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Home » BitSummit Day 2 Report: An enthralling puzzler from an ex-Grasshopper dev and a nod to Mega Man Battle Community
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BitSummit Day 2 Report: An enthralling puzzler from an ex-Grasshopper dev and a nod to Mega Man Battle Community

Editorial TeamBy Editorial TeamMay 23, 2026No Comments6 Mins Read
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BitSummit Day 2 Report: An enthralling puzzler from an ex-Grasshopper dev and a nod to Mega Man Battle Community
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Top-of-the-line issues about BitSummit is which you could ceaselessly see a few of Japan’s most notable builders strolling across the present ground like common punters.

It’s not clear whether or not it’s only a cultural factor, however builders who’re recognisable sufficient to danger being swarmed by gamers and followers on the lookout for autographs and selfies had been they to attempt strolling round a Gamescom or PAX present, as a substitute get to stroll round BitSummit with out being pestered.

That is my fourth yr at BitSummit, and in all 4 years I’ve seen former Sony Interactive Leisure president and long-time indie sport champion Shuhei Yoshida fortunately wandering round from sales space to sales space. At present I additionally noticed former PlatinumGames director Hideki Kamiya strolling about.

This yr, on day one, simply as I used to be strolling away from a demo of the wonderful Sloppy Forgeries – extra on that in a later article – I circled and noticed none aside from Grasshopper Interactive’s Suda51 trying out a horror sport.

Suda and I’ve spoken quite a few occasions over the previous 20 years, so I tapped him on the shoulder and we had a pleasant catch up, in addition to a short chat about among the video games we’d seen at BitSummit.

“Have you ever seen that sport but?” he requested me, pointing to a vibrant wanting title referred to as Mop’n Spark. “He’s a solo developer and he used to work for me, it’s excellent.”

I had an appointment so I didn’t have time to test it out there after which, however on day two I made some extent of heading there first. I’m glad I did, as a result of it’s a pleasure.

Positive sufficient, the sport’s studio Omoplata Video games consists of 1 chap by the title of Nobutaka Ichiki, who spent twenty years working at Grasshopper. He was an assistant director on all three No Extra Heroes video games and labored on most of the studio’s different titles together with Shadows of the Damned, Killer is Useless, Let it Die and Romeo is a Useless Man.

Mop’n Spark is definitely a change in tone, then, given its cutesy pixel graphics, but it surely’s bought an fascinating gameplay mechanic that makes me eager to take a look at the complete sport when it’s prepared.

The town has been plunged into darkness by air pollution monsters, so it’s as much as a road cleaner referred to as Bepp and an electrician referred to as Gola to avoid wasting the day. Bepp can use his cleansing instruments (like his titular mop) to kill the air pollution monsters on every stage, whereas Gola makes use of her experience as a sparky to repair the damaged energy traces and switch the lights again on.

You management each characters by laying a sequence of instructions for them – step left, step proper, flip, assault, seize, fireplace, bounce and so forth – onto a timeline on the prime of the display screen. Every character has their very own timeline so you may have them finishing up completely different duties on the similar time.

Because it’s arduous to foretell what’s going to occur with enemies transferring round, you may rewind time and tweak the timeline, utilizing trial and error till you finally kill the enemies and activate the facility. It’s a enjoyable idea with loads of room for potential creativity in future levels.

One other sport to get the outdated gray matter working is Gutsy Grid, an motion deck-builder impressed by the Mega Man Battle Community video games. Set within the Nineties, it opens with 4 associates being sucked right into a Sport Boy-like system referred to as the Gutsy-Bit.

Battles include two phases. The motion pauses to allow you to select assaults out of your deck (that are designed to appear to be sport cartridges), lining up three from a selection of 5. Then issues go actual time as you and the enemies transfer round a grid, positioning yourselves to assault.

While you’ve used up your assaults and your vitality has been recharged, you may then freeze the motion and pull extra playing cards out of your deck. By dodging assaults on the final split-second you may as well parry them and regain your vitality faster.

Gutsy Grid is at a really early stage simply now and BitSummit was its first public exhibiting, so its developer continues to be on the lookout for suggestions on what works and what doesn’t. It’s off to an awesome begin although, and I cherished what I performed of it.

The identical goes for Excessive Fructose, a first-person roguelite created by Chris Cantero, a former animator at id Software program (he beforehand labored on Doom Everlasting) who determined he wished to attempt making his personal sport.

Taking part in as a form of ninja fox, it’s a must to slash your manner by a sequence of more and more troublesome levels full of corrupt fruit which have been possessed by demons.

By killing the fruit you acquire substances which might then be used to create recipes for numerous buffs, which is the place the roguelite component comes into play. As new enemy sorts arrive, the recipes can get extra complicated and the rewards get extra various.

At its core it’s nothing earth-shattering past changing orcs with oranges, however given the developer’s background the primary intention right here is to create a fast-paced FPS with loads of wall-running, dashing and double-jumping.

Excessive Fructose is accessible now on Steam Early Entry, however the important thing phrase right here is ‘early’ – that is nonetheless very a lot a sport that’s nonetheless making an attempt to determine issues out, so don’t anticipate a whole bundle at this level. To date, so good, although.

Lastly, a nod to Awaysis, which will get higher each time I see it. In the event you aren’t but acquainted with it, it’s a dungeon brawler for 1-4 gamers the place you select an animal warrior and combat your manner by enemy-infested lands.

Dungeon brawlers are nothing new however Awaysis leans closely into physics-based fight, making issues really feel extra fluid. Enemies may be popped into the air with uppercuts, that means a viable technique may be to knock them off cliffs. A slide button enables you to sort out enemies, however can be used on grassy hills to get across the setting faster. The entire thing feels very ‘free’, however in one of the simplest ways – fight feels extra free-flowing and fewer scripted.

It’s additionally extraordinarily well-presented. The environments are fantastically detailed and every of the characters is interesting, whereas the soundtrack – which incorporates music from legendary former Nintendo composer Hip Tanaka (Tetris, Tremendous Mario Land) is a delight too.

Awaysis nonetheless doesn’t have a launch date but, but it surely’s shaping as much as be fairly particular when it lastly does arrive. There’s a demo on Steam simply now should you don’t wish to merely take my phrase for it.

Day 2 of BitSummit concluded with the BitSummit Awards, the place I offered VGC’s Media Spotlight Award to the aforementioned Sloppy Forgeries. I’ll get into extra element on that one in my last report, however for now keep tuned (if that’s nonetheless a factor) for my Day 3 report tomorrow.