Embracer Group is closing Items Interactive, the studio behind its current Alone within the Darkish reboot.
In a picture revealed on its web site, the studio wrote: “Items Interactive 2007-2024. Thanks for taking part in with us.”
The picture was accompanied by a brief historical past of the Skövde, Sweden-based studio.
“Items Interactive launched over ten titles on PC, Console and Cellular since 2007, each our personal ideas similar to Puzzlegeddon, Fret Good, Leviathan Warships, Robo Surf and Kill to Gather, in addition to work for rent titles similar to Magicka 2 and a number of other DLCs for Magicka,” it stated.
“Our consumer listing contains Paradox Interactive, Koei Tecmo, Arrowhead Sport Studios, Koch Media and RaceRoom Leisure.
“In 2017, Items Interactive had been acquired by Embracer Group after working with the enlargement for Titan Quest, Titan Quest: Ragnarök and third enlargement for Titan Quest, Titan Quest: Atlantis.
“Our final launch was the reimagening of Alone within the Darkish.”
— Items Interactive (@PiecesInt) June 17, 2024
In an message on LinkedIn, Items Interactive character artist Gustav Pethrus additionally wrote: “Sadly Items Interactive is closing down, so I’m on the lookout for new alternatives.”
It’s unclear how many individuals had been employed at Items Interactive, however the studio had a employees of 13 when it was acquired in August 2017.
Embracer, which has closed a variety of studios over the previous 12 months, stated final month that Alone within the Darkish had failed to satisfy its gross sales expectations following the sport’s launch in March.
VGC’s Alone within the Darkish evaluate criticised the sport for its design decisions, saying it was “let down by annoying and repetitive puzzles, poor fight and frequent glitches”.
After a number of years of fast enlargement via mergers and acquisitions, Embracer introduced final Could {that a} $2 billion deal had collapsed on the final minute, main it to embark on a restructuring programme that resulted in nearly 1,400 job cuts, studio closures, and the cancellation of tens of video games.
