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Home » CTRL: Essays On Video Video games – An Affecting Anthology For Anybody Who Grew Up On Video games
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CTRL: Essays On Video Video games – An Affecting Anthology For Anybody Who Grew Up On Video games

Editorial TeamBy Editorial TeamAugust 2, 2026No Comments5 Mins Read
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Picture: Nintendo Life / Lilliput Press

CTRL: Essays on Video Video games is an anthology inspecting the cultural impression and results of gaming by way of deeply private reflections. Edited by Dean Payment, it is a brilliantly assorted assortment crammed with reminiscences and illuminating accounts that run the emotional gamut. Lilliput Press kindly despatched me an early copy and I lastly managed to meet up with it on a latest break, devouring the guide in a few classes. For anybody who enjoys entertaining, brutally sincere writing, it comes extremely really useful.

Payment collects essays from 14 writers, together with novelists, poets, and recreation designers. Some items concentrate on a single title, whereas others contact on a number of video games and moments. Contributors embody John Patrick McHugh, Róisín Kiberd, Brenda Romero, Anna Loughran, Rob Doyle, and Stephen Sexton, all exploring the constructive — and damaging — results video games can have.

Setting the guide’s frank and self-examining tone from the start, McHugh’s schoolboy obsession with Ultimate Fantasy IX instantly strikes a chord. Not simply by way of his description of listening to the sport’s melodies in mattress, his “head fried” after hours of trance-like consumption, however with confessional reminiscences of awkward adolescence and occasional cruelty that elevate issues to a degree that a lot writing about video games hopes to achieve however hardly ever hits.

CTRL: Essays On Video Games
Picture: Gavin Lane / Nintendo Life

McHugh frames his childhood in County Cork by way of an Irish lens which characterises most of the essays and flows by way of the anthology. Elsewhere, Rob Doyle takes us on a life journey from Jet Set Willy to Superhot. Úna-Minh Kavanagh offers us a glimpse behind the scenes as a recreation producer (after breaking into the trade with an Irish-language localisation for Amongst Us), inspecting the unimaginable upheaval and uncertainty of the trade over the previous half-decade or extra. Donal Fullam chronicles the event and ethos behind 2024’s Mega Dreoilín, a recreation that brilliantly fuses the mechanics and aesthetics of 16-bit Mega Drive classics with a housing disaster narrative (test it out on itch.io).

There is not any time wasted right here ‘defending’ video video games or entreating art-world gatekeepers for a seat on the desk, and it is considered one of CTRL’s best strengths. Video games, as with all artwork, are a part of our every day joys and struggles, and so they’re introduced right here with the suitable cultural significance and mundanity of any ubiquitous artwork type. Encompassing each “the nice and the dangerous” is a acknowledged purpose within the blurb, and whereas veins of basic gaming nostalgia often seem, that is by no means the purpose of a chunk. There is not any ‘Oh, keep in mind the music in that bit? So good!’ right here.

Brenda Romero takes us on a tour of her childhood dwelling in ‘Chasing Lilacs’, chronicling vital life occasions in an attractive piece that dovetails her reminiscences and recreation design expertise (it is constructed round a ground plan of the home) into an account of her life lengthy earlier than she moved to Galway. Jon Dunthorne remembers his time writing a fancy branching narrative for a venture that by no means noticed the sunshine of day – and for which he is prevented from discussing with any specificity, not that the essay suffers for it.

This is not simply dry historic evaluation or “Sport X was a basic as a result of it launched revolutionary mechanic Y”. These items persistently go deeper, exploring how the wedding of recreation design and the context of taking part in forges lifelong joy- and sorrow-ful associations, social and private. That context and ingrained nostalgia are key however, once more, it isn’t wistfulness for the sake of it. “In writing about this online game,” says McHugh, “I’m writing about me as a boy taking part in this online game.”

Some authors look again by way of the prism of a single recreation: Lisa McInerney’s discusses of Fallout: New Vegas‘ Useless Cash enlargement; Chandrika Narayanan-Mohan finds parallels with Wanderstop protagonist Alta; Anna Loughran considers identification and reminiscence throughout a playthrough of Aspyr’s Tomb Raider remaster; Roísín Kiberd delves into DOOM‘s hellish depths; and Darragh McCausland’s painfully private identification with Disco Elysium‘s Harry Du Bois is a selected spotlight.

CTRL: Essays On Video Games
CTRL: Essays On Video Games
Photos: Gavin Lane / Nintendo Life

You will virtually actually see your self mirrored in any variety of these items, and past conjuring recollections of the video games that affected you a long time in the past, you will end every essay determined to dive into each recreation talked about, ardour kindled by the writing to (re)discover them firsthand.

Sure, CTRL reminisces in regards to the feelings of poring by way of manuals and guidebooks, sponging up something associated to the sport in your time away from it. However it goes a lot deeper, too, poking on the line between unbridled enthusiasm and damaging obsession that any intoxicating artistic work can elicit, acknowledging and celebrating the artistry of the medium and its results on us all.


Because of Liam at Lilliput for sending this over. CTRL: Essays on Video Video games is accessible from The Lilliput Press and varied European booksellers. It will likely be printed within the US in August.

Please notice that some exterior hyperlinks on this web page are affiliate hyperlinks, which implies in case you click on them and make a purchase order we could obtain a small proportion of the sale. Please learn our FTC Disclosure for extra data.

CTRL: Essays on Video Games

Gavin Lane

Gavin first wrote for Nintendo Life in 2018 earlier than becoming a member of the location full-time the next yr, rising by way of the ranks to change into Editor. He can at present be discovered squashed beneath a Change backlog the scale of Normandy.



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