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Home » Doom: The Darkish Ages Overview: Brutal, difficult, and laugh-out-loud humorous
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Doom: The Darkish Ages Overview: Brutal, difficult, and laugh-out-loud humorous

Editorial TeamBy Editorial TeamMay 9, 2025No Comments6 Mins Read
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Doom: The Darkish Ages Overview: Brutal, difficult, and laugh-out-loud humorous
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Doom: The Darkish Ages is a online game as described by a 15-year-old goth. There are dragons, beheadings, medieval castles fabricated from skulls,  pounding heavy metallic, and fixed problem. At occasions, the sport is just like the doodles on the again pages of a heavy metallic fan’s college jotter.

It’s bombastic and foolish, and it’s additionally extraordinarily enjoyable to play and continually rewarding. The place Doom: Everlasting felt like a daring, if for my part flawed, aspect step right into a faster, extra movement-based shooter, Doom: The Darkish Ages is a relic. It’s gnarly, bloody, and hard as outdated boots.

New, wider ranges make for a major change of tempo, and the brand new arsenal of melee weapons and skills work harmoniously. The brand new mech and dragon ranges end simply wanting outstaying they’re welcome, however on the very least, they’re visible treats.


Watch our Doom: The Darkish Ages video overview…


Doom: The Darkish Ages is a prequel. The sport opens with an inter-dimensional battle between the forces of hell and Argent D’Nur, a land that’s each technologically superior ultimately, however lives in towering medieval castles. The Doomslayer is basically a mercenary for rent, being held captive by an alien power. He’s introduced into battle because the world’s most violent super-sub, and the story kicks off from there, TLDR: rip and tear.

Story is a a lot greater focus in Doom: The Darkish Ages than in earlier titles. Whereas the general story is fairly skinny, the principle villain is totally pantomime, which matches the Doomslayer’s power nicely.

The sport introduces and disposes of characters at such a price that it’s robust to get invested. It turns into virtually a metatextual touch upon the Doomslayer’s personal pursuits. There’s no method on earth Doomslayer cares about any of these items, so why would the participant?

However just like the Doomslayer, you’re paying for motion, not cutscenes, and fortunately, Doom: The Darkish Ages delivers it in absolute spades. The sport feels totally good to play. Capturing is tight, melee is satisfying, and the Doomslayer’s protect is essentially the most satisfying accent to homicide since Kratos’ hammer within the God of Battle reboot collection.

Since you’ll be able to’t fairly transfer like a jet fighter anymore, Doom: The Darkish Ages makes use of enemies as your fundamental type of motion. Gamers rapidly purchase a protect bash, which launches them throughout the map in the direction of a weak enemy, giving them each well being and a method out of hazard.

Glory kills have modified, too. Now not are they canned animations that take you out of the motion, they’re now lightning fast, save for bigger, harder enemies which are likely to get their very own bespoke animations. The brand new suite of weapons, which calls upon traditional weapons and freshens issues up with some new ones, is so nicely balanced that there was solely actually one weapon in the entire wheel that I didn’t ever get pleasure from utilizing.

“Gamers rapidly purchase a protect bash, which launches them throughout the map in the direction of a weak enemy, giving them each well being and a method out of hazard.”

Every weapon additionally will get a variation as you progress by way of the sport. The sport offers you these weapons upfront of a fight encounter designed for them, which is a good and efficient method of encouraging participant experimentation.

The sport’s soundtrack is sweet, if not memorable. Doom soundtracks sadly have to take a seat , maybe unfairly, within the shadow of Mick Gordon. Nevertheless, Doom: The Darkish Ages’ rating units the tone nicely, and is a becoming backdrop to the pints of blood being spilled each nanosecond.

The Darkish Ages is a visible deal with and carried out nicely throughout my overview, save for one or two hitches when bigger enemies would make their debut. Crucially, the sport all the time felt responsive, which is important on more durable difficulties, when each break up second that’s wasted on sluggish inputs is an invite for an enemy to blow your head off.

The place the sport experiments itself is within the degree design, which receives a large improve with new, open ranges that seem often all through the 16-hour marketing campaign. These open areas sometimes contain a non-linear goal, similar to shutting down portals to be able to cease an assault, or taking out teams of enemies throughout a bigger space to activate one thing.

That is an fascinating change from the hall capturing or small arenas of the earlier two video games, and presents Id an opportunity to put out new fight puzzles so that you can battle by way of. I rapidly discovered myself continually surrounded, lastly feeling just like the all-conquering Doomslayer atop mountains of our bodies from the traditional sport covers.

These are so pleasant {that a} Halo Infinite-style change to a a lot bigger open world with segmented ranges dotted round wouldn’t solely be welcome for my part, however a logical subsequent step. Whereas there’s nonetheless life in hall capturing, the open zones clearly present the place the way forward for the collection ought to head and the place essentially the most potential is.

“Whereas there’s nonetheless life in hall capturing, the open zones clearly present the place the way forward for the collection ought to head and the place essentially the most potential is.”

Nevertheless, the opposite important adjustments, particularly the Atlan mech and the dragon sequences, will hopefully stay as one-offs. I’m conflicted by these sequences, as a result of whereas they’re enjoyable, they occur precisely sufficient occasions within the sport that I felt like if one other have been to occur, it could be an excessive amount of.

The dragon flight is extraordinarily primary dodge, dodge, shoot fight, on the again of a dragon. When your dragon efficiently destroys the enemy shields, which repeat all through the dragon sequences, you’ll be able to then land, and it’s again to regular Doom. The dragon can be sequestered in particular missions and no different space of the sport, which makes the entire thing really feel like half-time calm down earlier than you get again to the motion.

I’m extra sympathetic to the mech sections, that are shorter and sweeter. Being the large emo Energy Ranger Doomslayer is, he wants his personal Megazord, and that’s primarily what the Atlan mech is. These sequences are enjoyable, if a bit shallow, and function a much less tedious technique to break up the tempo than the dragon missions.

Doom: The Darkish Ages units the collection again heading in the right direction in a sometimes aggressive vogue. It’s an enchancment on Everlasting, which swaps overbearing platforming for a much-improved melee system, and pleasant fight puzzles.