stylus, working round 2D hand-drawn environments from an isometric perspective, which felt awkward as heck. Versus a fight system with real-time parts, BioWare as a substitute employed extra conventional turn-based battles. Particular assaults would have you ever faucet and slide on the contact display, following prompts like Elite Beat Brokers. It was distinctive and interesting sufficient, however it shortly grew to become tiresome.

The high quality of Sonic Chronicles is definitely up for debate, however the soundtrack is extensively reviled, with essentially the most ghastly MIDI tracks that couldn’t have probably come from an inexpensive human thoughts. Gossip from the web and quite a few retrospectives declare that the precise soundtrack was changed for authorized causes a few week earlier than copies had been printed, however it’s onerous to pin down a dependable supply for that declare.
Ear-grinding music however, essentially the most attention-grabbing lore behind The Darkish Brotherhood needs to be the the reason why no follow-up materialized. EA’s buy of BioWare definitely did Sonic Chronicles no favors, however many level to the infamously litigious and self-aggrandizing Sonic comedian artist and author Ken Penders, the bane of many hardcore Sonic followers. Penders sued Sega and EA, claiming that the villains of Sonic Chronicles had been too much like his personal villainous echidna clan from the Sonic Archie comics. Whereas the lawsuit was dismissed, it’s believed that Sega has prevented utilizing the characters since then to keep away from additional authorized complications.
Sonic Chronicles: The Darkish Brotherhood concluded with an ominous “THE END?” title card, and a cliffhanger would by no means get resolved. It is going to by no means have a legacy anyplace near that of BioWare’s different works, and it might not deserve one. However like all video games, it deserves to be talked about.
Once we eulogize BioWare (and any departed studio, for that matter), it’s necessary to acknowledge the great, dangerous, and bizarre in equal measure. Which means recalling the duds like Mass Impact: Andromeda and Anthem simply as a lot as Jade Empire or Baldur’s Gate. Many people may look again at them with disdain, whereas a uncommon few will have a look at them with affection. But all of us ought to look again at them with curiosity. And when contemplating BioWare’s physique of labor, Sonic Chronicles: The Darkish Brotherhood is a extra curious recreation than any.
