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Home » Glen Schofield Talks $200 Million Name Of Responsibility Video games, Canceled Vietnam Sport, And How Useless House Got here To Be
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Glen Schofield Talks $200 Million Name Of Responsibility Video games, Canceled Vietnam Sport, And How Useless House Got here To Be

Editorial TeamBy Editorial TeamJuly 15, 2026No Comments4 Mins Read
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Glen Schofield Talks 0 Million Name Of Responsibility Video games, Canceled Vietnam Sport, And How Useless House Got here To Be
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Gaming business veteran Glen Schofield has introduced that he’s retiring from day-to-day recreation improvement, and he spoke to GamesBeat about his profession, the place a lot of notable matters got here up. Amongst different issues, he talked concerning the canceled third-person Name of Responsibility recreation set in Vietnam, mentioned Name of Responsibility’s recreation budgets, and revealed the unlikely story of how Useless House got here to be.

As regards to the Vietnam recreation, Schofield stated he was engaged on this third-person recreation at Activision for about six months. He stated administration was “very hesitant” concerning the recreation, partly as a result of “Vietnam was nonetheless an open wound in some individuals’s minds.”

“We have been going by tunnels. We have been doing a little scary stuff,” he stated.

One other developer who labored on the sport described it as “virtually like an Uncharted-meets-Name of Responsibility concept.” Earlier than this, former Sledgehammer boss Michael Condrey stated the sport, codenamed Fog of Struggle, was aiming to be an Apocalypse Now-style Name of Responsibility recreation.

“In your head you immediately can think about an Uncharted type of recreation, however carried out within the lore of Name of Responsibility,” he stated in 2014. “You possibly can see that. We constructed a prototype and it was cool. It was a real, gritty, Apocalypse Now tackle Vietnam in an interactive manner. We had a 15-minute demo, and there have been some nice moments.”

Name of Responsibility followers didn’t get Fog of Struggle, however 2020’s Name of Responsibility: Black Ops Chilly Struggle from developer Treyarch featured flashback missions set within the yr 1968 throughout the Vietnam Struggle.

Schofield additionally mentioned one thing individuals within the business usually keep away from speaking about: budgets. He stated his horror recreation with Krafton, The Callisto Protocol, was made on a finances of round $150 million. The three Name of Responsibility video games he labored on–Name of Responsibility: Trendy Warfare 3 (2011), Name of Responsibility: Superior Warfare (2014), and Name of Responsibility: WWII (2017)–cost greater than $200 million. “Generally far more,” he stated.

For Useless House, Schofield stated EA was pushing him to make one other James Bond recreation, “And I stated no.” He stated he loved engaged on 007: From Russia With Love, nevertheless it was a “ache within the neck,” and he wasn’t proud of the evaluation scores.

So he gave his bosses his two-week discover after getting one other supply from a distinct firm. Then Paul Lee, the previous president of EA, got here to Schofield to ask him, “What’s it going to take?” Schofield stated Lee assumed Schofield wished extra money or inventory choices, however Schofield as a substitute stated he solely wished to make “my very own recreation.” That is when he pitched the concept would turn into Useless House, however Lee informed him, “We do not make [sci-fi horror] at EA.”

Schofield finally satisfied Lee to let him make Useless House with a hand-picked crew and with the understanding that his crew can be left alone creatively. “The remainder is, I suppose, historical past,” Schofield stated.

Additionally within the interview, Schofield pushed again in opposition to individuals calling him the “co-creator” of Useless House. “There’s this one string that claims I used to be the co-creator of Useless House. I’m not. I’m the creator. It’s as a result of any individual went in and adjusted the Wikipedia web page. That kinda sucks,” he stated.

Lastly, concerning his retirement, Schofield stated it was the “hardest resolution of my life” to name it quits as a result of working within the enterprise is a “dream job.”

“It’s been a dream profession. The individuals have been principally variety to me. They let my video games into their properties. The followers are all the pieces. We’re nothing with out the followers,” he stated.



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