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Home » FF7 Revelation’s director on ending the trilogy, and why fan suggestions can result in a bland sport
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FF7 Revelation’s director on ending the trilogy, and why fan suggestions can result in a bland sport

Editorial TeamBy Editorial TeamJune 11, 2026No Comments10 Mins Read
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FF7 Revelation’s director on ending the trilogy, and why fan suggestions can result in a bland sport
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Last Fantasy 7 remake collection director, Naoki Hamaguchi, has been completely in all places over the previous week.

Since premiering the third and last instalment within the remake trilogy, Last Fantasy 7 Revelation, which was the ultimate massive announcement at Summer time Sport Fest, the skilled designer and programmer met with greater than 30 media shops, influencers, and streamers over a single weekend, together with prolonged appearances on stay streams like Big Bomb.

So, reduce to Sq. Enix’s Los Angeles headquarters on Monday afternoon, after I meet him brandishing my suitcase, able to fly house, what was left to say?

“There’s one factor,” Hamaguchi says, after I ask him to spill a brand new Revelation for VGC. “What I’m about to speak about proper now, I don’t assume I’ve mentioned an excessive amount of with the media earlier than. Lots of people have requested me when gamers will be capable of entry the Highwind ship within the sport, and every time I used to be requested, I might both say four-to-five hours or five-to-six hours into the sport as a result of it sort of depends upon the participant.

“And after I say that, I feel quite a lot of followers are in all probability questioning if it’s actually attainable to suit all of the story segments from [after] the ending of Rebirth. As a result of in the event you apply that to your authentic storyline, the place the social gathering goes to the Icicle Space after which the Northern Cave, some is perhaps a bit skeptical if it’s attainable to suit that inside a four-to-five-hour vary.

“So, this half, I don’t assume I’ve talked about it an excessive amount of earlier than, however the best way that the introduction of Last Fantasy 7 Revelation performs out, I feel we have been capable of give you a reasonably fascinating story beat. Your entire story sequence the place the social gathering beneficial properties entry to the Highwind, I feel the best way it performs out goes to be fairly enjoyable for the followers, and is perhaps fairly dramatic, so I hope they stay up for that side of the sport.”

The exploding-out-gate reveal of Last Fantasy 7 Revelation represents a change of technique for Sq. Enix. Not solely is it the primary instalment to launch on day one throughout all three main console platforms, as an alternative of as a PS5 unique, however the writer opted to focus not on the epic story and characters FF7 is known for, however on almost ten minutes of gameplay on the Summer time Sport Fest stage.

Hamaguchi explains that Sq. Enix is aware of the broad gaming public is probably going conscious of Cloud, Tifa, and Aerith and their battle towards evil company Shinra, however few non-players in all probability know a lot concerning the gameplay of the Last Fantasy 7 collection. With the primary two instalments now out there on all main platforms, SGF was a possibility to entice new gamers to the collection by displaying the collection in motion.

“The objective for us was to make use of this chance to showcase the depth and gameplay of the Last Fantasy VII Remake collection to encourage gamers all over the world to begin taking part in the Last Fantasy VII Remake collection earlier than Revelation launches,” Hamaguchi says.

“I don’t assume I’ve talked about it an excessive amount of earlier than, however the best way that the introduction of Last Fantasy 7 Revelation performs out, I feel we have been capable of give you a reasonably fascinating story beat”

“These previous a number of days, I’ve been fairly occupied with all these media interviews, however our advertising and marketing members have been following the reception on-line, and we do discover lots of people who’re asserting that they’re lastly beginning taking part in the Last Fantasy VII Remake collection for the primary time.

“They’re saying issues like, ‘oh, now’s the precise time for me to lastly begin taking part in Remake or Rebirth’, and that’s a extremely good thing to see for us, and we hope gamers proceed to be excited for our collection and Revelation.”

Nonetheless, regardless of Rebirth’s gross sales falling in need of its predecessor, and Sq. Enix pushing for a broader, multiplatform future, Last Fantasy 7 Rebirth isn’t pandering to new gamers, Hamaguchi indicated.

After I ask the director about his ideas on matters like bringing in new gamers, there’s an nearly admirable willpower evident in his responses, as if he’s an auteur finishing an arthouse collection, moderately than some company chasing tendencies.

It’s “not the precise strategy” to say that gamers can begin the FF7 Remake collection with Revelation, he says. “We do should say that you just’ll in all probability want to begin with the primary instalment, FF7 Remake, to have a full understanding of the story.”

And the abundance of mini-games in Rebirth that many gamers complained about? Hamaguchi isn’t budging. In truth, he’s including extra.

“I do have some type of logic with that concept, and I feel it additionally applies to mediums outdoors of video video games, like movies, or TV exhibits,” he explains. “Once you have a look at all of the critiques, the criticism, unfavorable suggestions, and attempt to perceive what the most typical criticism is, what the median common person is saying, and attempt to deal with that and adapt your product to it, it’s questionable if that strategy really results in a greater product.

Highwind is ‘greatest technical problem’

Hamaguchi is exclusive amongst many sport administrators due to his background in programming. A part of the explanation the FF7 Remake video games look so good and run effectively on less-powerful platforms is his experience.

In keeping with the director, FF7 Revelation’s greatest technical problem was implementing the Highwind, an enormous airship that enables gamers to freely roam the skies and bounce right down to totally different areas.

“Your entire sequence of having the ability to management the Highwind within the sky and select the place to drop in through parachute and land on the bottom, having all of that occur with a clean transition, and implementing that into the sport, was a reasonably difficult feat for us,” he says.

“There’s really another instance relating to the Highwind. Once you have a look at quite a lot of the opposite open worlds, quite a lot of occasions what occurs is that if you go to the sting, you ultimately stumble upon this invisible wall that stops you from going additional.

“With FF7 Revelation, we didn’t need that to occur, so when you’re controlling the Highwind, the thought is that you’re touring throughout the planet, so you’ll undergo a loop ultimately, in the event you simply hold going ahead. After I pitched that concept to our engineers, I discussed that it’s going to be an extremely troublesome factor to implement into the sport, however we have been capable of put it in, so I hope the followers get pleasure from it.”

“If you happen to have been to deal with all of the unfavorable suggestions, and even take the optimistic suggestions under consideration, generally it’s a case that you just’re seeing two sides of the intense opinions, and by making use of all of that, it’s attainable that you just give you a product that doesn’t actually have any character. It’s only a clean state that doesn’t actually have any robust enchantment.”

Due to that perception, Hamaguchi says his strategy is to take duty for the large calls on behalf of the event group.

“What I can say for Revelation is that it’ll function as many mini-games because it did in Rebirth, if no more. I didn’t wish to make a reduce on that side. I didn’t wish to cut back the variety of mini-games. We’ll see the way it seems when it comes to the fan suggestions, however I’ll take that duty, relying on what occurs. That was my choice.”

That’s to not say the FF7 Remake group is ignoring all fan suggestions, the director provides. For instance, those that don’t like particular mini-games will now be capable of skip them, and fight rewards tied to mini-games have now been rethought.

Hamaguchi is clearly making the calls that he feels are proper to stay as much as the legacy of the unique Last Fantasy 7 collection. All through the trilogy of remakes, the event group has lived by the philosophy that it ought to hold as many main scenes from the PSone sport as attainable, even when, because the director defined on the prime of our dialog, they might have moved some story beats round a bit for the needs of pacing.

“Even for me personally, I’d contemplate some issues as much less vital, however followers may not assume that approach. So the objective is to maintain as a lot as attainable from the unique,” he says.

FF7 Revelation’s director on ending the trilogy, and why fan feedback can lead to a bland game

“That being mentioned, there is perhaps some adjustments that we apply, an instance being the sequence of the story beats. For instance, in the event you have a look at the order or the precise story second the place the Rocket City sequence occurs within the authentic, that ought to have been included in FF7 Rebirth as an alternative of Revelation.

“In FF7 Revelation, or to be a bit extra precise, within the second half of Revelation, that’s when the social gathering visits Rocket City and the Rocket City story, or the occasion occurs there. We did make some changes when it comes to the sequence and the order of how one in all these story beats would occur within the sport, however once more, the final thought is to not make any adjustments or omit something.

“The orders is perhaps shifted up a bit, however in that sense, I feel we have been capable of hold every little thing as shut as we are able to, so I feel the group and I did a reasonably good job at that. I might say I’m fairly assured that we have been capable of stay true to the unique.”

“Even for me personally, I’d contemplate some issues as much less vital, however followers may not assume that approach. So the objective is to maintain as a lot as attainable from the unique.”

One main strain Hamaguchi’s group faces with Revelation, after all, is how do you carry to a conclusion such an formidable remake trilogy, which itself is honoring probably the most beloved and influential video games of all time? The reply isn’t one thing that’s been left to probability, he explains.

“Clearly, I can’t share precise particulars on how this story goes to finish, however when it comes to how we envisioned the conclusion, we did have some type of an thought of what we needed to do on the finish. So we did have a sort of route from the early days of improvement.”

He continues: “The identical goes for the producer, Yoshinori Kitase. He had his visions as effectively, and a few of that’s utilized within the conclusion that we’re telling in FF7 Revelation. To be fully trustworthy, I feel we’re fairly assured and pleased with the way it’s turned out. We’re very a lot excited to see how followers will react to the ending of the story.”