Bandai Namco has issued a new patch for Freedom Wars Remastered on the Change, bringing the sport as much as model 1.8.0 (thanks, Nintendo Every thing).
It is a pretty hefty one which introduces a number of bug fixes, gameplay changes, and new options.
In the event you’ve but to play Freedom Wars Remastered, we reckon it is price trying out, significantly in the event you’re a fan of the unique 2014 launch on the PS Vita. We awarded it a rating of 7/10 and stated that the “core gameplay is difficult and satisfying in equal measure, with loads of customisable choices and upgrades to maintain you hooked”.
For now, let’s try the patch notes:
Bug Fixes
- Mounted Bug Inflicting Unresponsiveness When Accessing Volunteer Steering Requests
Mounted a bug that triggered the sport to develop into unresponsive when trying to entry the Volunteer Steering Request from the cell monitor.
- Adjusted Invincibility Frames Throughout Evasion with Autocannons
Mounted a bug the place invincibility frames throughout evasion have been unintentionally prolonged when utilizing Autocannons.
- Mounted Bug The place Thorn Ejection May Skip Cutscenes
Mounted a bug the place the Thorn Ejection button might unintentionally skip all in-battle digicam cutscenes, corresponding to these triggered when downing an Abductor.
- Mounted Bug The place Lock-On Was Cancelled Throughout Spear Assaults
Mounted a bug the place the lock-on can be disengaged when performing a weak assault with a spear whereas locked onto an enemy.
- Mounted Bug The place Accent Loadout Deletion Precipitated Incorrect Show
Mounted a bug the place deleting an adjunct loadout in “Contribution Steering Request > Look/Physique Modification Information” would depart the accent’s loadout title seen whereas incorrectly deleting the Sinner’s loadout title.
- Mounted Bug The place Vacation spot Icon Remained After Operation Completion
Mounted a bug the place the vacation spot icon would stay displayed after finishing the operation “DO: XX8-5: Liquidation”
※↓↓Abroad Announcement Solely↓↓※ (Solely happens when system language shouldn’t be Japanese)
- Mounted Bug The place Skip Button Displayed as Thorn Ejection Button Throughout Battles
Mounted a bug the place the skip immediate throughout skippable battle cutscenes was incorrectly displayed because the Thorn Ejection button.
※↑↑Abroad Announcement Solely↑↑※
- 【Steam】Mounted Bug The place Gamepad Inputs Had been Incorrect
Mounted a bug the place improper inputs might happen when utilizing a gamepad, corresponding to issue controlling motion with the analog stick.
- 【Change】Mounted Bug The place On-line Room Info Didn’t Replace Correctly
Mounted a bug the place on-line room info wouldn’t replace appropriately, corresponding to a number of gamers showing with the identical Sinner ID.
Mounted a number of crash-related bugs to enhance general sport stability.
Mounted different bugs.
Specification changes/adjustments
Elevated the injury dealt by the Burn standing impact, triggered by amassed fire-based assaults.
- Adjusted Monitoring Efficiency of Synthetic Abductors’ Weapons
Adjusted the monitoring efficiency of “H Missile Pod” and “Guided Missile Launcher” armaments utilized by Synthetic Abductors.
- Adjusted Accent Conduct to Enhance Hit Detection with Sure Weapons
Adjusted the habits of Equipment geared up with Igel-series weapons to enhance hit accuracy, as assaults would typically land in need of the goal.
- Adjusted Weapon Steadiness
-Murasame Sequence: Elevated motion velocity.
-Murasame & Damascus Knife Sequence: Elevated injury for weak assault combos and downward slash in vertical spinning assaults.
-AAW Sequence: Decreased injury multiplier and blast radius in PvP; elevated ammo replenishment fee.
-Igel Sequence: Elevated journal capability, most ammo capability, ammo replenishment fee, motion velocity, and injury multiplier in PvP; assaults can now hit a number of components.
-Blaster Sequence: Elevated energy, stagger injury, blast radius, headshot multiplier, and injury multiplier in PvP.
-Phalanx Sequence: Elevated journal capability and most ammo capability.
-Enryu Sequence: Adjusted to scale back the probability of bullets hitting the bottom instantly after firing.
-Nambu Sequence: Adjusted to scale back the probability of bullets hitting the bottom instantly after firing. Additionally, elevated energy and most lock-on rely.
-Creamy Sequence: Elevated journal capability and most ammo capability.
-Mutated Weapons (Ammo Replenishment Charge): Considerably elevated mutation parameters. - Adjusted Half Break and Acquisition Rewards for Normal-Function Synthetic Abductors
Adjusted the useful resource grades (A/B/C/D) obtained from half breaks and half pickups on Normal Bipedal and Quadrupedal Synthetic Abductors to match the extent of the goal Abductor.
- Adjusted GDPP Earned in PvP Operations
Adjusted the quantity of GDPP earned on the outcomes display of PvP operations.
- Eliminated Capacity to Skip In-Battle Cutscenes with Thorn Ejection Button
Eliminated the flexibility to skip cutscenes utilizing the Thorn Ejection button to stop unintentional skipping.
- Added Sprint Operate Possibility
Added an choice to allow or disable dashing by holding down the evade button, situated below “Sinner Administration Menu > Choices > Different Settings.”
- Relaxed Necessities for Short-term Accent Choice
Modified the function in order that momentary equipment—beforehand solely usable when your personal accent was kidnapped—can now be freely utilized in any operation the place equipment can accompany you.
Notice: Short-term Equipment = Equipment of gamers who’ve exchanged Fellow Playing cards.
- Added TIPS Viewing Operate
Added a operate to view TIPS from “Accent Companies > Schooling Program Evaluation Request.
- Modified Show Format of Modular Choice Display
Modified the show format of the Modular Choice Display in order that in the event you possess a number of modulars of the identical kind, they are going to be grouped collectively by kind.
- Modified Kind Operate in Gear Customization Display
Modified the sorting operate within the Gear Customization Display in order that when sorting by “Class,” the objects at the moment are sorted by weapon sequence as an alternative of alphabetically by weapon title.

